Weapons: Staves, Rods, Lv. 1 – 8 summons
Evokers are a specific magic class specializing in Summons. When you first unlock the Evoker class, you will find that you are unable to actually fight with your character, because Summon spells are different from black and white magic spells (classified with a gray dot instead of a black or white dot). Summon spells must be purchased or acquired from some optional bosses. Replito is the town you will need to go to for buying your very first Summon spells, which already puts a damper in the Evoker’s usefulness. The very best summons come after that by fighting optional bosses such as Odin and Bahamut, and those must be done even later due to the bosses’ high levels.
Once you get everything together though, Evokers ultimately are a rather disappointing class. Summon magic is incredibly powerful, able to attack every enemy without losing power, and you can still stay in the back row, but Evokers suffer from being inconsistent in using them. Every time you use a summon spell with an Evoker, you have a 50% chance of actually attacking. The other 50% of the time, you will cast a random status effect, or heal your party, etc. While the healing can be appreciated, if it’s a pretty big boss battle that comes down to the wire, it’s easy for one unlucky Summon to cause the game over screen to appear. This is the only instance where I suggest you wait for the Summoner job instead.