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Official Strategy Guide

Author(s): Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Last Updated: 10-09-2020 / 02:15 GMT
Version: 1.0 (????) 25-09-2020 / 18:55 GMT

Finish an Era with 1000 Prosperity

Through the use of projects it is surprisingly easy to see a small-ish village reach a prosperity of 200, or even higher. As such the key aim with this development is simply to focus on numerous small villages, and ensure that their level 1 developments are fulfilled successfully.

With a forest village focus on food and plants, our main aim is to fill it with Pear trees (and animals outside the borders). With the swamp use the Swamp Giant’s plants and the Rock Giant’s advanced minerals. With the desert, simply give them minerals.

Once you’ve given each initial village a small pool of resources expand your land, you want to create more villages as soon as possible. By spreading our focus it means that we won’t over-supply a village and fuel the human’s greed. Expand and place some enticing resources around the world.

Dispensing Ambassadors - When you finish projects villages will offer the Giants ‘ambassadors’. These little people sit on your Giant’s shoulders and improve their abilities, and picking them up in the right order can be the key to success. It’s a matter of zoning in on your focus; if you’re not using many animals then it would be silly to spend an ambassador unlocking the Ocean Giant’s Herd Aspect, whereas it’s key to upgrade the Forest Giant’s Fruit Plant ability if you’re replying on food dispensing vegetation.

Once you have four or five villages settled you need to be patient and then answer the desires of their projects as and when they appear. Check the project’s specialization first, as this is often a quick way to generate the required resources.

Just remember the key elements that help optimise resource output - applying aspects to fertilised tiles, animals outside the borders, smart synergy between fish etc. - and you should have every village enjoying more than 200 prosperity in no time.

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    PC, PS4, XB1
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    10 September 2020
  • Guide Author
    Andrew Mills

Share this free guide:

Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.

Inside the guide:

  • Descriptions of the game's premise and core gameplay concepts.
  • Information and tips on how to tackle every level 1, 2 and 3 development - clear the game's 64 development challenges.
  • Detailed explanations of gameplay elements.
  • Information on every resource in the game. Every Plant, Animal and Mineral detailed.
  • Information on the Giants and their powers, and how best to evolve them.

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