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The Witcher 3: Wild Hunt

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Till Death Do You Part Walkthrough

By
Nathan Garvin

Walkthrough for the Side Quest Till Death Do You Part in The Witcher 3 Blood and Wine.

You can start this quest by perusing the Notice Board in Beauclair and picking up the notice Contract: Quarreling at the Cemetery.

Suggested Level
36
Important Items in this Area
Urn with Ashes of Louis de Corentin
Ode to Gwent
Vampire: Bruxa Card
Barclay Els Card
Garden Key
Urn with ashes of Margot de Corentin
Forged in Fire

(1 of 2) Start this quest by searching the Notice Board in Beauclair for the post “Contract: Quarreling at the Cemetery,

Start this quest by searching the Notice Board in Beauclair for the post “Contract: Quarreling at the Cemetery, (left), then meet up with Charles Lanzano, who is seeking refuge in The Clever Clogs tavern. (right)

Once you’ve collected the notice from the Notice Board, track the quest and head to the southern end of Beauclair where you’ll find The Clever Clogs Tavern, which is east of the Nilfgaardian Embassy signpost. Be sure to meditate until dusk if necessary, then search for the contract-poster, a man named Charles Lanzano, inside the tavern. You’ll find him upstairs, drinking his worries away. Talk to him and he’ll tell you about the noises he’s been hearing in the cemetery, which is adjacent to his home. The ducal guard found nothing, but the noises persist, so now he’s turning to a Witcher. Haggle over your fee if you care to bother, accept the contract, then head over to the cemetery.

(1 of 2) Search a tomb in the cemetery to find… surprisingly little evidence of anything, really.

Search a tomb in the cemetery to find… surprisingly little evidence of anything, really. (left), After hiding from the ghosts, the problem and its only reasonable solution becomes clear: the two must be separated lest they spend all afterlife bickering. (right)

How to Discover the Source of the Graveyard Noises

Make your way to the center of the cemetery, descend the stairs to the catacombs, then head through a gate. Once inside the catacombs, turn south and enter the room to the left, from whence the sounds originate. While there’s no evident source of the noises, be sure to search some curious objects, namely a broken vase, a golden vase (ruling out grave robbers), some fresh flowers, and the inscriptions over two sarcophagi, “Margot de Corentin” and “Louis de Corentin”.

While it’s curious the death of Louis coincided with the start of the noise, there’s nothing else to go on yet, so Geralt resolves to look deeper in the catacombs. Exit this chamber and go down a nearby passage, but no shortly after you leave the noises will start up again. Return to the chamber, only to find nothing, but Geralt’s not going to be fooled again. Head to the western end of the chamber, where you’ll find a statue you can hide behind, and sure enough, once the coast is apparently clear, two ghosts will appear and argue… well, like an old married couple.

Ah, the joys of matrimony. Margot will complain about Louis’s gambling problem, and Louis will accuse her of… well, of being a bit of a wet blanket. Neither seem pleased by Geralt’s intervention, and will soon fall back to bickering. One thing remains clear - one of them has to go, and both will promise you some Gwent cards for evicting the other. Both have a plausible claim to the tomb, so it really comes down to whichever one you think deserves it most, and more importantly, which of the two you believe to be honest enough to live up to their end of the bargain.

Pick whichever spouse you wish to help, then peruse the text under the appropriate header, below.

(1 of 4) To side with Margot, take Louis’ ashes,

How to Help Margot de Corentin in Till Death Do You Part

If you side with Margot de Corentin, grab the Urn with ashes of Louis de Corentin from atop his sarcophagus, which will cause him to plead with you. He’s not too upset by being evicted from the tomb, but if he has to go - and since it doesn’t matter to Geralt - he’d prefer to be buried in the tomb belonging to the “Gwent Friendship Society of Beauclair”. While he wasn’t a member in life, being around his fellow gamblers in death will please him greatly.

Leave the tomb and head down the passage to the north, which leads to the chamber where you may have encountered the Grave Robbers (level thirty-six) during Treasure Hunt: The Last Exploits of Selina’s Gang. Defeat them if you must, then continue south through the chamber, pass through a doorway, turn west through an arch and descend some stairs to find the place where Louis wants to spend the rest of his afterlife. Unfortunately, some greedy meat sacks are here, trying to pry wealth from the dead. After a short exchange you’ll need to dispatch these Grave Robbers (level thirty-six), who shouldn’t be much of a challenge.

When they’re dead, approach an altar to the northeast and place Louis’ urn upon it, where you can also grab the Ode to Gwent, while you’re at it. Once done, return to Margot in the Corentin family tomb and she’ll express some concern for poor Louis - more than he’d do in the same situation - before telling you where she hid the cards.

Make your way to the northern edge of Beauclair - to the Cooper’s Gate, to be precise - and turn southeast to find a breach in a short wall. Pass on through the ruined wall and head down a slope until you find another small, broken wall, beyond which is a wooden platform. Drop down off this platform to reach the garden where your treasure lurks, but it’s not alone, as an Archespore (level thirty-seven) lurks therein. Kill the monster, then head to the eastern end of the garden to find a gate. Activate your Witcher Senses and search the grass south of the gate to find the stash of cards Margot mentioned, which include the Vampire: Bruxa card and the Barclay Els card. Not the worst of cards, but it’s doubtful that Louis’ fate was decided by their absence, either.

After claiming your reward (or rather, your supposed reward) head west to the door of the house, near which is a chest. Loot it to claim the Garden Key, which will open the gate back east and allow you to escape.

All that’s left to do now is to return to The Clever Clogs Tavern and report back to Charles Lanzano, who will question the exact nature of the noises that plagued him. If you tell the truth (respond with “Actually, just a marital spat.”) you’ll get more experience from the quest, while if you exaggerate (pick the option “Yeah. Tough job, barely survived.”) you’ll get more Crowns. Either way, it’s too little to make much of a difference on its own, but if you tell Charles Lanzano it was just a marital spat it’ll prove you possess the knightly virtue of Honor.

(1 of 3) To side with Loius, grab Margot’s ashes,

How to Help Louis de Corentin in Till Death Do You Part

If you side with Louis de Corentin, grab the urn of that religious hag, Margot, who will ask you to place her ashes near her mother’s grave in Orlemurs Cemetery at the southern end of Beauclair. Once again, Geralt doesn’t begrudge a spirit their choice in resting place if it only costs him a bit of a walk.

Exit Beauclair and pass by the Ledioda’s Gate signpost, from which continue south to find the oak tree you’re looking for, near an arch. The grave of Margot’s mother, Micheline Belrose, is nearest the wall, just examine it, then leave Margot’s urn atop it.

Having accomplished your end of the bargain, return to the Corentin tomb to claim your reward from Louis, only to find that… well, he had a hard enough time paying his debts when he was alive. Some habits die hard. Still, as a member of the Witchering profession, Geralt is used to squeezing his reward out of people, so go grab Louis’ urn, which will force him to appear, admit his deception, and come up with a compromise.

Turns out Louis didn’t always lose at Gwent, and despite his gambling debts being the cause of his demise, there’s another in Beauclair - a swordsmith named Trentin - who even Louis bested. While Louis is obviously in no position to claim his debt, you can, and if Trentin complains about some random stranger trying to make off with a dead man’s sword… well, Trentin’s wife dislikes Gwent just like Margot did. A little blackmail never hurt anybody, right?

Leave the cemetery and head over to Trentin’s shop, which is up some stairs to the west of Lazare Lafargue’s Workshop. Upstairs you’ll find Trentin, who will hand over the sword owed to Louis - Forged in Fire readily enough when Geralt starts playing the nark. Afterwards, to show that Trentin has learned nothing from his current situation, nor from Louis’ demise, he’ll challenge you to a game of Gwent. No cards on the line here, but you can win some money off of him by trouncing his weak Scoia’tael deck. He’ll find himself shivved in an alley soon enough, at this rate.

All that’s left to do now is to return to The Clever Clogs Tavern and report back to Charles Lanzano, who will question the exact nature of the noises that plagued him. If you tell the truth (respond with “Actually, just a marital spat.”) you’ll get more experience from the quest, while if you exaggerate (pick the option “Yeah. Tough job, barely survived.”) you’ll get more Crowns. Either way, it’s too little to make much of a difference on its own, but if you tell Charles Lanzano it was just a marital spat it’ll prove you possess the knightly virtue of Honor.

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    2 January 2023
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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