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How to Get The Pale Homestead Lot

Seren Morgan-Roberts

This page offers a guide on how to unlock The Pale Homestead plot that was introduced during the Hearthfire DLC.

The Heljarchen Hall plot overlooks Dragonsreach.

Waking Nightmare

To have access to purchasing The Pale homestead lot, you’ll need to complete the ‘Waking Nightmare’ quest in Morthal first.

To start this quest, first head to the major city of Dawnstar. Once you’re there head over to Windpeak Inn. Inside, you’ll hear a group of citizens complain about nightmares. Go listen in and you’ll learn that everyone in the town has been having re-occurring nightmares. After the priest Erandur gets everyone to calm down, go talk to him. He’ll state that the source of the nightmares is likely coming from a place called Nightcaller Temple, a place of worship for the Daedric Prince Vaermina. He will ask for your help in putting in end to it.

Erandur seems to know the source of Dawnstar's nightmares.

Clearing out Nightcaller Temple

Once you’ve agreed, you’ll need to follow Erandur to Nightcaller Temple. He’ll head out of the inn and up the hill towards the tower at the summit. Depending on your level, you’ll either be greeted by a couple of Ice Trolls or a handful of Frostbite Spiders. Once you’ve cleared the enemies outside of the temple, Erandur will explain some backstory regarding the miasma that’s set everyone to sleep inside the temple. Once you’ve spoken to him, follow him into the Temple where he’ll perform some magic to open a secret doorway into the main area of the tower.

As you follow the steps down, he’ll show you the Skull of Corruption, an artifact that Erandur believes is causing the nightmares. Nearby, you’ll notice two orcs awakening, you’ll want to take them out before they stand and begin attacking you! After dealing with them, Erandur will show you the forcefield that’s blocking the way to the Skull of Corruption. You’ll want to then follow him and head up to the library and clear out the priest and orc at the top, and two more priests at the bottom. Erandur will then ask you to find a book called The Dreamstride. Head up the steps and follow the wall around the room, using the broken pillars to make your way to the other side of the room where you’ll find a large pale blue book on a pedestal.

The Dreamstride book is found near the bookshelves on the upper level.

When you return the book to Erandur, he’ll ask you to fetch a liquid called Vaermina’s Torpor so you can use an ability called Dreamstride. Follow Erandur through to the laboratory. As you head towards it, you’ll encounter a handful of orcs waking up in a storage room. Don’t forget to use their brief waking up period to your advantage and take them out before they have a chance to attack!

Once you’ve defeated the orcs in the storage room, head through into the laboratory where you’ll find even more enemies - a few orcs and a couple of mages. If you wanted to, you could hide in the storage room as they wake up and let them fight each other for a bit. Then you could charge in and clean up the rest.

You'll need to find Vaermina's Topor.

Use the quest marker to find the Torpor, which is just on one of the shelves on the back wall, but whilst you’re at it, be sure to raid the room for the abundance of alchemical ingredients and an alchemy skill book called Mannimarco, King of Worms. Once you’re done looting, grab the Torpor and return to Erandur. He’ll tell you to drink it and you can do so by accessing the potion in your inventory. Follow out the dream sequence (you can’t grab stuff or attack anyone) and release the miasma. After you do so, you’ll wake up in the real world and you’ll have been teleported to behind the magical forcefield.

Take the soul gem to take down the forcefield and clear the path for Erandur. You’ll need to continue through the tower, to reach the Skull of Corruption. Luckily, it is a fairly linear route, but there are numerous enemies waking up that you’ll need to deal with and you should also consider looting the room for more alchemical ingredients, potions etc.

At the end of your journey (down near the skull), you’ll have to face the two priests you saw in the dream. They’ll be a little tough to fight, but luckily Erandur is quite an adept fighter. Once you’ve defeated them, it may be worth looting their bodies since they have pretty decent weapons. There’s also a chest in the right hand alcove at the bottom of the steps leading up to the Skull of Corruption. Erandur will now start the ritual to remove the barrier. As he does so, you will hear Vaermina tell you that he’s going to betray you, and you should kill him and take the skull of corruption for yourself. This of course gives us two choices…

Kill Erandur or Let Him Live?

Let Erandur destroy the skull:

Don’t do anything! Let Erandur finish his ritual! He will end up destroying the skull. Afterwards, talk to him and you will complete this quest. The “reward” by taking this path is that you’ll be able to take on Erandur as your companion whenever you would like. He will reside at Nightcaller Temple should you need him.

Kill Erandur and take the skull:

To take this path, attack Erandur as he is performing the ritual. Keep attacking him and slay him (a sneak attack is VERY easy to pull off here). Be sure to loot him afterwards and claim the Skull of Corruption as your own. The Skull of Corruption staff does 2 damage but is also enchanted with the following: “20 points damage, increase to 50 if powered with dreams collected from sleeping people.”

Once you claim the staff, this quest will be over. This staff is one of fifteen Daedric Artifacts you need to collect for the Oblivion Walker trophy:

Trophy/Achievement Icon

Oblivion Walker

Collect 15 Daedric Artifacts

Trophy icon

(1 of 2) Will you listen to Vaermina and kill Erandur?

Will you listen to Vaermina and kill Erandur? (left), You do get a fun staff if you do… (right)

Kill a Giant for the Jarl

If Skald is still Jarl, you’ll need to do one more task before you can purchase a plot of land on The Pale. If he has been replaced by Brina Merilis (if the Imperial Legion holds Dawnstar) then she will offer the land as thanks for helping her become Jarl.

If Skald is Jarl, you’ll need to wait until you are level 22 before he will ask you to kill a Giant for him. This is a Radiant Quest, meaning the Giant and its location are completely random. There are a bunch of Giants on The Pale, but your quest marker will tell you the location of one so you don’t have to worry about tracking any down. Giants can be a tricky fight, hence why this quest is not an option till at least level 22. Attacking them from a distance is good if you’re lower levelled, but if you’re building a melee character then you might find it easier to just run up and attack him before he attacks you. Just watch out for those swing attacks - you’ll go flying!

Once you’ve killed a Giant (no easy feat!), return to the Jarl and he’ll let you purchase some land for 5,000 Gold.

Kill a Giant for the Jarl.

Visiting Your Plot of Land on The Pale

After purchasing the plot, you’ll find it in the snowy hills directly south of Dawnstar and north of Whiterun.

When you approach, you’ll be told to then head to the drafting table and carpenter’s work bench to begin the crafting! For information on the first building, head over to our guide on how to build the Small House to get started!

Heljarchen Hall is found south of Dawnstar.


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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, PS4, Switch, XB 360, XB One
  • Genre
    Action RPG
  • Guide Release
    11 November 2021
  • Last Updated
    7 November 2021
    Version History
  • Guide Author
    Greg Wright

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Skyrim is the homeland of the Nords, a fierce and proud warrior people who are well suited for the bitter cold and mountainous terrain which defines the land. Now scarred by civil war, Skyrim faces its darkest days with the return of the legendary dragons and their leader, the World-Eater Alduin. The future of Skyrim and even the lands beyond hangs in the balance, as the people await the prophesized Dragonborn, a hero born with the power of The Voice and the only one who can contend with the dragons. You are that Dragonborn; your task is to investigate why the dragons are returning, and discover a way to defeat them. At the same time, you’re free to explore Skyrim at your own pace, uncovering its many wonders along the way.

Version 1.2

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