Finish an Era with 1600 Prosperity

Maths time. 1600 prosperity breaks nicely into five lots of 320. Ok, so that’s not very nice, but it is very do-able. Consider some other level 2 developments, in particular the Swamp/Forest/Desert Town Developments. Each of these developments asked you us to create a village of a particular type with 300 Prosperity. As such, if we analyse it, this challenge is asking us to make five of those villages with a little extra in the course of one hour long session.

This is barely tricky if you remember one important fact; Projects. Some of the Specializations of projects can allow the easy generation of more than one hundred resources on their own, such as the market.

Build up slowly. Focus on two or three towns for ten minutes or so. Once these towns are nestled in and have completed at least one project phase, move on to a new pair of villages.

Remember to help the villages achieve these level 1 projects but don’t concern yourself too much with answering their Great project demands; the completion of these is not necessary to reach 1600 resources when you can put your emphasis on building more basic villages in which to complete more level 1 developments.

Focus on expanding all over the world with basic villages is the rule of this challenge, you want an average of 150-350 prosperity per village and that isn’t a huge ask with your level 2 tools. And don’t bother yourself too much with great project demands.

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    PC, PS4, XB1
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Andrew Mills

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Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.

Inside the guide:

  • Descriptions of the game's premise and core gameplay concepts.
  • Information and tips on how to tackle every level 1, 2 and 3 development - clear the game's 64 development challenges.
  • Detailed explanations of gameplay elements.
  • Information on every resource in the game. Every Plant, Animal and Mineral detailed.
  • Information on the Giants and their powers, and how best to evolve them.

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