|Important Items in this Area|
Before you deal with Dijkstra’s scheme, let’s help out Ciri. Why Ciri? Because she’s better than Yennefer, of course. Head to Gildorf square (in case you forgot, it’s south-east of the Passiflora) to find Ciri along the southern end of the square. She’ll ask you for some help to set matters right. Agree and you’ll find out that your first target is Whoreson Junior. Seems Ciri has some unfinished business of her own…
If you let Whoreson Junior live, you’ll find him in The Bits, drunk and in such a state that even children torment him. He’s still got some bark left in him, but no bite. Seems letting him live was no mercy. Good.
Alternatively, if you killed Whoreson Junior, Ciri will take you to the Temple District, where you’ll find some of his goons. Either pick a fight them (level twenty-five) or use the Axii Sign to get past. Either way, head into the house and go to the top floor to find Whoreson Junior. Talk to him to sort things out, for a somewhat surprising turn of events.
|For using Axii on Whoreson's guards||40 XP|
|For finding out what happened to Whoreson Junior||200 XP|
Next follow Ciri to the Golden Sturgeon to find some men harassing Ciri’s friend. Pick the dialogue option “Leave on your own…” to scare them off, or pick “Or I’ll throw you out.” to pick a fight with them (level twenty-six). Once they’re gone Bea and Ciri will catch up and Bea shows more than a passing interest in Geralt, to Ciri’s chagrin.
|For bantering with Bea||200 XP|
Travel with Ciri to the outskirts to meet her next friend, Valdo. After a bit of dissent, Ciri and Valdo will be caught in an impasse, which they decide to settle with a horse race. Agree to race or not (it’s a short enough race to complete in one stamina bar) and you’ll be invited to stay for a party, during which Ciri and Geralt will chat some more.
After a while, Aeger will show up and complain about his failed errand. If you refuse to help them, you’ll end up in a fist-fight with Aeger, and afterwards, you’ll be ejected from the party. If you agree to help, however, you’ll make your way to the western side of the central district, near the docks.
Head north reunite with Aeger and Ciri, then continue to the stable. Climb onto a wooden platform along the building’s south-western side, then climb onto the roof. Head south-east onto another wooden platform and go through a doorway. Drop down to the bottom floor and fisticuffs a guard (level twenty-eight) then grab the “Stable Key” off a table in the north-western corner of the stable. Open the door for your friends, then hit all the horses with the Axii Sign to calm them down, after which the three of you will make good your escape. Everybody parts on happy terms, and all is good… except, perhaps, for the merchant you robbed. Oh well.
|For visiting Valdo||300 XP|