Unlike the rest of the guide, because any remote certainties or assumptions about your team are lost due to various things at this point, strategies are much more generalized, focusing mostly on the reporting of the basic team’s data and the Pokémon’s weaknesses.
SINGLE BATTLE BOSS: Battle Chatelaine Nita
|Wigglytuff||Normal/Fairy||Disarming Voice, Thunderbolt, Focus Blast, Round|
|Grumpig||Psychic||Psychic, Energy Ball, Shadow Ball, Power Gem|
|Purugly||Normal||Hypnosis, Dream Eater, Shadow Ball, Round|
Wigglytuff will be weak to Poison and Steel, with immunities to Ghost and Dragon. It has advantages over Dark, Dragon, and Fighting.
Grumpig is weak to Dark, Bug, and Ghost, with advantages over Fighting and Poison accompanying it.
Purugly is weak to Fighting and immune to Ghost. It has no type-based advantages, and doesn’t really specialize in its moveset.
DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn
|Primeape||Fighting||Cross Chop, Stone Edge, Revenge, Earthquake|
|Lumineon||Water||Surf, Ice Beam, Rain Dance, Silver Wind|
|Pachirisu||Electric||Light Screen, Volt Switch, U-Turn, Super Fang|
|Persian||Normal||Fake Out, Dark Pulse, Round, Power Gem|
Primeape is weak to Psychic, Fairy, and Flying, with advantages over Normal, Ice, Rock, Steel, and Dark.
Lumineon will be weak to Grass and Electric, with advantages over Fire, Rock, and Ground.
Pachirisu is weak to Ground and advantageous over Flying and Water.
Persian is weak to Fighting, immune to Ghost, and lacks true special note in its moveset.
TRIPLE BATTLE BOSS: Battle Chatelaine Dana
|Dragalge||Poison/Dragon||Waterfall, Poison Tail, Double Team, Facade|
|Whimsicott||Grass/Fairy||Moonblast, Tailwind, Leech Seed, Energy Ball|
|Piloswine||Ground/Ice||Earthquake, Blizzard, Thrash, Hail|
|Magcargo||Fire/Rock||Overheat, Gyro Ball, Earth Power, Body Slam|
|Magneton||Steel/Electric||Flash Cannon, Thunderbolt, Screech, Metal Sound|
|Girafarig||Normal/Psychic||Thunderbolt, Dazzling Gleam, Energy Ball, Psychic|
Dragalge will be weak to Dragon, Ice, Psychic, and Ground, with advantages over Dragon and Grass being its main features. Beware of contact moves on both sides because of the potential Poison Point/Poison Touch abilities.
Whimsicott is doubly-weak to Poison, weak to Fire, Ice, Flying, and Steel, and immune to Ground. It is advantageous over Dragon, Dark, Fighting, Water, Rock, and Ground.
Piloswine is weak to Fire, Water, Grass, Ice, and Steel, and is immune to Electric. It is advantageous over Fire, Rock, Steel, Electric, Poison, Flying, Grass, and Ground.
Magcargo is doubly-weak to Water and Ground, and weak to Fighting, Rock, and Steel. It has advantages over Fire, Flying, Ice, Bug, Steel, and Grass. Beware of contact moves, as you may sustain a burn.
Magneton is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water.
Girafarig is weak only to Bug and Dark, with an immunity to Ghost to boot. It is advantageous primarily over Fighting and Poison.
ROTATION BATTLE BOSS: Battle Chatelaine Morgan
|Sawbuck||Grass/Normal||Double-Edge, Horn Leech, Megahorn, Leech Seed|
|Swalot||Poison||Toxic, Stockpile, Protect, Earthquake|
|Klefki||Steel/Fairy||Draining Kiss, Flash Cannon, Recycle, Metal Sound|
|Mantine||Water/Flying||Scald, Air Slash, Aqua Ring, Wide Guard|
Sawsbuck is weak to Fighting, Fire, Ice, Flying, Bug, and Poison, with an immunity to Ghost. It is advantageous over Water, Rock, and Ground.
Swalot will be weak to Psychic and Ground, and advantageous over Fairy and Grass.
Klefki is weak to Fire and Ground, and is immune to Poison and Dragon. It also is advantageous over Rock, Ice, Fairy, Fighting, Dark, and Dragon.
Mantine will be doubly-weak to Electric and normally weak to Rock. It is advantageous over Fire, Rock, Ground, Grass, Bug, and Fighting.