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The Witcher 3: Wild Hunt

The Witcher 3 Magic Lamp Puzzle: The Correct Order

Craig Robinson

While doing the Wandering in the Dark quest, players can if they want to, help Keira Waltz on an errand. She has heard tales of a magical lamp, which will help her with her own journey, tipped of by the Elven Mage. If you’re interested, you can help her retrieve the Magic Lamp. However, the Magic Lamp in the Witcher 3 is guarded by a puzzle room. We are here today to do show you the correct order and solve the Witcher 3’s magic Lamp puzzle.

Here is a look at the Witcher 3’s Magic Lamp puzzle and how to solve the riddle.

How to solve the Magic Lamp Puzzle in the Witcher 3

When you get into the Magic Lamp room, there are four statues in a line, followed by a door with some symbols you cannot read. Interact with the door, and Keira will begin to decipher them. She will read aloud the translation. If you missed it, you can speak to her, and she will read them allowed again.

Now, these are hints to the puzzle. However, to make it quicker, the correct order for the Magic Lamp puzzle is the third, second, fourth and first statues from the left wall. Doing correctly will open the door, allowing you to solve the Magic Lamp Puzzle. If you’re struggling, we have quick short you can watch to help visual show you through it.

Oh, and while you’re there, there is a guarded treasure nearby, where you can fight a Golem guarding it. You should have picked up enough mushrooms and other goodies in the area to to do more damage to arcana type enemies, which is what a Golem is. So, use one of them, an not only do you help Keira out, you also get something for yourself.

And there you have it, you have no completed the Witcher 3’s magic lamp puzzle, and got yourself some goodies and and new quest chain for Keira while you’re at it.

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Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
  • Guide Release
    24 June 2015
  • Last Updated
    20 May 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

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