Finish an Era with 1000 Prosperity
Through the use of projects it is surprisingly easy to see a small-ish village reach a prosperity of 200, or even higher. As such the key aim with this development is simply to focus on numerous small villages, and ensure that their level 1 developments are fulfilled successfully.
With a forest village focus on food and plants, our main aim is to fill it with Pear trees (and animals outside the borders). With the swamp use the Swamp Giant’s plants and the Rock Giant’s advanced minerals. With the desert, simply give them minerals.
Once you’ve given each initial village a small pool of resources expand your land, you want to create more villages as soon as possible. By spreading our focus it means that we won’t over-supply a village and fuel the human’s greed. Expand and place some enticing resources around the world.
Dispensing Ambassadors - When you finish projects villages will offer the Giants ‘ambassadors’. These little people sit on your Giant’s shoulders and improve their abilities, and picking them up in the right order can be the key to success. It’s a matter of zoning in on your focus; if you’re not using many animals then it would be silly to spend an ambassador unlocking the Ocean Giant’s Herd Aspect, whereas it’s key to upgrade the Forest Giant’s Fruit Plant ability if you’re replying on food dispensing vegetation.
Once you have four or five villages settled you need to be patient and then answer the desires of their projects as and when they appear. Check the project’s specialization first, as this is often a quick way to generate the required resources.
Just remember the key elements that help optimise resource output - applying aspects to fertilised tiles, animals outside the borders, smart synergy between fish etc. - and you should have every village enjoying more than 200 prosperity in no time.