Evilities have been a mechanic in the Disgaea series since they debuted in Disgaea 3: Absence of Justice. They are passive abilities that can be equipped to your characters, with a wide ranged of effects. This page will list all of the Evilities that unlock for the Undead class, as well as point out any standout Evilities that can be good for builds.
In order to get the Common Evilities from the Classes for other characters, you will need to increase the Class Proficiency for that characters through the subclass system. For example, if you wish to get the Warrior Evilities for Zed, then you need to set the Warrior as his subclass and rank it up, then purchase them from the Skill Shop. Every class has five Common Evilities, with each rank adding an additional Evility to the shop, so you need at least Rank 5 to get all of the Common Evilities from a single class.
As far as Unique Evilities go, each of the classes will have one that will be stuck on that character and cannot be changed out at all. In order to get the classes’ Unique Evilities on other characters, you will first need to master that class through the subclass system. After doing that, you will then need to unlock an Unique Evility slot for that character. For more information on that, visit the How to Unlock More Evility Slots page.
Undead’s Unique Evility
The Undead’s Unique Evility is called Predation, and it makes it so 10% of the damage dealt with the character equipped with this will be recovered as HP. Essentially, every time you attack with this Evility, you will heal a tiny bit of your own HP. If you have some major damage output on a character, then you will heal for a lot. Of course, it might just be better to go for more damage, so this may not be the best Evility.
List of Common Evilities (Undead)
|Icon||Common Evility||Description||Mana Cost||Slots|
|Plague Spewer||When attacking, increase chance to inflict ailments and stat drops by 20%||100||2|
|Poison Chance||Increase damage dealt to poisoned units by 100%||250||3|
|Undead||Increase defense by 50%, but reverse the recovery of healing spells||1,000||4|
|Regeneration||When attacked, recover HP equal to 30% of the damage taken||2,500||4|
|Corpse Cannibal||Recover HP & SP by units defeated x10% when defeating units||5,000||4|
The Undead doesn’t really have a lot of striking Common Evilities that stand out to make them viable for any real builds. Undead might be an option, especially for a defensive build, if one can remember to not heal that character should they be troubled. The rest are either situational or not really needed, usually since there’s another Evility or because of another factor.