Best Governors
Best Governor Skills & Perks
The usefulness of skills for a governor will vary depending on how you intend to have your settlements governed by a companion, and what you want them to prioritise. There are a lot of perks to choose from which can be useful for governing a settlement, and they are distributed between the following skills at various levels: Scouting, Tactics, Roguery, Charm, Leadership, Trade, Steward, Medicine, and Engineering. The number of perks associated with these skills can be overwhelming, so we’ve provided a table below which breaks down all the useful perks that you might choose to invest in a companion, specifically for the purpose of governing a settlement.
Skill | Perk | Effect | Level |
---|---|---|---|
Scouting | Desert Born | Towns you govern give 2.5% more tax | 75 |
Scouting | Forest Kin | Villages you govern give 10% more tax | 75 |
Scouting | Village Network | Villagers parties are 10% larger | 200 |
Scouting | Vanguard | 10% more damage in simulated battles when sallying out | 250 |
Tactics | On the March | Increase fortification bonus in simulations by 20% | 150 |
Tactics | Pick Them Off the Walls | 25% chance of double damage to besieging personnel | 175 |
Tactics | Make Them Pay | 20% more damage to besieger siege engines | 175 |
Tactics | Gens d’armes | Increase governed town security by +1 per day | 250 |
Roguery | Sweet Talker | Prisoners are 20% less likely to escape from towns | 25 |
Roguery | Know-How | Increase security of the settlement you govern by +1 per day | 75 |
Best Governor Companions
There aren’t as many companions which start off with high levels in a wide range of governance skills, as many do with combat skills. Instead, you’ll find that specific companions narrowly specialize in different skills by default. Below you’ll find a list of companions with their default values of governance skills at the beginning of a campaign. We’ve included each companion based on whether they achieve at least level 40 in a specific skill by default. This provides a good basis for expanding that skill without the initial grind from much lower values, so long as you know that the skill you’re looking for is associated with specific perks that you want to invest in, as with those shown in the table above.
Companion Epithet | Skill Specializations & Level |
---|---|
Bitterdraught | Charm (80), Trade (42), Steward (40), Medicine (62) |
Blacktooth | Scouting (60), Roguery (40), Charm (10) |
Horsethief | Scouting (100) |
The Golden | Tactics (100), Leadership (100) |
The Healer | Medicine (80) |
The Huntress | Scouting (100) |
The Hyena | Roguery (101) |
The Knowing | Engineering (80) |
The Prince | Roguery (140) |
The Silent | Tactics (60), Leadership (60) |
You will note from the above table that the best all-rounders are Bitterdraught and The Swift, based on the fact that they achieve at least level 40 in three different skills. However, you may want to consider a companion such as The Golden, who specializes in only two skills, but both at level 100. The companion you choose will depend entirely on your own governance preferences, having considered the future perks available from each skill.
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