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Final Fantasy III
Strategy Guide

Author(s): Keyblade999
First Published: 30-07-2015 / 00:00 GMT
Last Updated: 12-06-2020 / 06:10 GMT
Version: 1.0 (????) 08-07-2020 / 01:41 GMT

Regional Bestiary

Monster Name Max HP GIL EXP
Lost Gold 928 310 1,400
Gold Eagle 935 320 1,400
Gold Warrior 1,130 330 1,500
Gold Bear 1,090 350 1,500
Gold Knight 1,100 350 1,500
Nightmare 1,120 360 1,900

You're about to get rich!

Begin first, when you enter, by going to the northernmost part of the room and into the next area.

There, go north, then west to the wall. Go south to the wall, then go east and you'll find not one, not two, not even three, but twelve chests. Unfortunately that the western eleven chests contain the weakest swords of the game, the Golden Sword. Sell it as vendor trash. The Wyvern Claws are nice with Monks, though. Backtrack to the entrance.

This is a fairly short dungeon, don't worry.

Go into the northeastern room. You'll need a Magic Key or a Thief in the lead of the party. In there, go along the path to the left, then it'll go south and back north to another area.

Lots of forks.

There, you can go a few ways. Go north and then west at the fork. You'll reach another fork; go south, then west at the next one.

You'll arrive in a larger area. Hug the southern wall there and go west for a bit. Once you have to head north, do so, then go west when possible. After hitting the wall, go north to find the next area. Continue in there to find your next boss. It's the idiot who locked up the Enterprise!

Let's beat some sense into his head. Violently. As always, it is the only solution.

Boss: Goldor

Attribute Stat
Level 26
Max HP 8,000
EXP Earned 6,560
Gil Earned 9,900

Here's the jerk who locked up our ship!

The boss's attack repertoire is fairly unexceptional. He will do some basic physical attacks, and can also cast spells that Silence and Blind. Bring along a few Eye Drops and Echo Herbs just in case. He can also cast Protect on himself to buff his already-high defense through the roof.

With or without Protect, this guy's Defense is pretty high, so your "-ra" spells might not be too effective on him. Dragoons' Jump should deal decent damage with a decent Job Level, and Geomancy seems to work pretty well here. Arctic Winds and Blizzaga didn't do terribly here either. The Scholars' Study may work to dispel Protect if you've invested in that job. Decently-leveled Vikings might be able to reduce the enemy Defense by about 5% ~ 10% with Provoke. Dark Knights with Souleater can do great damage (about 700~900) if they've got the Blood Sword and Royal Sword ! With a little bit of luck, a team of four Dark Knights using Soul Eater could get away without a single KO.

Your Bards, if you have them, will probably be sticking to using Sing to raise your own Defense, and your various spellcasters may want to keep their eyes on healing when at all possible (keep an eye on your MP).

This will free your ship.

After the fight, snatch up the Chain Key from the floor, since it doesn't look like anyone's gonna be using it anytime soon. Now just return to your ship and examine the chains holding it down.

Congratulations! You're free to do as you wish...after we have dealt with the Light Warriors!

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Android, iOS, DS
  • Genre
  • Guide Release
    30 July 2015
  • Last Updated
    12 June 2020
  • Guide Author

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