For an explanation of how the skill tier system works, see Overview.

Cabal Hermit Skills:

Tier 1:
Skill Effect Type Cost
Reveal Soul Reveal the blueish soul orb left by deceased thieves and adventurers. Certain spells must be cast within proximity of a soul. Consumes 5 Mana. 5s cooldown. Active 50 Silver
Call to Elements Grants you a boon that varies according to your location when casting this spell. Consumes 5 Mana. 120s cooldown. Active 50 Silver
Mana Push Spell which inflicts no damage but has High Impact in a wide area in front of the caster. Can be combined with other spells for powerful effects. Consumes 5 Mana. 15s cooldown. Active 50 Silver
Weather Tolerance Increases your Hot and Cold Weather Defense by 8. Increases your Decay Resistance by 5. Passive 100 Silver
Tier 2:
Skill Effect Type Cost
Shamanic Resonance The effects of boons on you are increased. For example, a boon that increases your Fire Resistance by 20 would increase it by 30 instead. Passive 500 Silver, 1 Breakthrough Point
Tier 3:
Skill Effect Type Cost
Sigil of Wind Required: Activated Wind Altar. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. Consumes 10 Mana. 100s cooldown. Active 600 Silver
Infuse Wind Required: Activated Wind Altar. Increases the Impact and Attack Speed of your melee weapon for 3 minutes. Your stamina burn increases more quickly, however. Consumes 10 Mana. 240s cooldown. Active 600 Silver
Conjure Spell which does nothing on its own, but can be combined with other abilites. Consumes 10 Mana. 8s cooldown. Active 600 Silver

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC, PS4, Steam, XB1
  • Genre
    Action RPG
  • Guide Release
    11 February 2020
  • Last Updated
    7 December 2020
    Version History
  • Guide Author
    Scott

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The world of Aurai awaits exploration across four major regions. From the lush hills of Chersonese, the ancient barrows of Enmerkar Forest, the punishing Abrassar desert, and the treacherous Hallowed Marsh. Each region presents its own challenges, with three major factions vying for power; The Blue Chamber Collective, The Heroic Kingdom of Levant, and The Holy Mission of Elatt. The player must choose one faction path, but are otherwise free to forge their own adventure. Outward can be an unforgiving experience, making this guide invaluable for any player seeking to achieve optimal outcomes in each faction quest and other main quests.

  • Complete guide for all faction quests
  • Detailed guides for all main quests, parallel quests, and side quests
  • Guide to combat mechanics and techniques
  • Guide to the unique Legacy Chest system
  • Complete guide to class options, including recommended builds
  • Overview and guide to finding some of the best items and equipment

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