Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice
Published Title Score

The Witcher 3: Wild Hunt

The Dwarven Document Dilemma

Nathan Garvin
1 Comment

The Dwarven Document Dilemma Walkthrough (Level 2)

Along the eastern coast of the nonhuman district you’ll find a bit more to do than discover signposts. Just south-west of the bridge you used to reach this island, along the side of the road, you’ll find a dwarf named Rostan Muggs. Talk to him and he’ll tell you of his woes, ultimately starting the quest “The Dwarven Document Dilemma” .

Return east across the bridge and, under the eastern arch activate your Witcher Sense and locate where Muggs broke his bottle over his assailant’s head. Follow the resulting scent trail back south to the Seven Cat’s Inn to find Gerd, who is sitting outside of the inn. He has a different take on things; you can either pick a fight with him by being aggressive, then pummel him into submission to get the papers, you can play Gwent for them (he’s got a pathetically weak Gwent deck - makes one wonder how Rostan could have possibly lost to him), or you can use the Axii Sign on him. Of the options, the last is the most lucrative, as it at least gives you some experience.

Objective Reward
For using Axii on Gerd 40 XP

Head back to Rostan and he’ll come clean, admitting his wrong-doing. A rather perturbed Geralt briskly asks for his pay, which he receives.

Objective Reward
For giving Rostan his documents back 5 XP / 20 Crowns
1 Comment
User profile pic

"For giving Rostan his documents back 5 XP / 20 Crowns"

Not 5, but 25?

Back to top
User profile pic

"For giving Rostan his documents back 5 XP / 20 Crowns"

Not 5, but 25?

Back to top
Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
  • Guide Release
    24 June 2015
  • Last Updated
    12 July 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

Get a Gamer Guides Premium account: