| **Skill Name** |
**Skill Effect** |
| Acid Breath |
Decreases all enemies’ defense, accuracy, and evasion |
| Agi |
Weak Fire-elemental attack to one enemy |
| Agidyne |
Heavy Fire-elemental attack to one enemy |
| Agilao |
Moderate Fire-elemental attack to one enemy |
| Ally Counter |
The wielder may counterattack if an ally is hit with a Physical or Gun attack |
| Ally Retaliate |
It is very likely the wielder will counter if an ally is hit with a Physical/Gun attack |
| Amrita |
Cures all status ailments on the target except for KO |
| Antichthon |
Severe damage to all (Almighty-elemental); also lowers enemy stats |
| **Skill Name** |
**Skill Effect** |
| Attack Knowhow |
Enables the wielder to use attack items (i.e. elemental Stones) |
| Axel Claw |
1 to 3 moderate Physical attacks on one or more enemies |
| Beastly Reaction |
Automatically boosts the wielder’s accuracy and evasion by one level |
| Berserker God |
Heavy Physical Attack to an enemy |
| Bind Voice |
May Bind all enemies |
| Binding Claw |
Moderate Physical attack to an enemy that may Bind it |
| Blast Arrow |
Moderate Gun attack to all enemies |
| Blight |
Weak Physical attack to all enemies that may Poison them |
| Blood Ritual |
Increases the user’s attack, defense, accuracy, and evasion, but reduces HP to 1; best used with Endure |
| Bouncing Claw |
1 to 3 weak Physical attacks on an enemy |
| Bufu |
Weak Ice-elemental attack to one enemy |
| Bufudyne |
Heavy Ice-elemental attack to one enemy |
| Bufula |
Moderate Ice-elemental attack to one enemy |
| **Skill Name** |
**Skill Effect** |
| Charge |
Increases the power of the user’s next Physical/Gun attack to at least double |
| Charming Bolt |
Heavy Electric-elemental attack to all enemies that may inflict Panic |
| Cold World |
Heavy Ice-elemental attack to all enemies; may instantly kill |
| Concentrate |
Increases the power of the next magic attack by more than double |
| Cough |
May make one enemy Sick |
| Counter |
The wielder may counterattack if hit with a Physical or Gun attack |
| Critical Wave |
Weak Physical attack to all enemies; high critical-hit rate, but low accuracy |
| Damascus Claw |
1 to 3 moderate Physical attacks on an enemy |
| Deadly Wind |
Severe Force-elemental attack to one enemy |
| Death’s Door |
Weak damage to all enemies (Almighty-elemental); those Sick go to 1 HP |
| Debilitate |
Decreases all enemies’ attack, defense, evasion, and accuracy |
| Dekaja |
Removes all status increases from the enemy party |
| Dekunda |
Removes all status decreases from your party |
| **Skill Name** |
**Skill Effect** |
| Dia |
Heals 70 HP to one ally |
| Diarahan |
Fully heals one ally’s HP |
| Diarama |
Heals 300 HP to one ally |
| Die for Me! |
Dark-elemental instant kill against all enemies; very likely to work |
| Doping |
Increases max HP by ~20% during battle for all allies; wears off at battle’s end |
| Dormina |
May put one enemy to Sleep |
| Draconic Reaction |
Automatically boosts the wielder’s accuracy and evasion by two levels |
| Dream Fist |
Weak Physical attack to an enemy that may put them to Sleep |
| Dream Needle |
Weak Gun attack to an enemy that may put an enemy to Sleep |
| Elec Pleroma |
Strengthens Electric-elemental attacks used by the wielder |
| Endure |
Once per battle, the wielder survives KO with 1 HP |
| Enduring Soul |
Once per battle, the wielder can be KO’ed and then be revived at full HP |
| Energy Drain |
Very weak HP/MP damage to an enemy that heals the user’s HP/MP (Almighty element) |
| **Skill Name** |
**Skill Effect** |
| Estoma Sword |
Use this in the field to strike and kill enemies in the field without battling, if they’re low-level |
| Fang Breaker |
Weak Physical attack to an enemy that may lower their attack |
| Fatal Sword |
Moderate Physical attack to an enemy |
| Fire Breath |
1 to 4 weak Fire-elemental attacks to one or more enemies |
| Fire Pleroma |
Strengthens Fire-elemental attacks used by the wielder |
| Floral Gust |
1 to 4 moderate Force-elemental attacks to one or more enemies |
| Force Pleroma |
Strengthens Force-elemental attacks used by the wielder |
| Glacial Blast |
1 to 4 moderate Ice-elemental attacks to one or more enemies |
| Gram Slice |
Weak Physical attack to an enemy |
| Grand Tack |
Heavy Gun attack to one enemy |
| Great Logos |
Severe damage to all enemies (Almighty elemental) |
| Gun Pleroma |
Strengthens Gun attacks used by the wielder |
| **Skill Name** |
**Skill Effect** |
| Hades Blast |
Heavy Physical attack to all enemies |
| Hama |
Light-elemental instant kill to one enemy |
| Hamaon |
Light-elemental instant kill to one enemy; highly successful |
| Haste Lesson |
Ups Agility on the wielder by 20 points |
| Hard Worker |
The wielder will gain more EXP. than usual after battle |
| Heal Pleroma |
Strengthens curative (i.e. Dia) spells used by the wielder |
| Healing Knowhow |
Enables the wielder to use healing items (e.g. Medicine, Detox Solution) |
| Heat Wave |
Weak Physical attack to all enemies |
| Heaven’s Bow |
Heavy Gun attack to all enemies |
| High Elec Pleroma |
Greatly strengthens Electric-elemental attacks used by the wielder |
| High Fire Pleroma |
Greatly strengthens Fire-elemental attacks used by the wielder |
| High Force Pleroma |
Greatly strengthens Force-elemental attacks used by the wielder |
| High Gun Pleroma |
Greatly strengthens Gun attacks used by the wielder |
| **Skill Name** |
**Skill Effect** |
| High Heal Pleroma |
Greatly strengthens curative (i.e. Dia) spells used by the wielder |
| High Ice Pleroma |
Greatly strengthens Ice-elemental attacks used by the wielder |
| High Phys Pleroma |
Greatly strengthens Physical attacks used by the wielder |
| Holy Wrath |
Damage to all enemies (Almighty elemental); Chaos Alignments take more damage |
| Ice Breath |
1 to 4 weak Ice-elemental attacks to one or more enemies |
| Ice Pleroma |
Strengthens Ice-elemental attacks used by the wielder |
| Invitation |
Summons an ally demon into the party and revives them from KO |
| Iron Judgement |
Moderate Physical attack to one enemy |
| Javelin Rain |
Moderate Physical attack to all enemies |
| Judgement |
Damage to all enemies (Almighty elemental); Chaos Alignments take more damage? |
| Judgement Light |
Light-elemental instant kill to all enemies; **very highly** successful |
| **Skill Name** |
**Skill Effect** |
| Life Bonus |
Boosts the wielder’s maxmimum HP by ~10% |
| Life Drain |
Very weak damage to one enemy that heals the user (Almighty element) |
| Life Gain |
Boosts the wielder’s maxmimum HP by ~20% |
| Life Aid |
The wielder recovers some HP after battle |
| Light Life Aid |
The wielder recovers a little HP after battle |
| Light Mana Aid |
The wielder recovers a little MP after battle |
| Lullaby |
May put all enemies to Sleep |
| Lunge |
Weak Physical attack to an enemy; high critical-hit rate, but low accuracy |
| Luster Candy |
Increases all allies’ attack, defense, accuracy, and evasion |
| Mabufu |
Weak Ice-elemental attack to all enemies |
| Mabufudyne |
Heavy Ice-elemental attack to all enemies |
| Mabufula |
Moderate Ice-elemental attack to all enemies |
| Madness Nails |
1 to 3 heavy Physical attacks on one or more enemies |
| Madness Needle |
Weak Gun attack to an enemy that may make it Panic |
| **Skill Name** |
**Skill Effect** |
| Mahamaon |
Light-elemental instant kill to all enemies; highly successful |
| Makarakarn |
Repels all non-ailment magical attacks used against your party for one turn |
| Mamudoon |
Dark-elemental instant kill to all enemies; highly successful |
| Mana Aid |
The wielder gains some MP after battle |
| Mana Bonus |
Boosts the wielder’s maxmimum MP by ~10% |
| Mana Gain |
Boosts the wielder’s maxmimum MP by ~20% |
| Maragi |
Weak Fire-elemental attack to all enemies |
| Maragidyne |
Heavy Fire-elemental attack to all enemies |
| Maragion |
Moderate Fire-elemental attack to all enemies |
| Mazan |
Weak Force-elemental attack to all enemies |
| Mazandyne |
Heavy Force-elemental attack to all enemies |
| Mazanma |
Moderate Force-elemental attack to all enemies |
| Mazio |
Weak Electric-elemental attack to all enemies |
| Maziodyne |
Heavy Electric-elemental attack to all enemies |
| Mazionga |
Moderate Electric-elemental attack to all enemies |
| **Skill Name** |
**Skill Effect** |
| Me Patra |
Heals Sleep, Panic, and/or Bind from all allies during battle |
| Media |
Heals 70 HP to all allies |
| Mediarahan |
Fully heals all allies’ HP |
| Mediarama |
Heals 300 HP to all allies |
| Megaton Press |
Moderate Physical attack to all enemies; high critical-hit rate, but low accuracy |
| Megidola |
Moderate damage to all enemies (Almighty elemental) |
| Megidolaon |
Heavy damage to all enemies (Almighty elemental) |
| Megido |
Weak damage to all enemies (Almighty elemental) |
| Mortal Jihad |
Heavy Physical attack to an enemy; high critical-hit rate, but low accuracy |
| Mudo |
Dark-elemental instant kill to one enemy |
| Mudoon |
Dark-elemental instant kill to one enemy; highly successful |
| Myriad Arrows |
2 to 4 weak Gun attacks to one or more enemies |
| Needle Shot |
Weak Gun attack to one enemy |
| Nihil Claw |
1 to 3 heavy Physical attacks on an enemy |
| **Skill Name** |
**Skill Effect** |
| Null Dark |
Prevents any Dark-elemental attacks from hitting the wielder |
| Null Light |
Prevents any Light-elemental attacks from hitting the wielder |
| Null Mind |
Prevents the Sleep and Panic status ailments on the wielder |
| Null Nerve |
Prevents the Poison, Sick, and Bind status ailments on the wielder |
| Oni-Kagura |
Moderate Physical attack to an enemy; high critical-hit rate, but low accuracy |
| Pandemic Bomb |
May make all enemies Sick |
| Panic Caster |
Makes magic from the user more effective for a few turns, but causes them to Panic |
| Panic Voice |
May make all enemies Panic |
| Patra |
Heals Sleep, Panic, and/or Bind from one ally during battle |
| Phys Pleroma |
Strengthens Physical attacks used by the wielder |
| Poison Breath |
May Poison all enemies |
| Poison Claw |
Moderate Physical attack to an enemy that may Poison it |
| Posumudi |
Heals Poison and/or Sick from an ally |
| Pulinpa |
May make one enemy Panic |
| **Skill Name** |
**Skill Effect** |
| Purple Smoke |
1 to 3 moderate Physical attacks to one or more enemies, which also may make them Panic |
| Rakukaja |
Increases all allies’ defense |
| Rakunda |
Decreases all enemies’ defense |
| Rapid Needle |
Weak Gun attack to all enemies |
| Retaliate |
If the user is hit with a Physical/Gun attack, a counterattack is very likely |
| Recarm |
Revives an ally from KO with 50% of their HP |
| Recarmdra |
Revives and heals all allies while killing the user |
| Repel Elec |
Repels all Electric-elemental attacks against the user |
| Repel Fire |
Repels all Fire-elemental attacks against the user |
| Repel Force |
Repels all Force-elemental attacks against the user |
| Repel Gun |
Repels all Gun-elemental attacks against the user |
| Repel Ice |
Repels all Ice-elemental attacks against the user |
| Repel Phys |
Repels all Physical-elemental attacks against the user |
| Resist Elec |
Lowers Electric-elemental damage to the wielder by ~10% |
| **Skill Name** |
**Skill Effect** |
| Resist Fire |
Lowers Fire-elemental damage to the wielder by ~10% |
| Resist Force |
Lowers Force-elemental damage to the wielder by ~10% |
| Resist Gun |
Lowers Gun-elemental damage to the wielder by ~10% |
| Resist Ice |
Lowers Ice-elemental damage to the wielder by ~10% |
| Resist Phys |
Lowers Physical-elemental damage to the wielder by ~10% |
| Riot Gun |
Severe Gun-elemental damage to a single enemy |
| Sabbatma |
Summons an ally demon into the party; useless on Flynn |
| Salvation |
Fully heals all allies’ HP and their status ailments (except KO) |
| Samarecarm |
Revives an ally from KO with 100% of their HP |
| Scratch Dance |
1 to 3 weak Physical attacks on one or more enemies |
| Sea of Chaos |
Damage to all enemies (Almighty elemental); Law Alignments take more damage |
| Shibaboo |
May Bind one enemy |
| Shock |
1 to 4 weak Electric-elemental attacks to all enemies |
| Silent Prayer |
Removes all status boosts and lowerings on all, returning all stats to normal |
| **Skill Name** |
**Skill Effect** |
| Spirit Drain |
Very weak MP damage to one enemy that heals the user’s MP (Almighty element) |
| Spring of Life |
If the demon is in the active party, it will recover HP while you walk |
| Stun Needle |
Weak Gun attack to an enemy that may Bind it |
| Stun Needles |
1 to 3 moderate Gun attacks to one or more enemies that may Bind them |
| Sukukaja |
Increases all allies’ accuracy and evasion |
| Sukunda |
Decreases all enemies’ accuracy and evasion |
| Tarukaja |
Increases all allies’ attack |
| Tarunda |
Decreases all enemies’ attack |
| Tathlum Shot |
Moderate Gun attack to one enemy |
| Taunt |
Increases all enemies’ attack, but lowers their defense |
| Tetanus Cut |
Weak Physical attack to an enemy that may make them Sick |
| Tetraja |
Nullifies one Light- or Dark-elemental instant kill against all allies |
| Tetrakarn |
Repels all Physical and Gun attacks thrown against your party for one turn |
| **Skill Name** |
**Skill Effect** |
| Thunder Reign |
Severe Electric-elemental attack to all enemies |
| Titanomachia |
Heavy Physical attack to all enemies; high critical-hit rate, but low accuracy |
| Toxic Sting |
Weak Gun attack to an enemy that may Poison an enemy |
| Trafuri |
Guarantees escape from battle (if possible) |
| Trisagion |
Severe Fire-elemental attack to one enemy |
| Victory Cry |
The wielder’s HP and MP are fully healed after a battle |
| War Cry |
Decreases all enemies’ attack and defense |
| Wind Breath |
1 to 4 weak Force-elemental attacks to all enemies |
| Workaholic |
Increases the EXP. earned from battles more than “Hard Worker” |
| Zan |
Weak Force-elemental attack to one enemy |
| Zandyne |
Heavy Force-elemental attack to one enemy |
| Zanma |
Moderate Force-elemental attack to one enemy |
| Zio |
Weak Electric-elemental attack to one enemy |
| Ziodyne |
Heavy Electric-elemental attack to one enemy |
| Zionga |
Moderate Electric-elemental attack to one enemy |
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