Evilities have been a mechanic in the Disgaea series since they debuted in Disgaea 3: Absence of Justice. They are passive abilities that can be equipped to your characters, with a wide ranged of effects. This page will list all of the Evilities that unlock for the Clergy class, as well as point out any standout Evilities that can be good for builds.
In order to get the Common Evilities from the Classes for other characters, you will need to increase the Class Proficiency for that characters through the subclass system. For example, if you wish to get the Warrior Evilities for Zed, then you need to set the Warrior as his subclass and rank it up, then purchase them from the Skill Shop. Every class has five Common Evilities, with each rank adding an additional Evility to the shop, so you need at least Rank 5 to get all of the Common Evilities from a single class.
As far as Unique Evilities go, each of the classes will have one that will be stuck on that character and cannot be changed out at all. In order to get the classes’ Unique Evilities on other characters, you will first need to master that class through the subclass system. After doing that, you will then need to unlock an Unique Evility slot for that character. For more information on that, visit the How to Unlock More Evility Slots page.
Clergy’s Unique Evility
The Clergy’s Unique Evility is called Medical Aid, and it allows the character to cure all ailments whenever they use healing Specials. This sounds good on paper, and it is, but it tends to fall off later on in the endgame portion. The reason for this is that you can simply substitute the appropriate Innocents instead. However, during the early-to-midgame portions, this can be quite lucrative, since ailments can be pretty nasty in Disgaea games.
List of Common Evilities (Clergy)
|Icon||Common Evility||Description||Mana Cost||Slots|
|Healing Plus||Increase heal amount by 30% when using healing Specials||100||3|
|Staff Rebellion||Damage of normal attack is based on RES when equipped with a staff||250||3|
|Light of Salvation||When using healing Specials, recover 30% of own Max HP||1,000||3|
|Staff of Healing||Reverse damage dealt by normal attacks when equipped with a staff||2,500||3|
|Light Protection||When using healing Specials, increase DEF & RES of target unit by 30% (Lasts 3 turns)||5,000||5|
If you are using healing Specials, then you will probably always want Healing Plus on the character using them. It’s pretty much a no-brainer, as your healing Specials will heal 30% more. Likewise, Light of Protection is another good add-on to a healer, since you will also increase the target’s DEF & RES for three turns, essentially giving them more defensive power. The other Evilities are either when you want to try something different, or are situational, at best.