Objective: Rescue the missing Police Officer
Following our chat with Gordon, make your way over to the next objective marker in the distance. Approach from a rooftop to view the scene below – there is a policeman we need to rescue by the police car in the roundabout and he’s surrounded by a group of Thugs below.
Drop down and take them all out, you can also use a glide kick to start proceedings if you like. The combat remains relatively unchanged from the previous three Arkham titles, so use this fight to re-familiarise yourself with the melee combat and countering. There are five Thugs here with a pair of melee weapons scattered between them which we can pick up to dole out some extra damage.
After dispatching all of the Thugs, approach the policeman and hit the interact button next to him for a scene. During the scene, hit the button prompt that appears on-screen to summon the Batmobile.
Journey into Knight
Even The Odds.
Objective: Interrogate the driver of the military vehicle
We’ll now be in control of the Batmobile. Follow the GPS route that appears on the road to find and catch up with the car that nearly hit us at the roundabout. We’ll need to pull him over and unfortunately he won’t be too thrilled about the prospect so we’ll need to chase him.
The armoured car will fire RPGs at us intermittently, watch out for the holographic lines that appear (this indicates its firing line) and avoid them as you pursue the car. As you get close, wait for the reticule on the screen to turn orange before firing an Immobiliser . Repeat three times until the car stops.
Exit the Batmobile and walk up to the injured soldier to interrogate him.