For an explanation of how the skill tier system works, see Overview.
Cabal Hermit Skills:
|Reveal Soul||Reveal the blueish soul orb left by deceased thieves and adventurers. Certain spells must be cast within proximity of a soul. Consumes 5 Mana. 5s cooldown.||Active||50 Silver|
|Call to Elements||Grants you a boon that varies according to your location when casting this spell. Consumes 5 Mana. 120s cooldown.||Active||50 Silver|
|Mana Push||Spell which inflicts no damage but has High Impact in a wide area in front of the caster. Can be combined with other spells for powerful effects. Consumes 5 Mana. 15s cooldown.||Active||50 Silver|
|Weather Tolerance||Increases your Hot and Cold Weather Defense by 8. Increases your Decay Resistance by 5.||Passive||100 Silver|
|Shamanic Resonance||The effects of boons on you are increased. For example, a boon that increases your Fire Resistance by 20 would increase it by 30 instead.||Passive||500 Silver, 1 Breakthrough Point|
|Sigil of Wind||Required: Activated Wind Altar. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. Consumes 10 Mana. 100s cooldown.||Active||600 Silver|
|Infuse Wind||Required: Activated Wind Altar. Increases the Impact and Attack Speed of your melee weapon for 3 minutes. Your stamina burn increases more quickly, however. Consumes 10 Mana. 240s cooldown.||Active||600 Silver|
|Conjure||Spell which does nothing on its own, but can be combined with other abilites. Consumes 10 Mana. 8s cooldown.||Active||600 Silver|
Note: As shown above, some skills require a specific wind altar to be activated. There are four wind altars, one for each main region. These can be found in the following places:
Chersonese: South of the ‘Cabal of Wind Tower’ (also known as Hermit’s House) in north eastern Chersonese, beyond Ghost Pass.
Enmerkar Forest: Within the city of Berg, As you enter the city from the southern entrance, look up. You will see it perched on a stone wall above you.
Abrassar: Directly north of The Walled Garden, slightly north of the Cabal of Wind Tower.
Hallowed Marsh: In the south west of the region, beside the Pilgrim Road. Marked as ‘Cabal of Wind Tower’ on the map.