|Important Items in this Area|
|Triangle Code #16|
Smiley and the Shrink
Return to TF29 and take the elevator down, where Alex will contact you and update you on her progress. Seems like you’ll need to pay her a visit at the old L.I.M.B. Clinic to find out what, exactly, she’s learned.
First things first, though, head into the room “4 Psychiatrist” and talk to Dr. Auzenne. She’ll grill you, and Adam is by default rather pissy and defensive. Respond how you will and you’ll get yourself a clean bill of mental health - and a bit of XP - for your trouble.
|For visiting the psychiatrist||XP 1950|
Next head into the forensics lab and talk to Fletcher, who babble for a bit, only to basically say he needs more time to learn anything of import from the DSD.
|For giving Fletcher the DSD||XP 1950|
Leave TF29 behind and head to the L.I.M.B. Clinic, which you may have explored earlier in the guide. Head inside and go down to the basement and talk to Alex, who will play some rather incriminating audio for you. Interpret it as you will.
|For meeting up with Alex||XP 1950|
Workshop Matej/Chikanes Place
From the L.I.M.B. Clinic head north-west, then north to to reach the “Workshop Matej” building. Enter the building, hack a Keypad to the to the east (CODE: 4465) (Security Rating: 5) and open the door it locked. Beyond is Chikane’s Place, which you can search to score two Credit Chips, some Crafting Parts, a Hydraulic Micropump and a Gyroscopic Regulator.
If you hack a Keypad to the east (Security Rating: 2) you’ll find some stairs down leading to Chikane’s basement, where here apparently dwells… and lifts weights. In some lockers you’ll find Pistol Regular Ammo, two Credit Chips, Shotgun EMP Ammo and Crafting Parts, while more Crafting Parts, another pair of Credit Chips, a Stem Processor Chip and a Gyroscopic Regulator can by found lying around.
In the drawer near his bed is a 10mm Pistol, and if you slide a painting aside to the east you’ll find a button. Press it and a locker to the east will move out of the way, revealing a secret room. Inside you’ll find a Weapons Briefcase with some Stun Gun Ammo inside, while a Weapon Cabinet contains a Tactical Shotgun, an EMP Grenade, some Shotgun EMP Ammo and “Triangle Code #16” . You can also find a box of Crafting Parts and a Stem Processor Chip lying around. Hack a computer (Security Rating: 3) if you want to snoop on some emails, then find a Trophy on some metal shelves. Interact with it and you’ll reveal a safe. Hack its Keypad (Security Rating: 5) if you can, as inside the safe you’ll find Laser-Targeting System, a Pocket Secretary and a pair of Credit Chis.
Loot what you want, then head upstairs and go through a doorway to the north to find Miller waiting for you near a helipad. After some chatter, Chikane will show up and you’ll have the next task ahead of you - get into Golem City, apprehend Talos Rucker, the leader of ARC. Sending an augmented agent to bring the advocate for augmented rights to “justice”. Ironic. If you need Chikane to wait, he’ll wait. Finish up any business you still have in Prague, make sure your inventory is in order, then fly off with a stranger to Golem City.
|For meeting Miller at Chikane’s||XP 500|