- **Available** - Chapter 7
- **Suggested Level** - 49
Equipment Tip: You want to make sure that you load up your active party with defense and HP accessories for the second part of this mission.
1 - Base Area G-377
As soon as you start the mission, there will be some Imperial Troopers standing in front of you, as well as an RPG Gunner on one of the crates. Take them out and some more soldiers will show up by the exit, which include two Shock Troopers and another RPG Gunner.
2 - Base Area G-368
|Quickly secure the area||2:00||Haste 0:30||Megalixir|
3 - Base Area G-352
|Deal 9999 damage to Colossus on first hit with leader||1:00||Aura 1:00||Ribbon|
There’s also magic, with Colossi being weak to Lightning, so pump up someone’s Lightning Magic to get a good hit on them. Anyway, once you’re finished with the first group of the enemies, another wave will come, consisting of the same types.
4 - Base Area G-350
You will encounter some Coeurls, Martinets and Airborne Troopers in this area, three enemy types that can move around quickly. The more dangerous of the three are definitely the latter two, so concentrate on those first. Since the east path is blocked by a gate, you have to go north.
5 - Base Area G-344
|Take down the Freak||2:00||Protect 1:00||Judgments|
The only problem is that another one will show up while fighting the first, as well as another Supersoldier. If using Trey ( Concentrate + charged attack ) or King ( Point-Blank Shot ), their big attacks will help in bringing down the Freaks quicker. Go north after finishing off the enemies.
6 - Base Area G-226
Although there is really nothing of value here, it helps to up your Phantoma count to try for an S-Rank. You will have to fight some RPG Gunners, Strikers and Warriors here. Once you’re done, move onto the next area.
7 - Base Area G-332
There is an enemy commander here, who isn’t marked, which is one of those ones that can enter Rage mode whenever it uses a Strength Serum (along with all other enemies in the area). There will also be Shock Troopers and Heavy Gunners to deal with, who can be dangerous if in Rage mode.
8 - Base Area G-299
Freaks return here, along with a few Imperial Troopers. There will be two Freaks at the beginning, meaning things can get hectic, especially if they spam their spinning horizontal sword move. South continues the mission, but head north first.
9 - Base Area G-231
|Defeat an enemy using a fuel tank||2:00||Freecast 0:30||Megalixir|
10 - Base Area G-251
You’ll want to be careful here, as there are RPG Gunners standing on top of some crates, plus there’s also a Panjandrum coming towards you. Luckily, the Colossi are at the far end of the map, so they won’t bother you until you go around the crates. One more Colossus will spawn after everything is dead.
11 - Base Area G-249
This is a safe area, so make sure you absolutely use the Recovery Portal to heal up, as you will need it.
12 - Base Area G-218
|Do not get hit at all||2:00||Trance 1:00||Ribbon|
Unfortunately, after defeating the enemy commander, the mission won’t be over quite yet. You’ll appear back at G-368, where you’ll see a Recovery Portal. Only use this if you absolutely must, as you won’t be able to heal at all via any means for the rest of the mission, and these Recovery Portals become very important. Even items like Phoenix Pinions and Anima Lanterns won’t work.
13 - Base Area G-377 (2)
You don’t need to come here, but you will find some Shock Troopers and Imperial Troopers. Feel free to defeat them and head east from the previous area.
14 - Base Area G-352 (2)
A few Helldivers will be here, which can be especially annoying since you can’t heal. Hopefully, you have a ranged character with some meaty stats, as they will work wonders here. Now you can go north to continue the mission.
15 - Base Area G-251 (2)
|Use the Recovery Portal to heal||5:00||Protect 0:30||Phoenix Pinion|
16 - Base Area G-299 (2)
You’ve been chasing down Colonel Faith since the mission changed over and it turns out he’s right here. Since he’s using a modified Helldiver MA, his attacks are the same, so wait for a Breaksight chance after one of his attacks to down him, allowing you to inflict more damage without fear of retaliation. Once enough damage has been down, he will fly off. Head north for now.
17 - Base Area G-231 (2)
Warrior units and more Imperial Troopers will be found here and while the former are annoying, using the barrier in the middle of the area will allow you to attack them without having to worry, since Warriors only melee.
18 - Base Area G-332 (2)
You will encounter two Colossi to start with in this area, so be especially careful to avoid the missiles shot at you. Once those two go down, another Colossus will spawn. Go north.
19 - Base Area G-226 (2)
Two Nymurods and a Helldiver will be here, so concentrate on the Helldiver first and then take care of the other enemies after it’s been grounded.
20 - Base Area G-344 (2)
The annoying Helldivers keep coming, with two more in this area, as well as some Shock Troopers. Keep an eye on the latter, attack when you can from behind, then return your attention on the former.
21 - Base Area G-350 (2)
Remember those Freaks from earlier in the mission? Well, they return in this area and you’ll face three of them, although it’s only a single one at first. You’ll need strong attacks to take them down swiftly, using their downtime to go berserk to your advantage and lay all of the damage you can to defeat them before they can do anything. Also, there’s a random Striker Transport that appears after all of the Freaks are gone.
22 - Base Area G-249 (2)
|Annihilate all enemies within time limit||5:00||Protect 0:30||Lustrous Armlet|
23 - Base Area G-218 (2)
It’s your final showdown with Colonel Faith and despite the tension building up before your final confrontation, he’s the same as always. That means he has no new moves in his repertoire, so you shouldn’t really have much trouble with him. Wait for a Breaksight opportunity to ground him, then unleash all attacks you can to hopefully destroy him before he gets a chance to return to the air.