|Monster Name||Max HP||GIL||EXP|
As your new adventure begins, you'll begin by watching a young boy, Luneth, fall into a hole. He lands in an underground cave that is filled with treasure ... and monsters! Being the beginning of the game, these monsters are fairly weak. For once, these monsters ARE something to sneeze at - the Blue Wisp would probably break apart.
You'll begin your quest with a quick fight versus some Goblins. You should simply Attack them, as they're nothing special.
Note: Dual Wield or Shield?
Dual-wielding allows you to do a much larger amount of damage than before, because your Attack option will be, in effect, used twice. However, this also lowers your Defense by not letting you hold a shield. Holding a shield can be valuable in that it can raise your Defense and you'll stay around longer.
Afterwards, go north and you'll reach two treasure chests. Open one for a Potion , and another for a Leather Shield . Equip the latter to raise your Defense a bit. Obviously save the Potion for now, use it in a pinch.
Continue north and notice the strange looking rock that stands out from the background. Hold L to zoom in with the camera , revealing sparklies. Sparklies means that there's a secret to this object, so press A to examine . Once you examine the rock, some of the surrounding wall will fall away, revealing a path!
Continue along the path to find a chest containing a Long Sword. If you're following our preferences, swap out your Leather Shield for your Longsword and you'll easily decimate every enemy in this dungeon because you're dual-wielding (it's your decision to make, however).
Continue through to the next area.
Here, go east and snatch the Potion , then west and grab the Antarctic Wind . The Antarctic Wind is a useful item that casts Blizzara, a middle-level Black Magic spell you won't be using for quite some time. It is quite powerful, so save this for later.
Let's continue! Go north to another Potion chest, then go east to find another chest. Open it for another Antarctic Wind.
Further east, you'll find some water. Examine it and you'll fully restore your HP/MP. Because this pool is here to offer you guaranteed healing right in-dungeon, you are free to grind and level up your job and character levels without fear of death. Not required but strongly recommended, and can easily set you up for success for the rest of early game (especially because your job level will go up which makes a huge difference).
Backtrack west to the intersection and go further west and you'll soon find some stairs. Use them.
In the next area, go north and you'll find a shrine of some sort. Go north and, suddenly, an enemy will pop down from above to attack you! This is your first boss!
Boss: Land Turtle
Not much to say attack-wise. The boss will just do basic physical attacks that hit moderately hard. You can just use your regular Attack and do just fine (like you have a choice!). If you get in low HP, feel free to use a Potion. If things get tough, use the Antarctic Winds you picked up. Just keep in mind that they're better off used elsewhere and saving them is the best idea.
After the boss, you'll watch a scene with the Wind Crystal before exiting to the overworld.