Local Trainers Pokémon
|Gentleman Tucker||9,800||Rapidash Lv. 49, Zebstrika Lv. 49|
|Rich Boy Garrett||6,120||Furfrou Lv. 51|
|Gentleman Thomas||10,200||Braviary Lv. 51|
|Lady Annette||6,120||Persian Lv. 51|
|Young Couple Lea and Jed||3,264||Miltank Lv. 51, Tauros Lv. 51|
|Poké Fan Colton||3,072||Delcatty Lv. 48, Delcatty Lv. 48, Delcatty Lv. 48|
|Sailor Phillip||2,000||Qwilfish Lv. 48, Machamp Lv. 50|
|Sailor Leonard||1,960||Floatzel Lv. 49, Pelipper Lv. 49|
With the S.S. Ticket in hand, head to Slateport or to Lilycove and ride the ferry. The harbor is in the northeast part of Slateport and southwestern Lilycove. Opt to head to the Battle Resort if you want to go straight there.
However, opting to head to Slateport/Lilycove (the other of two with the harbor) will let you ride on the S.S. Tidal for a while and battle. This latter function will be covered here.
The area in which you arrive has several rooms along its corridor; a visitation of them all for various battles is highly recommended. We’ll begin with the entrance corridor. Here, the first two rooms have a battle (north) and a Bug Maniac giving out TM63 (Embargo).
The next two both have a single Single Battle each. Of the next two rooms, the north one is yours, so feel free to rest there, and you can have a battle in the room opposite. The next two (and last two) rooms of the ship also have battles.
If you go west from there out onto the deck, you can speak with some people if you want; the main feature is the Blastoisinite on the top-right corner of the accessible area. Return into the ship and head far to the east and south and downstairs.
Here, there are a couple of Trainers to battle, so go on ahead! The Backpacker near the entrance will hand you a Sharp Beak (however you respond to his messed up interpretation of English. Sharp Beaks increase the power of the holder’s Flying moves by 20% when held.
Also be sure to go to the northwestern corner of the hold to find some Leftovers; this common competitive item restores the holder’s HP by 1/16 of their max at the end of each turn.
That’s about it, it seems. If the ship hasn’t gotten to port, sleep in your cabin so it will. Then speak with the crew member north of the stairs to the hold to be able to leave. Now go for the Battle Resort !