They are elite fighting angels. They mainly heal wounded allies, and protect Celestia. An angel soldier’s rank is determined by their spiritual power level, which is proportional to the size and number of wings they have. They are really single-minded, and don’t adapt well.
The Celestial Hostess is one of the three DLC classes in the Playstation 4 version of the game, meaning you will have to purchase her. Once you do, head to the DLC NPC to unlock her. The Celestial Hostess is a bit of a mediocre class, especially when you compare her to the Celestial Host. However, the Hostess does have some nice well-rounded stat aptitudes, with her INT and RES being the best among the bunch. She is proficient with a Sword, Bow and Staff, but it might be best to stick with staves, since they do learn the healing spells. So, you have the option to either try out one of the other weapons, or just stick to staves and teach them some offensive spells.
The Celestial Hostess’ unique Evility, Angel Protection, will decrease the damage taken by allies within three panels by 5%. This isn’t a bad Evility, since a straight damage reduction is always nice, but you will need to huddle your characters around the Hostess, which makes you vulnerable to AoE attacks. Angel Conciliation will make the Revenge Gauge of enemies fill more slowly, which should always be on a support unit of some kind, once you gain access to this. Angel Blessing makes it so adjacent allies recover 10% SP at the end of the turn. This Evility is a bit of a mixed bag, as there might be some instances where it can be useful, such as in the earlier portions of the game, but for the most part, it doesn’t seem very useful at all.
Angel Immunity will make all stat drops from magic nullified, but only those who have this Evility equipped. While this might sound nice on paper, there are other skills out there that will also do stat drops, and this doesn’t protect them from that. Angel Cheering makes units in the same squad as the character equipped with this recover 3% SP every turn. This is better than Angel Blessing, as the position of your units don’t matter, plus you can simply throw this on some random units to get some SP regen. Angel Flight grants all allies on the map the flying movement type. Flying means they can pass through other enemies whenever they want, which is a huge deal. Toss this on a random unit, then dispatch them into a random corner or something.
Evility
Slots
Effect
Req
Angel Protection
Unique
Decreases damage taken by allies within 3 panels by 5%, with a max of 30%
Default
Angel Conciliation
3
Revenge Gauge of enemies fills more slowly
Rank 2 Celestial Hostess
Angel Blessing
3
Adjacent allies recover 10% SP at end of turn
Rank 3 Celestial Hostess
Angel Immunity
2
Nullify stat drops when unit is target of magic
Rank 4 Celestial Hostess
Angel Cheering
5
Units in assigned squad recover 3% SP every turn
Rank 5 Celestial Hostess
Angel Flight
5
Movement type becomes flying for all allies on map
There are three major areas in the Disgaea universe, Celestia, which is home to the angels, the Human World, and the Netherworlds. The Netherworlds are split up into a bunch of different ones, each governed by an Overlord, who has their own set of rules. Those very same Netherworlds are now in danger of being destroyed or taken over by an evil army known as The Lost, who is being led Void Dark. However, a ray of hope appears in the form of Killia, who seems to have a deep grudge against Void Dark. Can he really go through the rumored 10 billion Lost soldiers and exact his revenge against Void?
Let us guide you on the epic journey from Level 1 to Level 9999, as you shoot, punch and fry enemies with various skills in our Disgaea 5 comprehensive guide!
Detailed strategies on getting through the main story;
How to get through the postgame content, including beat the super optional boss;
Create and power up a character that can deal in excess of 10 billion damage;
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