As Reus is not a typical game, this is not a truly typical guide. We will detail how to accomplish every development with the minimum of fuss but it’s important that you understand the amount of freedom you have while you actually play the game.

We will talk about each development in turn, focusing on it with the precision of a scientific laser as the only thing you are aiming to accomplish in your session current session, but you should know that you can earn multiple developments during a single play session if you so desire. This guide will not assume you are, or even suggest that you do, but it is important for you to know that you’re not tied down to playing the game as a rigid series of developments.

What’s more the nature of projects is that they are random, both in what project appears but also in the specialisation attached to the current project; Reus is designed in this way so that the progress of each game session is somewhat unpredictable and unique. It’s up to you to read what your village needs and work out how to achieve this, answering the unique specialisations the game throws at you each time. The nature of projects is ultimately why our development guides are more akin to guidelines, as that is the nature of Reus.

As such you’re recommended to use our development guides in tandem with the more detailed information in the later sections of the guide. The ‘Optimum Tile Layouts’ descriptions and information directories towards the end of this guide will give you extensive knowledge that can be applied in a number of situations, from early play to later stages. Reus is a game about using what you know to maximise the potential of your current settlement, and that is why these sections are themost useful ones in this guide.

This guide will teach you many things about Reus, but ultimately it’s up to you to apply that knowledge during play.

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    PC, PS4, XB1
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Andrew Mills

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Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.

Inside the guide:

  • Descriptions of the game's premise and core gameplay concepts.
  • Information and tips on how to tackle every level 1, 2 and 3 development - clear the game's 64 development challenges.
  • Detailed explanations of gameplay elements.
  • Information on every resource in the game. Every Plant, Animal and Mineral detailed.
  • Information on the Giants and their powers, and how best to evolve them.

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