Start by following Brynjolf and once in the Cistern, you’ll get together with Mercer Frey, the Guild’s leader. Talk to him and he’ll give you a job to do to prove your worth: you need to go to Goldenglow Estate and burn a bunch of beehives and clear our Aringoth’s safe. Be sure to ask Mercer all the questions you can to get all the optional objectives.
The chests scattered throughout this room are FULL of goodies for you. Note that they are the “Thieves Guild” chests, meaning you can freely take whatever you want from them.
Return to the Ragged Flagon and speak to Vex. Ask her about Goldenglow and she’ll tell you about a sewer on the north side of the island. This path is [Optional].
Also, speak to Torilia to know that she’s the Fence down here. You’ll want to get to know her really well, as she can buy your stolen items from you and lord knows that means something!
After some chat, you’ll receive a complete set of Thieves Guild Armor. Nice. Put them on if you so desire. Return to the Cistern and head out of Riften. You can enter this place one of many different ways. You can use the sewer Vex told you about (get to it by going to the dry land north of the lake and coming in by the south; it’s the middle objective), or you can just go through the main gate, slaughtering all the mercenaries. Either way, let’s continue once we’re inside.
On the southwest corner of the isles, you’ll find 5 beehives. The objective states that you should only burn 3, so do so. Some mercs will show up, so deal with them if you want to and proceed to the northeast island, where the Goldenglow Estate is. Go inside by either entering from the front which is unlocked or by the back (a more sneaky option) which has an EXPERT lock and an [Optional] objective pops up: Obtain the key to Aringoth’s safe.
Inside, sneak your way/kill to the east side of the Estate, which has a locked gate and some stairs going up to the second floor. Go up to the second floor and make your way around this maze-like floor. Loot all the rooms and when you get to Aringoth’s, either pickpocket the key from him, persuade him, or fight him.
Either way, when you get the key, return downstairs and go down to the basement and here, sneak your way to the marker and open the safe. Take the loot inside, then go into the sewers right next to the safe to make your escape. After that, head back to Brynjolf and speak to him. Show him what you found and in the end he’ll pay you your pay (600 Gold) and will tell you that Maven Black-Briar wants to speak to you personally.
Skyrim is the homeland of the Nords, a fierce and proud warrior people who are used to the bitter cold and mountanous terrain that mark the lands of Skyrim. Wracked by civil war, and threatened by the return of the legendary dragons, Skyrim faces its darkest hour. You must make sense of this maelstrom, explore the frozen tundra and bring hope to the people. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. You are that Dragonborn.
Introduction to the Races.
How to complete every storyline quest.
Where to find and conquer every side-mission.
Location of every powerful Dragonwall.
Search out and defeat every Dragon.
How to find hidden, powerful weapons.
Over 200 captioned screenshots provide even more help.
Dragonborn DLC covered in full.
Dawnguard DLC covered in full.
Screenshots for the major side-missions.
Achievements/Trophy descriptions (includes all 3 DLC packs).