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Reus
Official Strategy Guide

Author(s): Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Last Updated: 10-09-2020 / 02:15 GMT
Version: 1.0 (????) 24-09-2020 / 11:47 GMT

Animals are the fruit of the Ocean Giant and Swamp Giant’s loins. The Ocean Giant’s Animals primarily yield Food, while the Swamp Giant’s Animals produce Wealth.

To upgrade animals you must use the Forest Giant’s Hunt Aspect, the Ocean Giant’s Herd Aspect, the Rock Giant’s Exotic Aspect and the Swamp Giant’s Predator Aspect.

Animals have what’s known as ‘Animal Range’. This effect spreads the creatures generated resources over a number of tiles, rather than having all of its output centralised on the tile you place the animal upon. In light of this many animal symbiosis effects come into play when a certain thing is in range, this can be any tile the Animal’s range can reach. Bear this fact in mind when you’re considering how to place an animal in relation to other symbiosis effects.

Level 1 Forest Animals

**Name** **Source** **Yield** **Symbiosis** **Transmutation**
**Chicken** **Domestic Animals** (Ocean Giant) 1 Food, Animal Range 2 Tiles +2 Food is a Blueberry is in Range. **Beaver** with Lesser Hunt (Forest Giant). **Rabbit** with Lesser Herd (Ocean Giant).
**Rabbit** **Chicken** infused with Lesser Herd (Ocean Giant). 2 Food, Animal Range 2 Tiles +2 Food if another Rabbit is in Range. **Deer** with Potent Herd (Ocean Giant). **Wisent** with Greater Hunt (Forest Giant).
**Beaver** **Chicken** infused with Lesser Hunt (Forest Giant). **Stoat** infused with Lesser Exotic (Rock Giant). 2 Food, 1 Wealth, Animal Range 2 Tiles +2 Wealth for each Patch with 7 Natura in Range. **Boar** with Potent Hunt (Forest Giant). **Wisent** with Greater Hunt (Forest Giant) or Herd (Ocean Giant).
**Deer** **Rabbit** infused with Potent Herd (Ocean Giant). +2 Food, Animal Range 2 Tiles +4 Food and +2 Awe if a Dandelion, Foxglove or Nightshade is in Range. **Moose** with Sublime Hunt (Forest Giant).
**Boar** **Beaver** infused with Potent Hunt (Forest Giant). **Fox** infused with Potent Hunt (Forest Giant). 4 Food, 1 Wealth, 1 Danger, Animal Range 2 Tiles +1 Wealth for each 1 Danger this Boar has. **Bear** with Sublime Exotic (Rock Giant) or Predator (Swamp Giant). **Moose** with Sublime Hunt (Forest Giant).
**Stoat** **Exotic Animals** (Swamp Giant) 1 Wealth, Animal Range 2 Tiles. +2 Wealth if there is a Mineral within Animal-Range. **Beaver** with Lesser Exotic (Rock Giant). **Fox** with Lesser Predator (Swamp Giant).
Fox **Stoat** infused with Lesser Predator (Swamp Giant). 1 Wealth, 1 Danger, Animal Range 2 Tiles. +2 Wealth for each Chicken, Beaver or Rabbit within Animal Range. **Boar** with Potent Hunt (Forest Giant). **Wolf** with Greater Predator (Swamp Giant).

Level 2 Forest Animals

**Name** **Source** **Yield** **Symbiosis** **Transmutation**
**Wisent** **Rabbit** infused with Greater Hunt (Forest Giant). **Beaver** infused with Greater Hunt (Forest Giant) or Herd (Ocean Giant). 4 Food, 2 Wealth, 2 Danger, Animal Range 2 Tiles +1 Food for each 4 Natura on this Patch. +4 Food and +2 Wealth if there is a Deer or Rabbit within Animal-Range. **Moose** with Sublime Hunt (Forest Giant).
**Wolf** **Fox** infused with Greater Predator (Swamp Giant). 6 Wealth, 1 Danger, Animal Range 2 Tiles. +3 Wealth and +1 Danger for each Deer, Wisent or Boar within Animal-Range. All Minerals within Animal-Range gain +15 Wealth, but also gives +1 Danger to the Wolf. **Bear** with Sublime Exotic (Rock Giant) or Predator (Swamp Giant).

Level 3 Forest Animals

**Name** **Source** **Yield** **Symbiosis** **Transmutation**
**Moose** **Deer** infused with Sublime Hunt (Forest Giant). **Boar** infused with Sublime Hunt (Forest Giant). **Wisent** infused with Sublime Hunt (Forest Giant). 8 Food, Animal Range 2 Tiles +10 Food if there is no Boar, Wolf or Bear within Animal-Range. +6 Food for each Plant within Animal-Range N/A
**Bear** **Boar** infused with Sublime Exotic (Rock Giant) or Predator (Swamp Giant). **Wolf** infused with Sublime Exotic (Rock Giant) or Predator (Swamp Giant). 6 Food, 20 Wealth, 2 Danger. Animal Range 2 Tiles +2 Wealth for each 1 Danger on this patch. +3 Food for each Deer, Wisent or Boar within Animal Range. N/A

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    PC, PS4, XB1
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    10 September 2020
  • Guide Author
    Andrew Mills

Share this free guide:

Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.

Inside the guide:

  • Descriptions of the game's premise and core gameplay concepts.
  • Information and tips on how to tackle every level 1, 2 and 3 development - clear the game's 64 development challenges.
  • Detailed explanations of gameplay elements.
  • Information on every resource in the game. Every Plant, Animal and Mineral detailed.
  • Information on the Giants and their powers, and how best to evolve them.

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