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Shin Megami Tensei IV
Strategy Guide

Author(s): Daniel Chaviers
First Published: 05-07-2014 / 00:00 GMT
Last Updated: 21-05-2020 / 17:58 GMT
Version: 1.0 (????) 06-06-2020 / 16:56 GMT

Shin Megami Tensei IV Guide

2 weeks ago · Guide Information

Mikado & Naraku

A Missing Fellow Samurai (Part 2)

Local Demon Bestiary

**Demon** **Level** **Scout?** **Race** **Weaknesses**
Bilwis 7 Yes Brute Light
Centaur 1 Yes Yoma Electric
Chagrin 6 Yes Wilder Electric
Grudge Horde 5 No Horde Fire, Light
Melchom 5 Yes Fallen Ice, Force
Myrmecolion 3 Yes Vermin Electric
Samurai Zombie 4 No Undead Fire, Light
Samurai Zombie 5 No Undead Fire, Light
Slime 2 Yes Foul Physical, Ice, Fire, Electric, Force, Light
Tengata Manu 2 Yes Flight Gun, Electric

Even in the crazy world of Shin Megami Tensei, this ain't your everyday sight. Hope you're prepared before going in...

As the group arrives, it quickly becomes apparent that we can't go back - as Burroughs confirms, we've entered a demon's Domain, or basically a trap. What's odd is that a demon powerful enough to summon one has not been around for many a moon.

Anyways, it still has a pretty simple structure. Go south, then east at the fork, north at another, and head east. As you go along, you'll simply see a girl appear and disappear - something Isabeau happens to notice, as does Jonathan. Not too sure about Walter, though, unless he's just being really sexist...

If you head along the second of the southbound paths, you'll again see the girl. As you continue along, you'll meet up with a man, sitting in a chair. His name: Stephen. After some odd babbling, he lets loose with the fact that the Domain will dissipate if you defeat its creator.

Anyways, if you need to heal, simply enter this room - and do so whilst grinding. It's probably a good idea to hit Level 9 or 10 about now.

Continue south and further along the path to a doorway. Within, you'll find a master samurai and Navarre, apparently trapped. And by who?

Boss: Alraune

**Level** **Race** **Weakness** **Resistance** **Nullifies**
11 Wood Fire Dark, Light, Gun N/A

This boss will be more annoying than anything. While it doesn't have that high of a Strength stat, it can definitely start ripping chunks from your HP gauge with the Poison Breath skill, which, surprise surprise, can Poison everybody.

Hopefully, you have some Detox Solutions left over or the Posumudi ability - either way, you need to prioritize Flynn's life, given that he's the only one really able to use items. Alraune can also deal somewhat high damage, circa 40 points per hit. Regardless, the obvious weak point on this flower is fire. Lots and lots of fire.

Some of the demons you could've recruited, such as Melchom, already have Agi, which is good for Whispering it to Flynn. It can deal about 100 damage per hit, which means that you should have this done in about two turns. Maybe less - if you have three people using it, you could perhaps maintain the chain long enough to kill her.

After the battle, the domain will disappear and you'll be back in Naraku. After a rather humorous and odd scene, Burroughs will notify you that the quest is done. So, anyways, backtrack outta here. I will note that, south of the shortcut to avoid the poison-water pit, I found a 1-Star Jewelry on the ledge.

Once out, return to the Barracks.

Guide Information

  • Publisher
  • Platforms
  • Genre
  • Guide Release
    5 July 2014
  • Last Updated
    21 May 2020
  • Guide Author
    Daniel Chaviers

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