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Kingdom Come: Deliverance


Scott Peers

The chapter begins in the military encampment north of Talmberg. Since the night raid has failed, the only option left to consider is a siege of the castle. Speak with Sir Robard for further instruction.

Sir Robard will inform you that there are multiple problems associated with the camp to consider.

After speaking with Sir Robard, you will have the option of completing relatively simple side objectives by speaking with Sir Divish, the quartermaster and Captain Bernard. You can leave those for now and come back to them later. For now, the only person that you need to speak with is Master Feyfar.

Master Feyfar will reveal to you that he is uncertain about his abilities to construct a trebuchet.

The only person in the region who could possibly help with constructing a trebuchet is the peculiar Konrad Kyeser. Go to the Sasau monastery to enlist his help.

Speak with the guard and tell him that you have been sent by Master Feyfar to gain entry.

When you speak with Konrad Kyeser he will tell you that he cannot leave until you have obtained the commission from Master Builder Karel and ensured that he is short of money. There is no need to bother speaking with Master Karel at this point; nothing that you say will persuade him to allow Konrad Kyeser to leave. Instead, you should focus on stealing the commission.

If your lockpicking skill is low, wait until night falls to knock out Zmola or Master Karel and steal the key to the chest. You will find the commission inside.

Having obtained the commission, wait until morning to inform Konrad Kyeser. Show the commission to Konrad and he will instruct you to take it to the scribe.

Whether you repeat what Konrad said or not, the scribe will not know what you are talking about. Mention that Konrad sent you and the scribe will forge the documents.

Wait two hours for the scribe to finish the forging of the documents. After speaking with him, take the original documents back to his house and put them in the chest. With that done you can speak to Master Karel to show him the forged documents.

If you put the original documents back in the chest, Master Karel will be forced to allow Konrad Kyeser to leave.

Now that Konrad Kyeser has permission to leave, go back to where he is staying and let him know.

When you speak with Konrad Kyeser you will find that he is paranoid about the threat of assassination from a man named Peychar.

Wait until midnight from a hiding place where you can see the door to the house where Konrad is staying. You may have to venture out and explore the gardens to find Peychar if you have waited too long passed midnight without him showing up.

With Peychar dealt with, you can now speak to Konrad Kyeser about leaving for Talmberg. Go back to Master Feyfar and inform him that you have secured Konrad’s help. When you arrive at the camp you will be left with the optional objectives, which in this case must be completed before you can continue with the story. You can begin by collecting the pitch from the local charcoal-burners.

Speak with one of the charcoal-burners to secure the delivery of pitch for the siege.

With the pitch delivered, speak to the quartermaster to see what else he needs help with.

You will need to help the quartermaster obtain enough food and ale for the troops.

To get the ale, you will need to ask around the local taverns to see if any of them can spare enough for the troops. Before you go riding off to each and every tavern, go to Andrew at the Inn in the Glade. He is the only innkeeper who will be able to provide the ale.

Andrew will be reluctant at first, but you can use your persuasion skills to convince him to send ale to the encampment. You will have to go back to the quartermaster to let him know that you have found some ale.

With the ale secured, you can now go hunting in the woods to provide enough meat for all of the troops. It does not matter what kind of animal you hunt; any meat will count toward the amount that you need. In most cases just one deer will provide enough, but you may need to hunt a couple of hares alongside it.

As soon as you have hunted enough meat, return to the quartermaster so that it does not spoil. You can bring as much as you like from then on in exchange for Groschen.

The next person to speak to would be Captain Bernard. He has been having some trouble with the troops; they are sleeping while on duty too often. You can help by speaking to a Herbalist to see if they can recommend a remedy for tiredness.

The nearest Herbalist is east of Neuhof. She can brew a potion that will help, but she needs help to find the ingredients.

To find the ingredients you will have to speak with other Herbalists in the region, visit the Apothecary in Rattay and pick any others that you might be missing from the wilds. Most Herbalists will be located in woods that are rich in herbs, so you can focus your search there. In addition, most Traders will have a healthy supply of herbs.

Once the potion is brewed, bring it to Captain Bernard so that it can be distributed among the troops. You can now go to speak with Sir Divish to see if he needs any help.

Sir Divish requests that you find him a priest and a physician. Both can be found at the Sasau monastery.

The priest that you should ask to help Sir Divish is Father Godwin, who can be found in Uzhitz.

Speak with Father Godwin and convince him to help Sir Divish.

The physician that you seek is Brother Nicodemus. You can find him in his work space beside the Monastery.

If you have not already done so, you may need to help him with tending to the sick and injured at the Monastery before he will help in the Talmberg encampment.

Finally, speak to Master Feyfar about Konrad Kyesar.

Once you have spoken to Master Feyfar, he will thank you and let you know that the trebuchet will be ready in just a few days.

Use the time dial to wait until the trebuchet is fully built. It should take no longer than two days. When it is ready, speak with Master Feyfar.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
  • Genre
    Action RPG
  • Guide Release
    7 June 2018
  • Last Updated
    6 May 2021
  • Guide Author
    Scott Peers

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Kingdom Come: Deliverance is an open-world RPG set in the last throes of the Middle Ages. The year is 1403 and the Kingdom of Bohemia is about to be plunged into turmoil. Henry, a resdient of the castle town Skalitz, is the son of a renowned blacksmith. When Skalitz is attacked, both of his parents are killed by the invading forces of Hungarian King Sigismund, led by Sir Markvart von Aulitz. Henry's quest then becomes your own; to exact vengeance upon those who destroyed his hometown, friends and family. Along the way, Henry finds himself embroiled in the affairs of the great lords in the region. Rather than give in to the hatred fueled by the death of his boyhood, Henry decides to become a man and help in any way that he can against the ramifications of the assault on Skalitz.

Included in this guide:

  • A complete walkthrough of the main story, including multiple outcomes
  • Guides to specific side quests associated with each settlement
  • Reference to important points of interest along the way
  • Useful gameplay tips to ensure the best possible start
  • Character development guide to the basics, build options and recommended perks
  • A comprehensive guide for all regular and hidden achievements
  • A fully interactive map with descriptions and screenshots for all map locations

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