The Witcher 3: Wild Hunt

Skellige Traditions

Nathan Garvin
Important Items in this Area .
Earth Elemental Card Tales of the Wild Hunt
Eredin, King of the Wild Hunt The White Frost
Botchling Card The Corpse of Novigrad
The Poisoned Source Cone
Yennefer’s Journal Skull
Ermion’s Correspondence Mead
Gwent Players in this Area
Herbalist - Random Card
Jonas the Innkeep - Random Card

Return east to the road and continue following it to the north-west to find Kaer Trolde in the distance. The road will split again; if you continue north-west you’ll pass over most of the town and eventually reach the ““Bridge to Kaer Trolde” signpost. Instead go downhill to the west until the path splits yet again. From here go north-east to reach “Kaer Trolde Harbor”, the place and the signpost.

Near the signpost you’ll find some woodcutters working on a totem. Talk to Bjorg, who will tell you of an unusual Drowner problem (as if there are “normal” Drowner troubles!). Haggle with them if you wish, then agree to help him out, starting the quest “Contract: Muire D’yaeblen” . Yeah, you’re here to see Yennefer, but there’s no harm in picking up the odd bit of Witcher’s work on the side! Talk to the nearby Boatwright’s Apprentice to learn more about the beast, then head west along the shore.

The Skelligers pay their respects to their late king (left) and Geralt reunites with Yennefer (right).

Continue west along some docks to find crowd, who have gathered to witness a somber scene; a funeral, a death, and a taste of Skellige tradition. After the scene Geralt will find Yennefer, who you can flirt with like a fool, or get right to talking business. Tell Yennefer what you learned in Velen and Novigrad, and she’ll tell you about all the nothing she did while you were busy. Crach will show up and insist you show up at Bran’s wake, and Yennefer, like all the bossy women Geralt knows, demands that he dress nicely for the occasion The quest “Destination: Skellige” ends, and “The King is Dead - Long Live the King” begins.

Objective Reward
For finding Yennefer in Skellige 250 XP

The King is Dead - Long Live the King (Level 16)

Well, you might as well continue exploring Kaer Trolde, since you’re here and all. Head back east along the docks, where you’ll find a Skelliger with an exclamation point above his head. Talk to him and he’ll tell you a tale of woe before asking you to help him out with some coin. Either pay him 150 Crowns or not. If you do, he’ll promise to repay you the next time he sees you back in Novigrad. You can also find a Merchant around here, but all he sells are more (or rather, the same) maps.

Return to the signpost and continue east. Town stuff to do! First thing you’ll come across is a notice board on which you’ll find the following notices “Contract: Woodland Spirit”, “Contract: Stolen Sword”, “Contract: Muire D’yaeblen”, “Gwent Lessons” and “Fist Fights”. You’ve already started the quest “Contract: Muire D’yaeblen” , but grabbing the others starts the quests “In the Heart of the Woods” , “The Family Blade” , “Gwent: Skellige Style” and “Fists of Fury: Skellige” .

Now that you’ve filled up on quests, continue east a bit along the road and when the road forks turn north. At the fork you’ll find a shrine with a dead horse out front, being a attended by four “Shepherds”. More interestingly, however, is the nearby Herbalist, who plays Gwent and may just sell a few formulae. From here continue north along the road, cross a bridge and enter the walled village proper. It should go without saying, but… be sure to loot containers inside and around various buildings as you go, and as the guards vigilance allows.

the inn Yennefer is staying at is to the west, so loot around, then head inside and talk to the Jonas the Innkeep. Not only does he play Gwent, he also will sell you a variety of Gwent cards, including the “Earth Elemental” Card, the “Eredin, King of the Wild Hunt” card, and the “Botchling” Card. Yep, Skellige is where the Monster deck really starts to fill in. Once you’re done reinforcing your deck, head through a door in the south-western corner of the inn to find Yennefer’s room.

Loot the room and look around with your Witcher Senses to find the books “The Poisoned Source” and “Yennefer’s Journal” . You can also investigate her Megascope, some clothes, her signature perfume, the infamous stuffed unicorn, and of course, the chest with the clothes she wants you to wear. Put on the clothes for a tidy experience reward and Geralt will ponder his relationship with Yennefer; a test of faith he seems to go through every time he has to look presentable.

Objective Reward
For putting on the fancy clothes 150 XP

If you’re still unkempt, you can find a tailor/barber east of the inn. There’s no reward for prettying yourself up this much, however. Now that you’re all dolled up for Yennefer, it’s time to get messy! Continue north and cross another bridge. While there are plenty of houses to loot up here, what you really want to do is dive into the water and swim south-west to find two submerged chests - two submerged chests that can be VERY generous.

There are two ways to get to your destination from here; you can either continue north, up some stairs and pull a lever along the wall to summon a lift, which you can ride up to the castle, or… if you’re too wise to get on board rickety Skellige “technology” and ride it up a hundred feet or so, you can return to the “Kaer Trolde” signpost. From here, follow the road south-west, then east after it forks. When it forks again head north-east, across a gated, towered, and roofed bridge, uphill, and ultimately into a tunnel. Continue through the tunnel to reach a bridge leading to the keep, marked by the “Bridge to Kaer Trolde” signpost. If you took the lift, you merely have to go up several flights of stairs to reach said bridge.

Attending the Wake

Approach the keep and you’ll see Yennefer chatting with Bran’s widow, Birna. Despite the fact that she was all too eager to engage Yennefer in political debate, she now decides that, on this sad day, she can’t be bothered to indulge in long conversations. Geralt and Yennefer will exchange compliments, then you’ll have to follow her through the keep and to the wake.

You’ll be seated by a functionary, where Cerys an Craite and her friends will discuss politics, and ultimately end up challenging you to a race. A foot race, as it turns out. Accept and race her to the top, the goal being to claim an axe at the top of the mountain. Claim victory (or not) and you’ll end up back at the party where drinks will be offered. Be a good Witcher and turn down the alcohol.

Objective Reward
For rubbing elbows at the Wake 150 XP

Prove your prowess by racing Cerys (left) and engage in some diplomacy-Skellige-style-with Madman Lugos (right).

Follow Yennefer to the next bunch of attendees, including Birna, Holger Blackhand, and Svanrige an Tuirseach, where you’ll discuss Skellige traditional funeral customs, and Holger will express his dislike for Birna. Continue following Yennefer until she introduces you to Jarl Donar an Hindar and Jarl Madman Lugos, who don’t seem to like each other. After Lugos is rude to Yennefer you can say “Gone too far, Lugos” to pick a fight with him, or “Let’s calm down” to avoid one. It’s more lucrative to fight, although Lugos probably is quite a bit stronger than you (level thirty), but a solo fistfight is pretty easy if you can parry. Beat Lugos and he’ll become much friendlier, tell you about some witcher’s work he’s got for you, and invite you over to his lands.

Objective Reward
For smacking around Jarl Lugos 50 XP

Ermions Lab

Continue following Yennefer and she’ll reveal her real reason for attending the wake. Keep following her to Ermion’s lab, looting and chatting as you go. After a close call, continue on to his lab, which, apparently won’t be as easy to enter as simply using the front door. Backtrack a bit and head out a window, drop down a ledge to the east, and climb another to the north, then go through another window to reach the Ermion’s chambers. Head down some stairs to the north and go through a gate to find Ermion’s collection. Use your Witcher Senses to examine the subjects of his hobby, then investigate a bowl along the northern end of the room to provoke a description from Yennefer. When you’re ready to move on, examine a door to the west, which has unintended consequences.

Fight off the beasts that attack (don’t worry, they don’t perform up to their level) after which Yennefer will talk to you and point out a… silly revelation. After passing the Trial of Taxidermy, follow Yennefer through the door Geralt examined earlier (although with less silly consequences this time around) and continue west to reach his lab.

Turn on your Witcher Senses and you’ll find the letter “Ermion’s Correspondence” , the books “Tales of the Wild Hunt” , “The White Frost” and “The Corpse of Novigrad” . You can also investigate some alchemy equipment, a sword in-the-stone, a map, a statue, a carved goat, and his tobacco pipe. More importantly, on a table to the east you’ll find a “Cone” , on a smaller table near a bookshelf rests a “Skull” , and on a bedside table to the south-west is some “Mead” . With these in hand, examine the statue again and place the Mead in its hand to open a secret door to the west.

Fight off the animals in Ermions quarters (left) then defeat an Earth Elemental in his laboratory (right).

Head through the door and down some stairs to find the object of your - or at least, Yennefer’s - desires. While she’s gawking, an Earth Elemental will animate and attack. This fight is similar to the Golem we fought alongside Keira Metz earlier, and like Keira, Yennefer will help out. Loot the elemental when it falls, after which the Druid will spring a nasty surprise. Make a timed decision; if you are pessimistic, you’ll appear back at the wake. If you’re perverted, you’ll appear at the tavern where Yennefer is staying. Once there, you can continue to flirt with Yennefer to spend some quality time with her. Poor unicorn.

The candidates for the crown of Skellige lay make their claim (left). Talk to Crach after the wake and hell ask you to help his children-Hjalmar and Cerys (right).

Either way, once you’re back at the wake, claimants to the throne will confirm their candidacy, after which Yennefer and Geralt will get their audience with Crach. He’s sympathetic to your goal, and will give you free reign to search for Ciri as you wish, promising to keep Ermion and his druids at bay. He’ll also ask you to help keep his children - Hjalmar and Cerys - safe if their quests to prove themselves worth of being the next king… or queen. This starts the quests “The Lord of Undvik” , “Possession” and “Echoes of the Past” and ends “The King is Dead - Long Live the King” . Seems you have your work cut out for you.

Objective Reward
For surviving the Wake and meeting with Crach 600 XP


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Guide Information

  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
  • Guide Release
    24 June 2015
  • Last Updated
    10 August 2022
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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