Unique Innocents are just as their name suggests, Innocents that are unique and do not fit in with the regular ones that can be found throughout the Item World. They are shown as green icons on any particular item that has them. Unique Innocents cannot be found out in the wild and will either be obtained by either finding them already on weapons/armor, or you can get them onto an item by killing the Item God. For the latter, the Unique Innocent you get is completely random and takes up a slot just like any other Innocent. If you don’t have an open slot, the Unique Innocent isn’t lost, as you can go to the Item Assembly and see an option there for them.
Unique Innocents have a green icon when they are on an item (left). You can get more by killing Item Gods (right).
The catch about Unique Innocents is that they cannot be moved from one item to another, so if you go the Item God route, then you’ll be stuck with that Unique Innocent. There’s a total of 51 Unique Innocents in the game, with five of them being truly unique, in that they can only be found on certain items. The other 46 can actually be acquired on a single item, by going through the Item World for that particular item and killing an Item God a total of 46 times (meaning you need to go through 4600 floors). The following lists will have the truly special ones listed first, then the remaining 46 that can be gotten from the Item Gods.
|Adds the Wind element to an attack.
|Adds the Fire element to an attack.
|Adds the Water element to an attack.
|Unit’s movement type becomes flying, and increase Move.
|Found on Axel Gear
|Start the stage with 20% of the Revenge Gauge.
|Found on Rank 40 Nether Research weapons
|45 Degree Angler
|Recover your status when performing a normal attack.
|Increase damage by 30% when attacking from behind.
|Target of attack will not counter attack.
|All element and weapon resistances will be 0.
|Raises the chance of a Team Attack by 100%.
|Increase stats by 30% when HP is below 30%.
|Decrease chance of being the target of enemy attacks.
|Increase Throw Range by 1.
|Reduce damage from magic attacks by 20%.
|30% chance to steal from defeated enemy.
|25% chance to inflict Weaken status with an attack.
|Boosts number of normal attacks by 1.
|Unit’s movement type becomes flying.
|Recover 30% of HP when defeating an enemy with a normal attack.
|25% of damage inflicted by an attack is also inflicted to SP.
|After being attacked, reduce attackers ATK by 30% (3 turns).
|Increase chance defeated enemies will surrender by 30%.
|50% chance to inflict Paralysis status with an attack.
|Increase chance Mr. Egg appears when defeating an enemy by 5%.
|Increase all aptitudes by 20%.
|50% chance to inflict Amnesia status with an attack.
|Increase chance of being the target of enemy attacks.
|Decrease damage by 10%.
|25% chance to inflict Charm status with an attack.
|Increase Mana earned by 10% with a normal attack.
|Increase Bonus Gauge rate by 5%.
|Increase stats by 1% of adjacent ally units’ stats.
|25% chance to inflict Shrink status with an attack.
|Reverses the damage during a normal attack.
|Reduce target’s HP by 1/3 with a normal attack from behind.
|Increase all elemental resistances, except star, by 50%.
|During a normal attack, cure target’s status ailments and stat drops.
|Reduces target’s HIT by 50% with a normal attack (3 turns).
|Secret Spice Chef
|Randomly increase one stat by 10% when attacking (3 turns).
|Boost stat increase when leveling up by 10%.
|After attacking, decrease target’s mobility by 1 (3 turns).
|Recover 3% of HP when performing a normal attack.
|Increase the ATK of all ally monster units on the map by 10%.
|50% chance to inflict Sleep status with an attack.
|Recover 5% of your HP at the end of your turn.
|When attacking, enemy units will have 1 or more HP remaining.
|Increase counter attacks by 5.
|Recover 5% of your SP at the end of your turn.
|When attacking, +50% to damage and -50% to accuracy.
|Increase water element damage by 20% when attacking.
|Decrease physical attack damage by 20%.