The Witcher 3: Wild Hunt

More Fun on Fyke Isle

Nathan Garvin
Important Items in this Area
Alexander’s Notes

For the Advancement of Learning (Level 8)

Swim over to Fyke Isle, or head east along the coast to Oreton and find a boat. Either way, make your way to the tower and Geralt will notice that, predictably, Keira has made her way to the lab atop the tower. As you near the tower Keira will come out with a few notes scavenged from the tower. Confront her and, if you’re rude (call her a two-faced serpent or don’t show sympathy for her minor inconveniences) and then demand the notes, things will end in a fight. To defeat Keira, simply side-dodge her spells and try to close with her. After a few hits, she’ll teleport away from you. She does a fair bit of damage, so a Quen Sign might come in handy. When she falls Geralt will take the papers and burn them.

Objective Reward
For returning to Alexander’s Tower 50 XP
For killing Keira Metz 200 XP

Well, that’s kind of a downer. On the other hand, if you’re more sympathetic (when she starts talking about Radovid, pick the option “Radovid never forgets”, then tell her “It’s suicide”) you’ll get the option to suggest that she waits the war out in Kaer Morhen. Before she departs, be sure to ask for the notes, which will give you the item “Alexander’s Notes” .

Objective Reward
For sending Keira to Kaer Morhen 100 XP

Keira, once a rich and powerful sorceress, has fallen far in recent months (left) and if pressed, she may be willing to resort to violence to change her fortunes (right).

Alternatively you can pick the dismissive “Do what you want” at any point, and Keira will walk off with the sensitive documents. Either way, this is probably going to have an effect later down the line…

Objective Reward
For letting Keira leave with the notes 100 XP
Trophy/Achievement Icon

Friends with Benefits

Complete the subplot involving Keira Metz.

Trophy icon

Forefathers Eve - Part 1 (Level 7)

Now to help the pellar with his little Forefather’s whatsit. Head to the western side of Fyke Isle where you’ll find the pellar and his flock near the ruined shrine along the southern end of the island. Rest until midnight, then talk to the pellar, who is near the stone slab. Your task is simple-defend the petitioners from the spirits that will be summoned by the pellar’s ritual. Begin the ritual when you’re ready-the first wave of foes will include a Water Hag (level seven) and about a half dozen Drowners (level seven). Kill them and another ghost will be summoned from the flames and make an accusation.

Before more progress can be made with the spirit, some Eternal Fire enforcers will show up to apprehend the pellar, for performing magic they don’t like. If you refuse to stand up for the pellar and his mob, they’ll be dispersed by the Eternal Fire jerks, and the pellar won’t be pleased. This ends the quest, albeit unsatisfactorily.

Objective Reward
For allowing the Eternal Flame Enforcers to disrupt the ritual 200 XP

Help the Pellar perform his Forefathers Eve ritual (left) and defend him agianst interlopers, both monster and man (right).

On the other hand you can defend the pellar and his adherents. Kill the Witch Hunters (level seven) then the pellar will talk to you again and reveal that the bloodshed has tainted the ritual-which means we’ll have to fight off more beasties. After some more chanting a trio of Wraiths (level seven) will disrupt the ritual. Banish them, then talk to the pellar again, who will admit to the charges of the spirit who disrupted the ritual. Seems Geralt has more work ahead of him… but this quest continues near where we’ll need to go for “Ladies of the Wood” , so it’ll be postponed for a bit.

Objective Reward
For defending the ritual 200 XP


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Guide Information

  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
  • Guide Release
    24 June 2015
  • Last Updated
    10 August 2022
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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