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Reus
Official Strategy Guide

Author(s): Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Last Updated: 10-09-2020 / 02:15 GMT
Version: 1.0 (????) 21-09-2020 / 09:16 GMT

Finish an Era with a Village which has at least 6 War Markers

The easiest type of village to encourage into war are desert villages. Quartz mines generate a great deal of wealth, particularly when placed next to other quartz mines, and it’s eas to goad a human settlement into conflict.

Start with the initial village and feed its greed. After placing two or three minerals have the rock Giant extend the desert by placing a mountain 16 tiles away from the edge of your village’s own terrain and popping something tantalising nearby for another Nomad to settle. Before long your first village should attack the new village and win.

War - If a village goes to war and wins then its appetite for conflict will grow, and it will engage in fights with less provocation than before. As such unless you’re aiming for a war related development, or need to let a village win a war for a project, it’s best to snuff out an army when it’s on the move.

Your simply goal is now to continue letting Nomads settle for your village to beat. Make sure you continue to expand your initial village as without expansion this village may become docile, and new villages may not settle. Just keep developing your initial village while letting it squash nomads, simple.

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    PC, PS4, XB1
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    10 September 2020
  • Guide Author
    Andrew Mills

Share this free guide:

Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.

Inside the guide:

  • Descriptions of the game's premise and core gameplay concepts.
  • Information and tips on how to tackle every level 1, 2 and 3 development - clear the game's 64 development challenges.
  • Detailed explanations of gameplay elements.
  • Information on every resource in the game. Every Plant, Animal and Mineral detailed.
  • Information on the Giants and their powers, and how best to evolve them.

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