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Mount & Blade II: Bannerlord

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Scott Peers

Bannerlord Intelligence Perks: Engineering

The Engineering perk tree has no mutually exclusive perks, allowing you to take advantage of all that is on offer. For the most part, this means improvements to build speeds of castles and walls initially, but eventually for all buildings. You can also increase the strength of fortifications and armor, decrease army morale loss while under siege, and enhance the effectiveness and damage of siege weapons.

Engineering Perk Skill Levels:

Skill Level 25:

  • Scaffolds:

(Engineer) Non-ranged siege engine build speed increased by 10%
(Personal) Increase equipped shield hitpoints by 30%

  • Torsion Engines:

(Engineer) Ranged siege engine build speed increased by 10%
(Personal) Increase equipped crossbow damage by +3

Skill Level 50:

  • Prison Architect:

(Engineer) Ranged siege engines are 25% less likely to be hit while bombarding settlements
(Governor) Prisoner escape chance from dungeons are decreased by 25%

  • Siegeworks:

(Engineer) Ranged siege engines have 10% more hit points
(Governor) Settlement provides +1 extra catapult at the beginning of the siege

Skill Level 75:

  • Carpenters:

(Engineer) Rams and siege-towers have 33% more hitpoints
(Governor) 12% increased build speed for town projects

  • Military Planner:

(Engineer) Ranged troops have 50% more ammunition when besieging
(Governor) 25% increased build speed for cattle projects

Skill Level 100:

  • Dreadful Besieger:

(Governor) Increased hit chance to siege engines by 10% during campaign siege
(Captain) Your troops deal 5% increased damage with crossbows

  • Wall Breaker:

(Engineer) Damage to walls increased by 25% during siege
(Captain) Your troops deal 10% more damage to shields

Skill Level 125:

  • Foreman:

(Engineer) Increase campaign map mangonel and trebuchet accuracy by 10%
(Governor) Every time a project is finished increase prosperity by 100

  • Salvager:

(Engineer) Increase campaign map ballista accuracy by 20%
(Governor) Each militia increase build speed of siege engines by 0.1%

Skill Level 150:

  • Siege Engineer:

(Governor) Defensive siege engines have 30% more hit points
(Engineer) Can craft fire versions of siege engines

  • Stonecutters:

(Governor) 30% faster build rate for fortification, aqueduct and barracks projects
(Engineer) Can craft fire versions of siege engines

Skill Level 175:

  • Battlements:

(Engineer) Start siege camps with +1 pre-built ballista
(Governor) Increase max granary food storage capacity by 100

  • Camp Building:

(Army Commander) During besieging, army loses 50% less cohesion
(Engineer) Reduce casualty chance from bombardments by 20%

Skill Level 200:

  • Apprenticeship:

(Engineer) Each time you build siege machine, troops in your party gain 5 experience instead flat XP value to whole party
(Governor) Every unique project in settlement provides a 1% bonus to prosperity gain

  • Engineering Guilds:

(Engineer) Increase recruitment slot by +1 when recruiting from artisan notables
(Governor) Wall hit points are increased by 25%

Skill Level 225:

  • Improved Tools:

(Engineer) Camp preparation is 20% faster
(Captain) Troops under the formation you control deal 5% more melee damage

  • Metallurgy:

(Engineer) Looted items are very unlikely to get negative modifiers
(Captain) Troops under the formation you control have their armor values increased by +5

Skill Level 250:

  • Architectural Commissions:

(Engineer) Mangonels and trebuchets in siege bombardment reload 25% faster
(Governor) Continuous projects provide +20 gold per day

  • Clockwork:

(Engineer) Ballista in siege bombardment reload 25% faster
(Governor) Gold boosts for town projects are 20% more effective

Skill Level 275:

  • Masterwork:

(Engineer) Every 1 skill point over 250 increase siege engine campaign damage by 1%


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Guide Information

  • Publisher
    TaleWorlds Entertainment
  • Platforms,
    PC, Steam
  • Genre
    Action RPG, Sandbox, Strategy
  • Guide Release
    23 April 2020
  • Last Updated
    21 December 2022
    Version History
  • Guide Author
    Scott Peers

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The empire of Calradia is plagued by inner conflict, tearing the structure of the old order as new lines are drawn on the map. The chaos creates a dangerous world, with opportunities to capitalise on the uncertainty of the future. Control trade routes to manipulate production and distribution of resources, join factions to gain renown and influence world politics, or create your own clan to build a world of your own. Whatever path you choose, this guide will help you to understand the intricacies of the Bannerlord economy, combat, factions, skills and perks, tactics, troop types, character builds, smithing system, quests, and much more to ensure that you are never left wondering what to do next, or how you might go about doing it. The guide covers:

  • A guide for campaign Quests, including main and side quests
  • A detailed guide covering the Combat system, includes basic and advanced techniques for different weapons
  • Guide to combat Tactics, includes how to organise troops on the battlefield and simulation battles
  • Guides for how to quickly gain Renown and Influence in Calradia
  • A Character Development guide to Factions, Skills, Companions, and Marriage
  • A guide covering Character Builds for different combat styles such as melee, mounted, and ranged
  • A comprehensive guide to all Perks associated with combat and governance
  • A detailed Army Troop Types guide including how to get the Best Troops of Each Type
  • An Economy guide covering How to Make Money quickly through raiding, conquest, and trading
  • A list of Recommended Mods for the campaign and battles!

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