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The Witcher 3: Wild Hunt
Strategy Guide

Author(s): Nathan Garvin (Haeravon)
First Published: 24-06-2015 / 00:00 GMT
Last Updated: 25-09-2020 / 10:51 GMT
Version: 1.03 (????) 28-09-2020 / 09:05 GMT

If you’re following the walkthrough sequentially, you may need to release some of that pent-up frustration that you built up during the last quest, Paperchase. Fortunately, there are some pugilists around Beauclair who are willing to test your mettle, you need merely pick up the notice “Fisticuffs!” from a Notice Board, or find one of the three fighters, all of whom can be found in the typical fighting circles around Beauclair.

You know how this works, there are three pugilists across Beauclair: Mancomb can be found to the south, near the Nilfgaardian Embassy signpost, Still Waters lurks near the eastern end of the city, while Colossus can be found northeast of the Coopers’ Gate signpost. Go to each location, talk to the Bookie, make your wager, then win the fist fight, which can be done with the good ol’ parry-and-riposte.

(1 of 2) You can defeat Mancomb the traditional way,

You can defeat Mancomb the traditional way,or you can defeat him in a duel of words.

You can defeat Mancomb the traditional way, (left), or you can defeat him in a duel of words. (right)

Manhandling Mancomb

Mancomb is your standard opponent who seems more eager to engage in a battle of words than fists. While he’s easy enough to defeat in a standard boxing match, you don’t have to bother getting all bruised and sweaty if you’re willing to work your wits, instead. After he calls you an “inbred hound”, retort with “Hear how pathetic and stupid you sound?”, then continue the battle of taunts with “Think you’re confused - that sounds a lot like your sister.” and finally “Should’ve quit before we even began.” to humble Mancomb. Defeat your foe in a battle of words or fists - the reward is the same either way - and move on to the next champion.

Reward: For defeating Mancomb
100 XP / 2 - 200 Crowns

Shellacking Still Waters

Still Waters is less interesting, gameplay-wise, as you’ve no choice but to win a standard fight against your masked, mute foe. After you’re victorious you’ll be treated to a bit of a revelation about your foe - if the sounds made during the fight itself didn’t give it away - which gives Geralt a fine opportunity to show off his progressive ideals. It’s the thirteenth century, after all!

Reward: For defeating Still Waters
100 XP / 2 - 200 Crowns

(1 of 2) Colossus, despite his imposing name, has an unusual challenge for you,

Colossus, despite his imposing name, has an unusual challenge for you,parry three of his attacks without otherwise fighting back and you’ll win… or you can just defeat him the old fashioned way.

Colossus, despite his imposing name, has an unusual challenge for you, (left), parry three of his attacks without otherwise fighting back and you’ll win… or you can just defeat him the old fashioned way. (right)

Crushing Colossus

The last foe, Colossus, is as big as his name implies, but he really prides himself on his speed. So confident is he that Geralt poses no threat that he’ll make a special wager; if you parry three of his attacks (not necessarily in a row) and refrain from counter-attacking, you’ll wing. He’ll even double your wager if you manage it. Since it’s inconceivable that you’ve made it this far without learning how to parry foes during fist fights, this should, if anything, be a easier method of winning, but you can also opt for a normal fight instead. However you do it, best Colossus and you’ll have defeated all three champions and earned the right to face Toussaint’s champion. This ends the quest Fists of Fury: Toussaint and begins Raging Wolf.

Reward: For parrying three attacks without counterattacking
100 XP
Reward: For defeating Colossus
100 XP / 2 - 400 Crowns

Guide Information

  • Publisher
    CD Projekt
  • Platforms
    PC, PS4, XB1
  • Genre
    Role-playing
  • Guide Release
    24 June 2015
  • Last Updated
    25 September 2020
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You've fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt's adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that's more than just a listing of quests-it's an "ideal chronological order" that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests "Fool's Gold" and "Scavenger Hunt: Wolf School Gear".
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a "no skulls" path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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