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Mass Effect 2 Legendary Edition

Best Jacob Builds

Matt Chard

This page will show you some of the best builds for your squad mate Jacob Taylor in Mass Effect 2. Here, you’ll find details on the best abilities to pick, and the best weapons to equip.

Jacob Taylor Overview

Jacob Taylor was originally part of a clandestine Alliance group called the Corsairs, who would take the missions falling outside of official Alliance jurisdiction, which could give the Alliance plausible deniability. He left the Alliance after the war with the Geth, and enlisted with Cerberus, unlike Miranda, he’s not as committed to their cause as she is. When you come to after the incident on the Normandy, he’ll be one of the first faces you’ll see.

When do you get Jacob

Jacob becomes available early in the game during Freedom’s Progress alongside Miranda.

Pull Field Build

This build revolves around maxing out Jacob’s Pull, and choosing the Pull Field so he can hit as many enemies as possible with it. We then max out Incendiary Ammo, and choose the Inferno Ammo evolution to increase his damage output, you could choose Squad Incendiary Ammo if no-one else has Ammo Powers equipped. Finally, we max out his passive skill line Cerberus Operative to increase his Health and Weapon Damage. The idea around this build is to prime enemies with Pull Field, so you can detonate the combo with Warp from either you or another squad mate like Miranda.

Power Evolution Squad Points
Pull Pull Field 10
Incendiary Ammo Inferno Ammo 10
Barrier 1
Cerberus Operative Cerberus Specialist 10


This section will go into more detail on why the Powers are chosen for this particular build.


Pull is one of the best disabling powers in the game, and when maxed, it can render multiple enemies helpless. The only negative is that the enemies’ protection will need to be stripped before it can affect them. We take the Pull Field evolution, so it can hit more enemies. This power is best followed up with Warp, Throw, Charge or Warp Ammo for some potent combo damage.

Incendiary Ammo

Incendiary Ammo will cause your equipped weapon to cause fire damage, this is especially useful again armored enemies. It also has the chance to panic enemies when they’re being burned, although this only happens on unprotected sentient enemies. We choose the Inferno Ammo evolution as this spreads the effect to multiple enemies, having this and a squad mate with Area Overload is extremely potent.

Cerberus Operative

Cerberus Operative is Jacob’s passive skill line, which’ll increase his Health and Weapon Damage. We choose the Cerberus Specialist evolution to increase his Weapon Damage even further, reaching +25% when maxed.


Barrier is pretty useless for Jacob as he will spend most of his cooldowns using this instead of using Pull. We throw one point into it because we can.

Best Weapons

This section will talk about what weapons are best for this particular build. Jacob has access to Shotguns and Heavy Pistols


Weapon Base Damage Accuracy Recoil Fire Mode Fire Rate Clip Size
Geth Plasma Shotgun Instant shot - 156.50 (250.38), Fully charged - 347.77 (556.4) Moderate Moderate Semi-Automatic 174 RPM 5

The Geth Plasma Shotgun originally a DLC weapon in the base game can be purchased in Omega in the Legendary Edition.

Although it isn’t the best Shotgun in the game, it works better for squad mates due to the way they use their weapons in the game. With Shotguns they tend to fire from a distance, which is why the Geth Plasma Shotgun is taken. If you’ll micro-manage Jacob, you can opt for a better shotgun.


Weapon Base Damage Accuracy Recoil Fire Mode Fire Rate Clip Size
M-22 Eviscerator 294.4 Low Moderate Semi-Automatic 48 RPM 3

The M-22 Eviscerator is another one of those originally a DLC weapon, it can be researched as soon as Mordin is recruited in the Legendary Edition.

If you plan on micro-managing Jacob or you leave him at choke points, you can go for the much better M-22 Eviscerator, which shines at close range.

Heavy Pistol

Weapon Base Damage Accuracy Recoil Fire Mode Fire Rate Clip Size
M-5 Phalanx 109 High High Semi-Automatic 80 RPM 6

The M-5 Phalanx was originally added as DLC in the original Mass Effect 2, in the Legendary Edition, it can be purchased from Ratch, who resides on Tuchanka.

What makes the M-5 Phalanx so effective, is that it’s highly accurate due to its built in laser, and it hits like a truck with 109 base damage. Like most handguns, it’s better to use against enemies with armor, or as a weapon to fall back on if you run out of ammo in your primary.

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Guide Information
  • Publisher
    Electronic Arts
  • Platforms,
    PC, PS4, XB One
  • Genre
    Action RPG, Third-person shooter
  • Guide Release
    14 May 2021
  • Last Updated
    7 September 2021
    Version History
  • Guide Author
    Paul Williams

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The guide for Mass Effect 2 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all the main campaign Missions, Assignments, as well as a detailed breakdown of all the important choices, class builds and much more!

  • A complete walkthrough for the entire campaign, including all recruitment and loyalty missions, as well as details on weapons, resources and research projects found during each mission.
  • Every Assignment covered.
  • Updated media and formatting for the Legendary Edition.
  • In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each.
  • Full details on all possible Romances.
  • In-depth Class builds for Shepard with a focus on Insanity difficulty strategies.
  • Details on every Power.
  • Builds for all squadmates.
  • Trophy/Achievement guide, including embeded walkthrough links.

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