There is no beating around the bush with Cater; what you see is what you get. Her attitude to life is such that nothing can get her down or defeat her emotionally. She can come across as a little too blunt at times but you always know where you stand with her at least.
Cater is a ranged character that uses magicite pistols as her weapons. While her weapons don’t deal as much damage as others, she is quick and can move around the battlefield with ease. With Charged Shot, her weapon will automatically charge on its own when you’re not firing, with the maxed out shot dealing quite a bit of damage, although its range and speed suffer a bit compared to the regular shots.
You do not need to equip her with magic, as she gets access to fire, lightning and ice shots for her weapon. This allows her to use something like Cure instead, making her an all-around character. Despite this, though, she does suffer from low HP and Strength, but makes up for it with good Magic and speed. She takes some time to master but when you do, you can unleash her on a variety of different enemies with a large amount of success.
Abilities¶
Name | Description | AP Cost | Prereq |
---|---|---|---|
Accelerate | Increase movement speed. | 2 | Level 10 |
Bullet Boost | Increase power of rapid-fire bullets used in normal attacks. | 8 | Level 25 |
Charged Shot | Charges shots when gun is unholstered but not in use. | -- | -- |
Debuff Shot | Fire shots that lower enemies’ Defense. | 2 | -- |
Debuff Shot: AG Down | Reduce AG cost of Debuff Shot. | 4 | Get Debuff Shot. |
Debuff Shot: Effect Up | Increase effect of Debuff Shot. | 3 | Get Debuff Shot. |
Elementillery | Fire shots imbued with elemental magic. | -- | -- |
Explosive Shell | Fire exploding shots with left analog stick up + normal attack. | -- | -- |
Explosive Shell: Stun Up | Increase stun rate of Explosive Shell. | 8 | Level 14 |
Flame Shot: Power Up | Increase the power of Elementillery’s Flame Shot. | 16 | Level 15 |
Frost Shot | Imbue shots with Ice magic with left analog stick up + ability button. | 8 | Level 13 |
Frost Shot: Crit Up | Increase critical hit rate of Elementillery’s Frost Shot. | 16 | Get Frost Shot. |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Hawkeye | Aim and fire at distant enemies. | 8 | Level 13 |
Hawkeye: AG Down | Reduce AG cost of Hawkeye. | 10 | Get Hawkeye. |
Intel | Check status of locked-on targets. | -- | -- |
Land Mine | Set a bomb in the ground that can be detonated later. | 6 | Level 20 |
Land Mine: AG Down | Reduce AG cost of Land Mine. | 12 | Get Land Mine. |
Land Mine: Power Up | Increase power of Land Mine. | 8 | Get Land Mine. |
Quick Draw | Cast finishing magic after a max-level charged shot. | 6 | Level 28 |
Quick Draw II | Cast level II finishing magic. | 12 | Get Quick Draw. |
Quick Draw III | Cast level III finishing magic. | 28 | Level 45; Get Quick Draw II. |
Quick Reflexes | Dodge or attack even during other actions. | -- | -- |
Slipstream | Execute any number of dodges in succession. | 3 | Get Triple Slip. |
Speedy Charge | Reduce amount of time needed to charge a shot. | 12 | Get Bullet Boost. |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Stilling Shot | Fire ammo that inflicts Stop. | 2 | Level 10 |
Stilling Shot: AG Down | Reduce AG cost of Stilling Shot. | 5 | Get Stilling Shot. |
Stilling Shot: Time Up | Stilling Shot remains active for a longer time. | 2 | Get Stilling Shot. |
Triple Slip | Execute up to three dodges in succession. | 2 | Level 12 |
Twinspell | Equip two spells at once. | 4 | Level 19 |
Untouchable | Window for dodging increases. | 5 | Level 26 |
Viral Spray | Release a venomous gas that inflicts Poison. | 3 | Level 12 |
Viral Spray: AG Down | Reduce AG cost of Viral Spray. | 4 | Get Viral Spray. |
Viral Spray: Time Up | Viral Spray remains active for a longer time. | 4 | Get Viral Spray. |
Voltaic Shot | Imbue shots with Lightning magic with left analog stick down + ability button. | 8 | Level 13 |
Voltaic Shot: Power Up | Increase power of Elementillery’s Voltaic Shot. | 16 | Get Voltaic Shot. |
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