Gwent Players in this Area
Elihal - Random Card

Now it’s time to finally turn your attention to Novigrad. Fast-travel back to - then head north from - the Seven Cat’s Inn and cross the bridge into the nonhuman district of Novigrad. Along the western end of the island are three bridges leading to other districts, all marked with their own signposts. the “Southern Gate” and “Tretogor Gate” lead to the large, central district of Novigrad, while the southern-most “Gate of the Hierarch” leads to lower Novigrad.

The Dwarven Document Dilemma (Level 2)

Along the eastern coast of the nonhuman district you’ll find a bit more to do than discover signposts. Just south-west of the bridge you used to reach this island, along the side of the road, you’ll find a dwarf named Rostan Muggs. Talk to him and he’ll tell you of his woes, ultimately starting the quest “The Dwarven Document Dilemma” .

Return east across the bridge and, under the eastern arch activate your Witcher Sense and locate where Muggs broke his bottle over his assailant’s head. Follow the resulting scent trail back south to the Seven Cat’s Inn to find Gerd, who is sitting outside of the inn. He has a different take on things; you can either pick a fight with him by being aggressive, then pummel him into submission to get the papers, you can play Gwent for them (he’s got a pathetically weak Gwent deck - makes one wonder how Rostan could have possibly lost to him), or you can use the Axii Sign on him. Of the options, the last is the most lucrative, as it at least gives you some experience.

Objective Reward
For using Axii on Gerd 40 XP

Head back to Rostan and he’ll come clean, admitting his wrong-doing. A rather perturbed Geralt briskly asks for his pay, which he receives.

Objective Reward
For giving Rostan his documents back 5 XP / 20 Crowns

Note: You can return to Rostan after talking to Gerd - but before getting the documents - to get him to come clean then, but since you just have to go back to Gerd and get the documents back anyways, there’s really no point.

Ronvid thinks a shield will give him the upper hand. Prove him wrong (left). Help Rostan get his “misplaced” documents back (right).

Ronvid, Shield-Bearer and Scarecrow Slayer!

Continue south along the road from Rostan and you’ll encounter an old friend… Ronvid of the Small Marsh awaits you, seeking a rematch. This time he sports a shield, which he clearly thinks will make a difference. Fight him and beat him and send him running off again.

Objective Reward
For teaching Ronvid another lesson 25 XP

Make a choice - defend the merchant, or allow the vengeful elves to claim justice (left). In the latter case you’ll have to kill the three elves (right).

Now to paint with broad strokes for a bit, as there’s a good chance there’s little or nothing to see around the rest of the nonhuman district for now. Along the western edge of the island, in an alley between the Tretogor Gate and the Southern Gate signposts (just north of where the dye vats are located) you might find some elves accosting a human. Chat with them to learn that the elves blame the man for selling tainted Fisstech, leading to the death of some elven youths. Your choices are simple - let the elves seek their revenge or intervene on the man’s behalf.

In the former case, they carry out their back-alley justice and leave, earning you nothing. In the latter case you’ll have to fight off the three Elves (level eight), who will try their damnedest to sneak past you and kill the human Merchant. If they succeed, you’ll get no reward. Kill the elves and talk to the Merchant afterwards go earn a meager reward.

Objective Reward
For saving the merchants from the elves 25 XP / 50 Crowns

Return back east to where you smash Ronvid, then keep traveling along the road, now to the west. To the south you should spot a merchant’s shop near the shore. It’s run by one “Elihal”, who sells fine clothing and masquerade masks, neither of which you need right now. He also plays Gwent, however, so beat him and add another card to your collection. He’s got a decent Northern Kingdoms deck, but nothing you can’t beat; do be wary of the odd “Spy” card, and he can even pull out a “Tight Bond” combo with “Catapult” cards, perhaps even boosted by a “Commander’s Horn”. Yikes!

Guide Information

  • Publisher
    CD Projekt
  • Platforms
    PC, PS4, XB1
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    2 December 2020
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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