Female mages are naturally gifted with talent. The Magic Organization in Magitopia provides little girls who can become witches a special ribbon at a young age. The ribbon on their head receives info on new magic, so they don’t ever have to study.
The Witch is basically the sister to the Magician, as they are primarily a magic-using class. Because of this, they have high SP, INT and RES aptitudes/stats, so they should not be anywhere on the front lines. Instead, they should be behind the other, slinging spells at their enemies. Similar to the Magician, their elemental resistances are determined on creation, as they can pick which of the three elements in which they want to specialize. Doing this will also determine the elemental spells they learn (up to the Tera tier), with the other elements requiring the Skill Training Squad.
Unlike the Magician, who uses more SP in order to deal more damage, the Witch’s unique Evility (Magic Moderation) makes so she uses 50% less SP for her skills. Of course, this means her spells will deal less damage than the Magician’s, but she will be able to use more of them before running out of SP. Since they use less SP, that means the Witch is a great caster to have in the beginning of the game, when you might not have an overabundance of the resource.
The Witch’s unique Evility, Magic Moderation, makes it so her skills use 50% less SP, making a Witch a great option to have in the early portions of the game. Some of the Evilities you will want to put on the Witch will be similar to the ones you put on the Magician. Concentrate is great if you’re using single target skills, since it will increase the damage of those by 100%. Attack Weakness will increase the damage (50%) of attacks that exploit the elemental weakness (it has to be negative). If you wish to increase the range of your spells, you could use Enlarge, although they will use 50% more SP.
As far as other unique Evilities go, Elemental Force will make it so your elemental resistance value is reflected onto your elemental attacks. Twin Head will make it so they attack twice, as long as they don’t move on their turn. If you are using the area-of-effect versions of spells, then Mass Blaster will increase the damage by 10% per target in that area attack. You could also throw in Magic Bundle, which increases the power of skills by 30%, at the expense of using 50% more SP.
There are three major areas in the Disgaea universe, Celestia, which is home to the angels, the Human World, and the Netherworlds. The Netherworlds are split up into a bunch of different ones, each governed by an Overlord, who has their own set of rules. Those very same Netherworlds are now in danger of being destroyed or taken over by an evil army known as The Lost, who is being led Void Dark. However, a ray of hope appears in the form of Killia, who seems to have a deep grudge against Void Dark. Can he really go through the rumored 10 billion Lost soldiers and exact his revenge against Void?
Let us guide you on the epic journey from Level 1 to Level 9999, as you shoot, punch and fry enemies with various skills in our Disgaea 5 comprehensive guide!
Detailed strategies on getting through the main story;
How to get through the postgame content, including beat the super optional boss;
Create and power up a character that can deal in excess of 10 billion damage;
No Comments