For an explanation of how the skill tier system works, see Overview.

Cabal Hermit Skills:

Tier 1:
Reveal SoulReveal the blueish soul orb left by deceased thieves and adventurers. Certain spells must be cast within proximity of a soul. Consumes 5 Mana. 5s cooldown.Active50 Silver
Call to ElementsGrants you a boon that varies according to your location when casting this spell. Consumes 5 Mana. 120s cooldown.Active50 Silver
Mana PushSpell which inflicts no damage but has High Impact in a wide area in front of the caster. Can be combined with other spells for powerful effects. Consumes 5 Mana. 15s cooldown.Active50 Silver
Weather ToleranceIncreases your Hot and Cold Weather Defense by 8. Increases your Decay Resistance by 5.Passive100 Silver
Tier 2:
Shamanic ResonanceThe effects of boons on you are increased. For example, a boon that increases your Fire Resistance by 20 would increase it by 30 instead.Passive500 Silver, 1 Breakthrough Point
Tier 3:
Sigil of WindRequired: Activated Wind Altar. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. Consumes 10 Mana. 100s cooldown.Active600 Silver
Infuse WindRequired: Activated Wind Altar. Increases the Impact and Attack Speed of your melee weapon for 3 minutes. Your stamina burn increases more quickly, however. Consumes 10 Mana. 240s cooldown.Active600 Silver
ConjureSpell which does nothing on its own, but can be combined with other abilites. Consumes 10 Mana. 8s cooldown.Active600 Silver

Note: As shown above, some skills require a specific wind altar to be activated. There are four wind altars, one for each main region. These can be found in the following places:

Chersonese: South of the ‘Cabal of Wind Tower’ (also known as Hermit’s House) in north eastern Chersonese, beyond Ghost Pass.

Enmerkar Forest: Within the city of Berg, As you enter the city from the southern entrance, look up. You will see it perched on a stone wall above you.

Abrassar: Directly north of The Walled Garden, slightly north of the Cabal of Wind Tower.

Hallowed Marsh: In the south west of the region, beside the Pilgrim Road. Marked as ‘Cabal of Wind Tower’ on the map.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC, PS4, Steam, XB1
  • Genre
    Action RPG
  • Guide Release
    11 February 2020
  • Last Updated
    14 October 2020
    Version History
  • Guide Author

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The world of Aurai awaits exploration across four major regions. From the lush hills of Chersonese, the ancient barrows of Enmerkar Forest, the punishing Abrassar desert, and the treacherous Hallowed Marsh. Each region presents its own challenges, with three major factions vying for power; The Blue Chamber Collective, The Heroic Kingdom of Levant, and The Holy Mission of Elatt. The player must choose one faction path, but are otherwise free to forge their own adventure. Outward can be an unforgiving experience, making this guide invaluable for any player seeking to achieve optimal outcomes in each faction quest and other main quests.

  • Complete guide for all faction quests
  • Detailed guides for all main quests, parallel quests, and side quests
  • Guide to combat mechanics and techniques
  • Guide to the unique Legacy Chest system
  • Complete guide to class options, including recommended builds
  • Overview and guide to finding some of the best items and equipment

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