This epilogue quest varies depending on the choices you made throughout the game. If you appear in White Orchard, read the text under the heading “Confidence and a Crown” . If you appear in Vizima, follow the text under “The Witcheress” . If you appear in Velen, consult the text under the heading “Doubt, Death, and Despair” .

Confidence and a Crown

You will get this ending if you mostly made choices that boosted Ciri’s confidence and you took her to see Emhyr before the quest “Bald Mountain” .

You’re now in White Orchard. After a bit of chatter, talk to Dandelion and Zoltan if you wish, then leave the tavern and enter the snow-covered village beyond. Head west and, after a peasant bothers you, continue west to reach the notice board. From here, head south-west to reach Mislav’s hut and talk to the hunter, then head east to find Ciri. Chat with her a bit, then head south-east to return to the Royal Griffin’s nest. Fend off a Forktail (level thirty) then chat with Ciri, who seems rather upset at something.

Geralt decides to take her fishing to cheer her up. Follow her to the lake, then chuck a bomb at a bear to scare it off. Collect four fish on the ice near the fishing hole, then follow Ciri back to town. They’ll chat and play around as they go, reminiscing about Kaer Morhen as they go. When you approach White Orchard, however, Geralt is in for a surprise, and Ciri will explain why she’s so despondent, and the two will part company once again.

Objective Reward
For scaring off the Bear 200 XP

The Witcheress

You will get this ending if you mostly made choices that boosted Ciri’s confidence and you did not take her to see Emhyr before the quest “Bald Mountain” .

Geralt will visit Emhyr and update him on Ciri, after which Emhyr makes clear that he never wants to see Geralt again. Fair enough. Geralt will then appear in White Orchard and chat with some folks before moving on. Ride to the Nilfgaardian Garrison and meet a man there, who will deliver a sword to you. Make your way back to the tavern in White Orchard, where Geralt will give the sword over to an aspiring new Witcheress…

Doubtt, Death and Despair

You will get this ending if you mostly made choices that caused Ciri to doubt herself.

Talk to a Werewolf named Barem and it’ll lead you to what Geralt seeks-the lone surviving Crone who made off with Ciri’s medallion. Follow him until you reach a camp. Say what you will, then fight off the Hunters (level two). Follow Barem to the Orphanage to confront the Weavess. Geralt’s not here to make friends, and a battle with the Weavess will ensue. Kill her and the Drowners (level four) and the Water Hag (level twenty-eight) that join her. Afterwards, Geralt will ransack the house the Weavess was in and reclaim Ciri’s amulet.

Objective Reward
For killing the Hunters 180 XP
For killing the Weavess 900 XP

Other Resolutions (Spoilers!)

After completing the epilogue you’ll see the conclusion of other stories, including the fate of the north, Skellige, Emhyr, and, of course, Geralt himself, depending on the choices you made. There will be spoilers here.

The Fate of the North

If you did not complete the quest “Reason of State” Radovid remained in power and protected the north from Nilfgaard. The north might have been preserved, but only under the rule of a madman, who continued murdering mages and nonhumans unopposed.

If you allowed Dijkstra to take control after completing “Reason of State” , he’ll have taken control of the north and repelled Nilfgaard. His rule proves enlightened-but ruthless, prosperous, but pragmatic.

If you opposed Dijkstra after completing “Reason of State” , the north was conquered, being deprived of the only two men who could turn back the Nilfgaardian legions. Temeria, however, thanks to the support of Vernon Roche and the rest of the partisans, secured its continued nationhood as a vassal of Nilfgaard.

The Fate of Skellige

Skellige prospers with Cerys as queen, for the first time focusing on improving Skellige itself, instead of raiding the continent. Peace and prosperity reigns, but some of the fabled Skelliger bloodthirstiness was lost in the transition to a more civilized lifestyle.

Hjalmar remained an irascible, honor-bound red-blooded Skelliger, constantly raiding Nilfgaard regardless of the cost to Skellige, and Skellige traditions remained more or less untouched under his rule.

Svaringe, to the surprise of all, led Skellige with an iron hand. However, he had no mind for tradition, and tired of the Jarl’s constant insubordination. Eventually he succeeds at subjugating all of Skellige to an absolute monarchy, but only after much bloodshed.

The Fate of Emhyr

If you did not complete the quest “Reason of State” or you allowed Dijkstra to take over afterwards, the war in the north failed, and support for Emhyr faded back home. Ultimately the “White Flame Dancing on the Graves of His Foes” fell victim to a coup.

If you completed the quest “Reason of State” and sided with the Temerian rebels, Emhyr conquered the north, and, due to his string of victories, earned the continued support of his subjects. Those who had intrigued against him were disposed in typically ruthless fashion, further cementing his power.

The Fate of Ciri

If you did not take Ciri to meet Emhyr before the quest “Bald Mountain” and she survived the White Frost, she’ll take up the trade of a Witcher and roam the north-lands, practicing her craft.

Alternatively, if you took her to meet Emhyr before the quest “Bald Mountain” and she survived the White Frost, she’ll take up her father’s offer to become his heir. After he abdicates, she’ll become the Empress of Nilfgaard, where she might do more good for the world than she would as a Witcheress.

The Fate of Geralt

If you tried to romance both Triss and Yennefer, Geralt will continue doing what he’s been doing-living on the road, eking out a meager living as an itinerant monster-slayer.

If you romanced Yennefer, life is good. The two of you live away from the world and its politics, stay in bed late, and live a carefree life.

If you romanced Triss, Geralt goes to live with Triss, who becomes wealthy serving the king of Kovir. Geralt continues to ply his trade as his whims demand, but mostly he lives a life of luxury, happily ever after with Triss.

Trophy icon
Passed the Trial

Finish the game on any difficulty.

Bronze
15
Trophy icon
Ran the Gauntlet

Finish the game on the "Blood and Broken Bones!" or "Death March!" difficulty levels.

Silver
30
Trophy icon
Walked the Path

Finish the game on the "Death March!" difficulty level.

Gold
65

Post-Game Play

The game is over-the main story, anyways, but you aren’t necessarily done playing. You can now continue playing the game from where you left off… but of course, no main-story progression is possible. Still, if you have some treasure hunts, contracts, or side-quests to complete, now’s the time!

Guide Information

  • Publisher
    CD Projekt
  • Platforms
    PC, PS4, XB1
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    18 November 2020
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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