This quest is acquired when you enter any Inn within the game world, but only when you have reached the appropriate point in the story for each faction, namely the second faction quest. These are:

  • Mixed Legacies for The Blue Chamber Collective

  • Tending the Flame for The Heroic Kingdom of Levant

  • Doubts and Secrets for The Holy Mission of Elatt

For the most efficient method in completing the quest, it is recommended that you enter the inn within the city of Berg to acquire the quest. This is because the first clue that you will need can be found within Enmerkar Forest, the region for which Berg is the main city.

Note: This quest is time sensitive. As a result, the guide will provide an optimal order of acquiring clues to the murder, allowing the player the best chances of completing the quest in time. It is advised that you complete this quest before attending the meeting in the Blue Chamber. The initial quest of finding the priest in Abrassar is optional, and does not provide any additional rewards if done.

Whether you have spoken with the priest at the Nomad’s Oasis in Abrassar or not, the first thing you should do is head to the Burnt Outpost in the southern region of Enmerkar Forest. More specifically, the outpost can be found south west of the Huge Burning Tree. Inside the outpost you will find a large note on the table, containing one of the clues. Read it to update the quest log.

(1 of 4) The location of the Huge Burning Tree on the Enmerkar Forest map, far to the south of the city of Berg.

Next, you will need to go to the Hive Prison in the region of Abrassar. It can be found immediately to the east as you enter Abrassar from Enmerkar Forest. As you enter the Colossal Hive, look to your left (east) for some ruins. The Hive Prison can be found within these ruins.

(1 of 3) The location of the Colossal Hive, south west of Levant, on the Abrassar regional map.

Within the Hive Prison you will encounter a Hive Lord and two Walking Hives. These can be dangerous if not dealt with properly. They are vulnerable to both Fire and Decay damage, so make use of these damage types if you have them available. You can use the prison cave to kite the mobs if necessary, or even leave the cave to recuperate if things become difficult. If you continue to struggle, you can simply run up to the note, on the floor in the north west of the cavern, interact with it briefly to update the quest and then run out again.

Tip: Walking Hives explode after a few seconds of being defeated. You should avoid this impact by running away from them as soon as they fall.

The last clue can be found in the Slums of Levant. Head north east from the Colossal Hive to the city of Levant. You will find the entrance to the slums in the south of the city. In the south eastern corner of the slums you will find a set of stairs. Walk up the stairs and turn left (westward). Here you will find a basket on a rooftop, with the note contained within. Read the note to update the quest log on the final clue.

Be sure to pull the lever behind Cyrene before you speak with her, opening the gate to your left.

Now that you have all of the evidence, you can speak with Cyrene. She can be found just outside the entrance to the Heroes’ Palace. Choose the dialogue option to join Cyrene in the attack, teleporting you to Undercity Passage. Before speaking with Cyrene, pull the lever behind her to open the gate to your left. This will provide access to the Baron later on. After the brief discussion with Cyrene, enter through the gate that you just opened with the lever and follow the path east to another iron gate. Interact with it to open it and approach the Baron.

Here you have two options; you can either fight the Baron to defeated him and gain two items, or you can accept the bribe of 300 silver from him. Either way, the Baron will be stopped. The items that you gain if you defeat the Baron are the Marble Shield (32 physical damage, 51 impact, 17 impact resistance) and the Marble Axe (35 physical damage, 29 impact and 0.9 attack speed). Whatever you choose, once you have dealt with the Baron you can pursue Prince Pietro by going back to the point where you met Cyrene.

From here, continue south down into the dungeon. You will need to walk to the bottom where you will find numerous tents surrounding a large stone pillar which is supporting the bridge above. Beneath this, to the east, you will find Cyrene and Prince Pietro. Speak with Cyrene to advance the quest. Regardless of your dialogue options, the outcome will be the same. You will be teleported to the centre of Levant and the quest will complete.

Note: Be sure to speak with Queen Calixa in the Heroes’ Palace to receive your reward after the quest completes.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC, PS4, Steam, XB1
  • Genre
    Action RPG
  • Guide Release
    11 February 2020
  • Last Updated
    29 October 2020
    Version History
  • Guide Author
    Scott

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The world of Aurai awaits exploration across four major regions. From the lush hills of Chersonese, the ancient barrows of Enmerkar Forest, the punishing Abrassar desert, and the treacherous Hallowed Marsh. Each region presents its own challenges, with three major factions vying for power; The Blue Chamber Collective, The Heroic Kingdom of Levant, and The Holy Mission of Elatt. The player must choose one faction path, but are otherwise free to forge their own adventure. Outward can be an unforgiving experience, making this guide invaluable for any player seeking to achieve optimal outcomes in each faction quest and other main quests.

  • Complete guide for all faction quests
  • Detailed guides for all main quests, parallel quests, and side quests
  • Guide to combat mechanics and techniques
  • Guide to the unique Legacy Chest system
  • Complete guide to class options, including recommended builds
  • Overview and guide to finding some of the best items and equipment

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