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Reus
Official Strategy Guide

Author(s): Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Last Updated: 10-09-2020 / 02:15 GMT
Version: 1.0 (????) 22-09-2020 / 04:36 GMT

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals

This development is awkward. Not hard, just awkward. The nature of animals is that their best symbiosis come from other resources, and their primary purpose in the later game is to create danger more than bountiful resources.

That said here is our advice. Build a desert town. our goal is the use the Rattlesnake and Kangaroo Rat/Desert Tortoise to generate a minimum of 11 Wealth per tile, pre-aspects. If you start with an animal focus your first Project should hopefully have an appropriate specialization and therefore be able to pick up some of the slack.

Danger works on a scale that grows as a village does. the three points of the scale are danger so low it does nothing, danger at a happy medium meaning human greed doesn’t grow, and danger so high that humans actively hunt the wildlife. Your goal is to provide just enough danger. You can see this meter by clicking on a village and looking at the bottom of its stat window.

Your tile layout, therefore, should be Rat, Rat, Snake, Rat, Rat (or something to that effect).

The tricky part comes when humans get angry. The rattlesnakes create danger, you see, and you’ll need to balance placing your snakes with the human’s development. Too much danger and the humans will snuff out the snakes. Rude. Use more rats to help encourage growth in the city, and then replace with rattlesnakes when the village’s tolerance for danger grows.

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    PC, PS4, XB1
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    10 September 2020
  • Guide Author
    Andrew Mills

Share this free guide:

Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.

Inside the guide:

  • Descriptions of the game's premise and core gameplay concepts.
  • Information and tips on how to tackle every level 1, 2 and 3 development - clear the game's 64 development challenges.
  • Detailed explanations of gameplay elements.
  • Information on every resource in the game. Every Plant, Animal and Mineral detailed.
  • Information on the Giants and their powers, and how best to evolve them.

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