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Team Rocket Blasts Off

By
Vincent Lau

After defeating Giovanni at his Gym in Viridian City, it was Game Over for Team Rocket. However, despite this, some of his lackeys are still loitering around the Kanto region.

Do you remember the last time you bumped into Jessie and James? It was when they dug up the Gold Teeth south from Fuchsia City. Anyway, when you have a moment, head back to Route 17, ideally from the west exit of Celadon City.

About a third way down the route, along the eastern side, you can find a suspicious-looking group staring into the sea. Approach them and they’ll challenge you to one last battle, for old time’s sake.

Team Rocket Jessie and James

Pokémon Level Type
"Arbok" IconArbok 52 Poison
"Weezing" IconWeezing 52 Poison

As with all previous encounters, this is a Double Battle, with Jessie controlling "Arbok" IconArbok and James controlling "Weezing" IconWeezing.

Jessie’s "Arbok" IconArbok can use Poison Jab for STAB, Rock Slide to hit both targets and potentially cause flinch, Crunch to bite into Psychics, and Glare to inflict paralyze. You should focus on "Arbok" IconArbok first with super-effective Psychic or Ground-types, before it cripples you with Glare.

Meanwhile, James’s "Weezing" IconWeezing can use Sludge Bomb for STAB, Dark Pulse for countering Psychics, Flamethrower to counter Steel-types, and Thunderbolt just in case. Compared to "Arbok" IconArbok, it’s less of a nuisance, plus it’s bulkier by nature, so feel free to target it last.

Alternatively, you could hit both with Earthquake, but your ally should be immune to Ground, or able to use Protect.

Defeat the duo and they’ll give you a Blast-Off Set so you can dress up yourself and your partner just like them.

Those two aren’t the only ones still hanging around though. If you’re curious, go back to Giovanni’s office in the Team Rocket Hideout at Celadon City. You can quickly get there by using the lift on B1F to reach B4F. In the corner of the office, Archer is pondering his next move; interrupt him for a battle.

Pokémon Trainer Archer

Pokémon Level Type
"Electrode" IconElectrode 54 Electric
"Weezing" IconWeezing 54 Poison
"Golbat" IconGolbat 54 Poison/Flying
"Magmar" IconMagmar 54 Fire

The former Team Rocket admin leads with "Electrode" IconElectrode. For attacks, it can use Thunder for STAB, Foul Play to damage foes with high Attack, Reflect to weaken physical damage, and Explosion to self-destruct itself. Ground-types are optimal, but be wary that "Electrode" IconElectrode is fast and can probably use Explosion or Reflect before you can act.

Next, Archer may bring out his "Weezing" IconWeezing. It can use Sludge Bomb for STAB, Flamethrower to burn Steel-types, Dark Pulse to repel Psychic-types, and Shadow Ball for a similar reason. Like "Electrode" IconElectrode, Ground-types are the way to go. However, if "Electrode" IconElectrode managed to put up Reflect, you may want to gamble on a Psychic-type instead.

"Golbat" IconGolbat is pesky as always. Archer’s one can use Sludge Bomb and Air Slash for STAB, Crunch to damage Psychics, and U-Turn to do the same thing and pivot out. Electric and Rock-types are preferable, as are Ice-types. Unless you’re confident in your Psychic-type (if it’s "Mewtwo" IconMewtwo for example, you shouldn’t need to worry).

Finally, we have "Magmar" IconMagmar. It can use Fire Punch for STAB, Thunder Punch to hurt Water-types, Brick Break to smash barriers and Rock-types, and Clear Smog to cancel stat changes. Ground-types are again the best choice here. But if they’re strong enough, you could try a Water-type regardless.

Defeat Archer and he’ll read out a letter he was writing to you, before disappearing into the shadows once more. Perhaps you may meet him again in the Johto region in the future?

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Guide Information

  • Publisher
    Pokemon Company International
  • Platforms,
    Switch
  • Genre
    RPG
  • Guide Release
    23 November 2018
  • Last Updated
    19 December 2020
    Version History
  • Guide Author
    Vincent Lau

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Welcome to our strategy guide for Pokemon: Let’s Go!

  • A complete walkthrough with strategies to defeat all the Kanto Gym Leaders and conquer the Pokémon League.
  • Encounter tables for all the wild Pokémon, including the rare Pokémon with undisclosed habitats in the Pokédex.
  • Explanations of all the gameplay mechanics for both beginner trainers and Pokémon Masters.
  • Where to find all the Master Trainers and hidden battles after beating the game.
  • A handy mini-Pokédex containing the key details for all 153 obtainable Pokémon and where to find them.

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