Two new Squads now unlock, the Innocent Aid Squad and the Skill Training Squad. The first opens up the Innocent Farm at the Innocent Shop, allowing you to place Innocents in it to increase their usefulness. When they have the yellow star next to the icon, then they cannot grow anymore and should be swapped for other Innocents. If you can, try to concentrate all prisoners on leveling this Squad so it’s maxed out, which will help out a lot in the long term.
The other Squad, the Skill Training one, allows the people in it to learn the skills of the leader, but you can’t learn Unique Skills. Also, you have to use the skill enough times in order for it to become level 1, which is when the character using it can use it without having to rely on the leader still being in the Squad. One new Quest appears in the Quest Shop, which will unlock the Succubus monster class.
You can find the free chests at the following locations:
- Above the Item Shop
- In the “hole” by the Memories NPC
- By the rockets where Christo is standing
Land of Rush
|Lv. 46 Lightweight (x4)||Hand Power, Power Suit||Pro Tosser, Fire Body|
|Lv. 45 Champ of Fighters (x5)||Obsidian Spear, Power Suit||Fury, Fire Body|
|Lv. 45 Thunder Fist (x3)||Dusk Bane, Power Suit||Rapid Movement, Fire Body|
Wrestlers are the best throwers in the game and you will see their expertise in action in this battle. On each of their turns, the Lightweights will toss their allies as close as possible to your location, until there aren’t any more left. When they are alone and within range, they will use their Heroic Backbreaker skill, which does damage and lifts your character for that turn, to be followed with Super Piledriver on their next turn.
This is especially annoying, as the character that is lifted is basically taken out of the battle until they use their next skill or you manage to defeat the enemy. Every single enemy here (and in the upcoming battles) will have Fire Body equipped as a common Evility, increasing their fire resistance by 25, so it’s probably a wise choice to avoid using fire unless they are in the negative.
|Lv. 47 Lightweight (x3)||Hand Power, Power Suit||Pro Tosser, Fire Body|
|Lv. 45 Destroyer (x2)||Duskbane, Power Suit||Wild Cry, Fire Body|
|Lv. 45 Destroyer (x2)||Deadly Anchor, Power Suit||Wild Cry, Fire Body|
|Lv. 45 Destroyer (x2)||Obsidian Spear, Power Suit||Wild Cry, Fire Body|
|Lv. 45 Valkyrie (x2)||Obsidian Spear, Power Suit||Assault Attack, Fire Body|
|Lv. 45 Valkyrie (x2)||Duskbane, Power Suit||Assault Attack, Fire Body|
|Lv. 45 Valkyrie (x2)||Deadly Anchor, Power Suit||Assault Attack, Fire Body|
|Geo Symbols||Geo Effect|
The Wrestlers make their reappearance here and will pretty much do the same thing as the last battle. The first thing you will notice is that a majority of the map is covered in red Geo Panels, which give off two effects, ATK +50% and DEF -50%. If you want to deal with it, then it’s fine, but there is an easy way to get rid of all of the panels on the map, while severely damaging the enemies in the process. It involves using Logan or any other character with a Throw stat of 7, then going to the spot pictured below and tossing a character to the section with the two Geo Symbols. Destroy them both and it will set off a chain reaction that will get you the One-Time Bonus and also make all of the enemies really low on health. From there, it’s simply a matter of finishing off the enemies as you get into range.
Senseless Lava Flow
|Lv. 47 Holy Swordswoman (x6)||Bow of Miracles, Duskbane, Power Suit||Bushido, Fire Body|
|Lv. 47 Nekomata (x5)||Death’s Embrace, Power Suit||Final Blow, Fire Body|
|Lv. 45 Cait Sith (x4)||Death’s Embrace, Power Suit, Falcon Shoes||Weakening Aura, Fire Body|
This is the first map in this area that has the Netherworld Effect of decreasing your fire resistance by 50 points. The good thing is that only one enemy has access to a fire skill, which are the Cait Sith, so once you get rid of them, you don’t have to worry about the effect. The Nekomata at the top of the map can be quite vicious, as they have the highest attack power out of anything else on the map, but it will be a little bit before confronting them. The Swordswomen are probably the biggest worry at the start, as they are equipped with both a bow and sword, with access to both kinds of skills. As you’re climbing the map, it’s highly likely that the Swordswomen will pick you off with their bows, so try to defend until you get into range.
|Lv. 49 Welterweight (x2)||Kung Fu Fist, Shell Shield, Falcon Shoes||Pro Tosser, Fire Body|
|Lv. 49 Holy Swordswoman (x2)||Mighty Shotel, Shell Sparrow, Shell Shield, Falcon Shoes||Bushido, Fire Body|
|Lv. 47 Destroyer (x4)||Golden Hatchet, Shell Shield, Falcon Shoes||Wild Cry, Fire Body|
|Lv. 45 Gremlin (x8)||Sinister Medal, Shell Shield, Falcon Shoes||Bullying, Fire Body|
Another linear map, with you having to fight through a bunch of Gremlins and Destroyers before you get to the Welterweights and Swordswomen at the top. If you have anyone weak to fire on your team, it might be best to avoid using them too much, as the Gremlins have access to the basic Fire spell, as well as Resist Break. At the beginning of the battle, the two Wrestlers will toss the Samurai to your area, so be prepared for them. The rest of the battle is a simple might test, so take things slow and let the enemies come to you as soon as they are in range.
|Lv. 50 Lost Squad Female||Welrod Mk II, Kung Fu Fist, Shell Shield||Assist|
|Lv. 50 Lilim||Tsuchinoko, Shell Shield||Sexy Aura|
|Lv. 50 Red Blob||Tsuchinoko, Shell Shield||Gel Body|
|L. 47 Lost Squad Member (x6)||Mighty Shotel, Shell Shield||Elemental Force|
|Lv. 47 Set (x5)||Sinister Medal, Shell Shield||Evil Eye|
Before the battle begins, Red Magnus gains access to another Unique Evility, called Heart of a Leader . This buffs his stats by 3% for each unit that is in the same Squad as him. Also, his Super Olympia Overload skill is now Super Universe , increasing his stats from 40% to 50% whenever he uses it. On the enemy’s first turn, the Lilim and Red Blob will Magichange with the Gunner, making him more of a pain in the neck since he also gets their Evilities.
Every enemy unit on the map has access to a fire skill, and when combined with the decrease thanks to the Netherworld Effect, this could spell trouble for those weak against it. Try and lure enemies to your position, rather than head in without thinking. Taking down the Gunner will take a lot of your strength, so saving him for last is probably the ideal thing to do.
Condition - Clear Ep. 9: The New Power.