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Alpha Dernold Evershift |
A large, teleporting alpha werewolf and the final boss of the Dungeon
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Baelgemoth, Infernal Tormentor |
Final boss of the
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Blackhorn |
Blood Clan Chieftain
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Blood Bishop |
A massive Skeletal Necromancer, Blood Bishop uses Shadow and Blood magic to cast flesh pustules on the floor and can ensnare players in its tentacles.
Description
From the attacks listed above, there is only one real attack to worry about, and that is Shadow Barrage. If you die, it will be most likely because of this. To make life easier, use a Shadow Resistance Elixir to negate some of its damage should you get hit by it. Other than that, pummel the boss, and move away/destroy the flesh pustules whenever they appear. The other attacks can be negated by your damage mitigation tools, or healed via potions or passives.
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Brighde |
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Broodguard |
The This is an incredibly tough boss for melee characters so ideally, bring a friend or two.
Description
The
The strategy of this battle is to be aggressive and stay close to the boss. If you sit back, you’ll get hit by almost all the attacks. The general gist of the fight will be: you close in on the boss and attack it, and it runs away and does either the Web Throw or Poison Spit attacks. You close in again to attack it, it’ll do a couple of Leg stab attacks, then one of the other attacks, and runs away again. When the Broodguard health drops below the first arrow on the health bar, the Spider Host adds will spawn. Defeat them quickly, preferably with an Ultimate like Death Trap, or This means it’ll take more damage from your attacks, and you’ll want to take full advantage of this by using your strongest attacks such as the Ultimates, and any damage-increasing utility you have like War Cry. You will know it’s staggered as it won’t move, and it’ll have a blue bar underneath its health bar slowly depleting. Head here for more details.
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Captain Ezmin |
Final boss of She behaves like a tougher version of the assassin style bandits. The largest threat, however, are the large number of reinforcements that Ezmin will call out, especially the Firebrands. Once she’s below half health, she will conjure flaming circles around the arena, keep on the move to avoid getting damaged by them.
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Corik Trost |
To get to Corik you will have to battle your way through a whole host of different ghost enemies. He is buffed by:
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Darcel |
The charm thief from the Stolen Artiface side quest.
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Death Priest |
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Demotath |
Dungeon boss that is at the end of the
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Chilling Wind |
Elite |
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Den Mother |
A massive werewolf, the Den Mother can disappear and reappear at will, deal massive damage with combo swipe attacks, is incredibly fast and will start to summon packs of wolves later on through the fight.
Description
The
The Den Mother looks a lot more difficult than it is. A lot of its stronger attacks are on the slower side and are telegraphed. For the most part, you can go toe-to-toe with the boss, and take it down fairly quickly. Keep an eye on the boss’s arm and if it holds it back for a brief moment, get ready to dodge. Likewise, if it slams its paws on the ground, dodge away and avoid the blood puddles. Finally, when it goes into stealth mode, keep on the move to avoid the incoming attacks. The only other thing to note is that the Prowlers can knock you down, so defeat them as soon as possible. For a full Guide on this Boss, head over here.
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Eanan |
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Golmothos |
Can be found in the Heroes Triumph region of Scosglen as part of the
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Heroes Triumph |
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Khazra Abomination |
Description
The As it leaves poison pools in its wake, ideally you’ll want to bring some Poison Resistance Elixirs but mostly, just don’t stand in them. It has a decent health pool but is largely not too complex of a boss on lower World Tiers. Either way, here is what attacks it has in its arsenal:
For a full guide, click here.
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Knarltooth |
A massive Shadow-Enchanted Werewolf who is the final boss of the
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Lilith's Lament |
A great beast of oozing, pulsing flesh in the epicenter of the vile corruption inside the Necropolis of the Firstborn in the Serpent’s Passage. It must be defeated to continue the player’s pursuit of Lilith during the quest Strategy The boss will continually cast rolling waves of ooze that will damage/poison the player. Dodge them by finding the gap in-between the waves. The boss will occasionally cast a room-wide AoE. This is your queue to stand inside the shield of the
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Odhran |
A Tormented Earth Druid Elite and one of the three Druid Spirits you must free during the
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Outlaw Sharpshooter |
The They also have the ability to teleport around the vicinity leaving fireball shooting spots around that really can cause issues.
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Resurrected Malice |
The final boss of
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Rohaksa |
Gift of the Mother
Description
A boss encountered during the campaign quest
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Found inside the Courts of Dawn in the Cradle during the campaign quest
Affixes
Explosive |
Elite |
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Sarat |
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Seething Abomination |
This boss predominantly roams the central/north parts of Fields of Hatred, although can appear in the south too. It has a devastating charge attack which it will use if you are at range, otherwise it will hit you with quick melee swipes that leaves a poison puddle on the floor.
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Spiritcaller of Squalls |
Final boss of the
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Stana, Blackweald's Sovereign |
Stana is a crossbow-wielding rogue type and the final boss of
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Tchort |
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The Butcher |
A legendary enemy from the world of Diablo, The Butcher returns in Diablo IV much stronger, faster and more dangerous. He is incredibly tough to tackle alone and can spawn at any time in dungeons or instanced content. He is immune or resistant to a lot of status ailments making him extremely tough to stop and will relentlessly target you, even over any minions you may have. He can stun and slow you and your minions with a rush attack from a massive distance as well as deal large amounts of damage with his cleaver.
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Tidewitch Ne'gana |
Final boss of
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Tomas |
An Elite
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Tomb Lord |
The
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Wymund Cagebane |
The Undying
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The Final Boss of the
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Waller |
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X'fal, The Scarred Baron |
Part of the
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Yulia the Hellbound |
Boss at the end of the |
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Vhenard |
Fought during the campaign quest
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The Black Lake, Path of the Firstborn, Fractured Peaks. |
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The Warmaster |
Culler of the Weak
Description
An Elite
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Shadow Enchanted |
Elite |
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Knight Council |
Final boss of Maugan’s Work and
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Mother's Judgment |
Description
The The larger red circles will be placed around the room where you’ll need to move out of them, but after they explode, they will send out multiple red projectiles. Finally, Mother’s Judgment occasionally uses a short teleport before firing a few projectiles your way.
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Dianthus |
Final boss of the
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Frosthorn |
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Sentinel (Deranged Knight) |
An Elite
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Shock Lance |
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Mera (Deranged Knight) |
An Elite Knight Errant and final boss of the
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Lightning Enchanted |
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Cyhrach the First Born |
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Shatterhorn |
Final Boss of
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Cold Enchanted |
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Duz'agur, Eriman's Bane |
The final boss of the
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Valtha |
A human witch whom you must fight during the
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Fire Enchanted |
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Nilcar, Forgotten Bishop |
Description
The first thing you should notice about this boss battle is that there’s not much room to move about in this relatively small boss arena. Nilcar has a variety of attacks available to him, and you can learn about them all below: Blood Shot: This is Nilcar’s basic attack where he’ll shoot out a single blast of Blood, this will deal minimal damage but can add up over time. Blood Sanguine Adds: Every time you reduce Nilcar’s HP by a quarter, not only will he drop some potions, but he will break open one of the Incubators to spawn a difficult Sanguine add. Turn your attention to these enemies before returning to focusing on Nilcar. Sanguine Knight: As mentioned above, Nilcar will call out adds but the Sanguine Knight that spawns from the third Incubator is the biggest issue. It has a massive aura so you’ll want to group it with Nilcar if possible and burn it down as quickly as possible. The battle against Nilcar is a tough one that gets more challenging as he brings out more adds. You can never fully defeat them, as they’ll only be Dazed for a while, so you’ll need to pick your moments in dealing the adds and inflicting damage on Nilcar. Try to line up Ultimate skills with any abilities you have that can inflict Vulnerable (such as the Sorcerer’s Frost Nova) to deal maximum damage to Nilcar at any one point. AoE’s will help out once the battle gets a bit crazy at the end with all of the adds out, don’t let the Knight be active for too long!
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Mohlon, Snake Queen |
!Mohlon is a giant snake boss found in the
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Bramble |
Description
The good thing about its attacks is it keeps it rooted (pun intended) to the spot, so you can get behind it to not only avoid the attacks but get a window of opportunity to thrash it with your most powerful abilities. One thing to note is that the poison puddles will persist for the majority of the fight. If you start running out of space to maneuver, pull it to an empty space in the arena.
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Chief Marauder |
Description
The
The boss can be easy or difficult depending on various factors such as your class, and/or level. Barbs and Druids can eat most of the hits while only dodging the Overhead Slam. Rogues can use their speed to move in and out of attacks while having Dark Shroud up, and Sorcs can either make use of their barriers or kite it around while launching nukes at its face. If you choose the tank and spank strategy, you’ll only have to deal with its melee attacks and Overhead Slam.
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Drowned Seahag |
The
Description
The
This fight isn’t as tough as it sounds as for the most part you can stand in front of it and pummel away while replenishing your health via potions or health-leeching passives/skills. Just make sure you move if a Geyser lands underneath you.
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Innes, Vengeance of Glór-An-Fháidha |
Innes is a large powerful shaman who wields a staff to control the power of wind and lightning. They reside in Ferals’ Den, which is situated in the northeast of Scosglen.
Description
Innes is unlike most of the other dungeon bosses in the game as they have a fair few more attacks to deal with. On average, most bosses have 2–3 attacks while Innes has at least five. Most of their attacks are predominantly Lightning-based with some Wind Blast attacks thrown in for good measure, so you may want to use a Lightning Resistance Elixir if you’re having trouble with the boss. For their attacks, a lot of them are movement-based which will require you to reposition throughout the battle. Here’s a list of attacks that Innes can use:
As stated above, much of this fight is about positioning, and good dodge management as you’re limited on how often you can dodge. Some attacks you’ll just have to take while saving your dodges for the Lightning Bolt, and Wind Blast attack. Using an
Detailed Location
Found at the end of the Ferals’ Den dungeon in Scosglen.
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Scourge of the Land |
Description
The
That’s it, a relatively easy boss battle, where as long as you don’t stand in front of it when it’s performing the fire-based attacks, you shouldn’t have any problems. If the fire puddles start covering the arena, move the boss to the other side by simply moving over there as the boss doesn’t have any ranged attacks.
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Seething Hivemaster |
Description
There’s quite a bit going on in this battle.
The flow of the battle will be, evade the Poison Barrage attack at all costs then striking the boss in a central area while moving whenever the !Fly Swarms are about to hit you. While dealing damage to the boss, keep an eye out for the Skittering Abominations, and have a dodge ready to avoid the attack. Classes that have good burst, and/or good movement speed will shine in this battle.
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The
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Slither |
*
Description
The two main attacks you need to worry about the most in this battle are the Stunning Eyebeam, and the Poison Breath abilities with the latter being the easier to dodge out of the two. Stunning Eyebeam can really hamper the battle as they can hit you multiple times in quick succession, and they go off relatively quickly, so ideally you’ll keep on the move. The problem is, while this is happening, the Poison Breath is cutting off part of the arena you can dodge into, and when there are poison puddles on the floor too, it gets quite hectic. As stated above, keep on the move while you’re still damaging the boss, pop a Poison Resistance Elixir, and try to avoid the stun as much as possible.
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Spiritcaller of Flames |
The
Description
The
This battle is definitely more of a focus on the boss and not the summons type of fight as the boss will continuously summon more and more enemies throughout the battle which could overwhelm you. Sipping on a Fire Resistance Potion wouldn’t be a bad idea, or having it on some armor pieces, but the fire isn’t too problematic. What you want to do is keep on the boss at all times while continuously attacking it, and then using a skill spender on an area of effect attack. You may also want to save your Ultimate after the summons become plenty. That way you can take them all out in one fell swoop. Also, good timing on your defensive tools can change the tide of battle, especially when you have numerous enemies attacking you at once. As stated above, this fight is more of dealing with the summons while still consistently hitting the boss. If you take it slow, you could get overwhelmed.
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Found at the end of the Garan Hold dungeon
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Spiritcaller of Frost |
The
Description
The
This battle is definitely more of a focus on the boss and not the summons type of fight as the boss will continuously summon more and more enemies throughout the battle which could overwhelm you. Sipping on a Ice Resistance Potion wouldn’t be a bad idea, or having it on some armor pieces, but the Ice isn’t too problematic. What you want to do is keep on the boss at all times while continuously attacking it, and then using a skill spender on an area of effect attack. You may also want to save your Ultimate after the summons become plenty. That way you can take them all out in one fell swoop. Also, good timing on your defensive tools can change the tide of battle, especially when you have numerous enemies attacking you at once. As stated above, this fight is more of dealing with the summons while still consistently hitting the boss. If you take it slow, you could get overwhelmed.
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Found at the end of the
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Carthas, Corrupted Zakarum Paladin |
!Carthas is the final boss of the
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Blood Echo |
The Blood Echo is the final boss of the side quest dungeon
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High Council |
The
Description
The
The hardest part of this battle is feeling overwhelmed by the number of bosses. Don’t be, as you should be able to burn them down pretty quickly, especially the physician (healer). When you have all four bosses still alive, you’ll want to stay mobile to avoid a lot of the attacks coming your way. As the bosses start to dwindle, you can start moving less. Also, you’ll want to take the bosses out in the following order: Physician, Inquisitor, Champion, then Lord Commander, although it doesn’t matter too much as long as the Lord Commander is the last standing as they will get revived with reduced health if any of the other three are still up. Note that the Physician, and the Inquisitor will still stay up in a corporeal form, and still cast attacks at you. They can’t be damaged in this state, so focus on taking down the remaining bosses. Just when you think the battle is finished, a large group of
Detailed Location
Found halfway through the Capstone Dungeon,
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Sephiran Bloodpulse |
An Elite Serpent Cult Magus enemy found inside the
Found In
Region
Affixes
Lightning Enchanted |
Elite |
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Xanthus (Malevolent Spector) |
An Elite
Found In
Affixes
Tempest |
Elite |
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The Curator |
Description
One of the better bosses in the game, mainly due to the numerous attacks it has in its arsenal.
One thing you can say about The Curator is its speed. Considering it is large, it moves fairly quickly and uses its attacks even quicker which leaves you not much time to react. The main threat of the boss is its Teleporting Ghostly Lines Combo attack, as you’ll most likely get hit by this multiple times due to its speed. The other problem is the amount of chip (slight) damage you’ll consistently take. From its ghostly projectiles, its sweeping scythe attacks, or the random shots taken from the undead skeletons. This is why some form of mitigation tools are imperative in beating the boss with little trouble. Using Fortify to reduce the damage, or Barrier to absorb it, the majority of the bosses attacks won’t bother you too much which leaves you to focus on avoiding the bigger area of effect attacks it has. Another good thing to have for this battle is area-of-effect attacks of your own such as Hammer of the Ancients for example as this will deal with much of the Bone Wall, and summons that’ll keep spawning. Finally, using your strongest Iron (armor) elixir can help a ton too.
Detailed Location
Region
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Eransyx Shockweaver |
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Elite |
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Dommik Taintspawn (Ritual Leader) |
An elite level enemy found in the
Found In
Region
Affixes
Plaguebearer |
Elite |
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Velda Duplicius (Ritual Leader) |
An elite level Serpent Cult Magus enemy found in the
Found In
Region
Affixes
Cold Enchanted |
Elite |
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Kolfinna Razorpulse (Ritual Leader) |
An elite level Serpent Cult Magus enemy found in the
Found In
Region
Affixes
Mortar |
Elite |
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Zorym - The Profane Summoner |
A Elite that you will face in the
Found In
Detailed Location
You will find him after you have activated the levels in the
Region
Affixes
Shadow Enchanted |
Elite |
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Lycidas Pusblister |
A vampiric Stormblade elite Sentinel Guardian that must be killed in the Akkan’s Grasp dungeon in Hawezar.
Found In
Region
Affixes
Tempest |
Elite |
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Lord Molok |
The Vampire Lord of Shadow that must be defeated in the
Found In
Region
Affixes
Teleporter |
Elite |
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Lord Tidus |
The Vampire Lord of Ice that must be defeated in the
Found In
Region
Affixes
Cold Enchanted |
Elite |
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Maulk Thunderdancer - Corpse Mason |
An elite enemy found in the
Found In
Detailed Location
Region
Affixes
Tempest |
Elite |
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Logan Doomspawn - Corpse Mason |
An elite
Found In
Detailed Location
Region
Affixes
Shadow Enchanted |
Elite |
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Bemkeilr Flareney (Corpse Mason) |
An elite
Found In
Detailed Location
Region
Affixes
Mortar |
Elite |
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Din (Fractured Spirit) |
An Elite
Found In
Detailed Location
Region
Affixes
Chilling Wind |
Elite |
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Wes (Fractured Spirit) |
An Elite
Found In
Detailed Location
Region
Affixes
Chilling Wind |
Elite |
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Tif (Fractured Spirit) |
An Elite
Found In
Detailed Location
Region
Affixes
Chilling Wind |
Elite |
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Venkalth Shivermaw (Sentinel Guardian) |
This Elite Sentinel Guardian must be overcome in the
Found In
Detailed Location
Region
Affixes
Cold Enchanted |
Elite |
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Bell Guard |
A monstrous Elite
Found In
Detailed Location
Region
Affixes
Shadow Enchanted |
Elite |
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Anchorbound Chaplain |
A tough Elite that must be defeated in the
Found In
Detailed Location
Region
Affixes
Cold Enchanted |
Elite |
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High Inquisitor |
An Elite version of the
Found In
Region
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Elite |
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Derwin Frostburn |
This Figurehead Hauler is an Elite version of the
Found In
Detailed Location
Region
Affixes
Frozen |
Elite |
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Ondroth Doomspawn |
This Figurehead Hauler is an Elite version of the
Found In
Detailed Location
Region
Affixes
Teleporter |
Elite |
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Cleaveant Thunderdancer |
This Figurehead Hauler is an Elite version of the
Found In
Detailed Location
Region
Affixes
Frozen |
Elite |
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Xelcan (Warden of Anguish) |
A tough Elite
Found In
Detailed Location
Region
Affixes
Explosive |
Elite |
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Viktor the Diseased |
An elite level Stormblade that must be defeated in the
Found In
Detailed Location
Region
Affixes
Shock Lance |
Elite |
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Webwalker (Infested Villager) |
An elite
Found In
Detailed Location
Region
Affixes
Explosive |
Elite |
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Jirahl (Bane of Eridu) |
An elite lever
Found In
Region
Affixes
Fire Enchanted |
Elite |
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Malurop (Bane of Eridu) |
An elite level
Found In
Detailed Location
Region
Affixes
Frozen |
Elite |
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