For an explanation of how the skill tier system works, see Overview.
Mercenary Skills:
Tier 1:
Skill | Effect | Type | Cost |
---|---|---|---|
Shatter Bullet | Required: Pistol, Iron Scraps Load a bullet with high Impact which also inflicts Pain. Shooting it requires the use of the Fire/Reload skill. 5s cooldown. | Active | 50 Silver |
Frost Bullet | Required: Pistol, Cool Boon Load the pistol with a bullet that makes a short-distance blast which slows enemies. Removes your Cool boon. Shooting it requires use of the Fire/Reload skill. 5s cooldown. | Active | 100 Silver |
Fast Maintenance | You repair your equipment 50% faster when you allocate time to Repairing in the rest menu. | Passive | 50 Silver |
Armor Training | Decreases the stamina and movement penalties from wearing armor by 50%. | Passive | 100 Silver |
Tier 2:
Skill | Effect | Type | Cost |
---|---|---|---|
Swift Foot | Your movement speed is increased by 10% | Passive | 500 Silver, 1 Breakthrough Point |
Tier 3:
Skill | Effect | Type | Cost |
---|---|---|---|
Marathoner | Sprinting consumes 40% less stamina. | Passive | 600 Silver |
Shield Infusion | Block an elemental attack. When you next block, an elemental explosion will burst from you. Consumes 5 Stamina. 60s cooldown. | Active | 600 Silver |
Blood Bullet | Required: Pistol, Possessed Boon. Absorb the enemy’s life into your pistol as a blood bullet, healing yourself. Shooting it requires the use of the Fire/Reload skill. Consumes 12 Mana. | Active | 600 Silver |
Note: The following skills are mutually exclusive:
Shield Infusion and Blood Bullet
This means that if you learn Shield Infusion, you can never learn Blood Bullet, and vice versa.