For an explanation of how the skill tier system works, see Overview.

Philosopher Skills:

Tier 1:
Skill Effect Type Cost
Chakram Pierce Required: Chakram, Discipline Boon. Launch the disc forward, possibly hitting the enemy twice. Discipline is required to cast this spell. Consumes 5 Mana. 6s cooldown. Active 50 Silver
Chakram Arc Required:Chakram, Discipline Boon. The disc sweeps the area in front of the caster, dealing high Damage and Impact. Discipline is required to cast this spell. Consumes 8 Mana. 12s cooldown. Active 100 Silver
Sigil of Fire Consumes: Fire Stone. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. Consumes 7 Mana. Active 50 Silver
Mana Ward Envelops you in Mana and, for an instant, you become immune to Damage. Can be combined with other spells for powerful effects. Consumes 7 Mana. 20s cooldown. Active 50 Silver
Tier 2:
Skill Effect Type Cost
Leyline Connection You regain 0.34 mana per second. This is a constant effect. Passive 500 Silver, 1 Breakthrough Point.
Tier 3:
Skill Effect Type Cost
Chakram Dance Required: Chakram, Discipline Boon. The disc sways left and right as it advances, hitting multiple times and dealing high damage. Discipline is required to cast this spell. Consumes 20 Mana. 120s cooldown. Active 600 Silver
Sigil of Ice Consumes: Cold Stone. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. Consumes 7 Mana. Active 600 Silver
Fire Affinity Increase your resistance to Fire by 20 and the Fire damage you inflict is increased by 15%. Passive 600 Silver

Note: The following skills are mutually exclusive:

Fire Affinity and Sigil of Ice

This means that if you learn Fire Affinity, you can never learn Sigil of Ice, and vice versa.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC, PS4, Steam, XB1
  • Genre
    Action RPG
  • Guide Release
    11 February 2020
  • Last Updated
    7 December 2020
    Version History
  • Guide Author
    Scott

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The world of Aurai awaits exploration across four major regions. From the lush hills of Chersonese, the ancient barrows of Enmerkar Forest, the punishing Abrassar desert, and the treacherous Hallowed Marsh. Each region presents its own challenges, with three major factions vying for power; The Blue Chamber Collective, The Heroic Kingdom of Levant, and The Holy Mission of Elatt. The player must choose one faction path, but are otherwise free to forge their own adventure. Outward can be an unforgiving experience, making this guide invaluable for any player seeking to achieve optimal outcomes in each faction quest and other main quests.

  • Complete guide for all faction quests
  • Detailed guides for all main quests, parallel quests, and side quests
  • Guide to combat mechanics and techniques
  • Guide to the unique Legacy Chest system
  • Complete guide to class options, including recommended builds
  • Overview and guide to finding some of the best items and equipment

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