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Mount & Blade II: Bannerlord

Trade

By
Scott Peers

Bannerlord Social Perks: Trade

The Trade perk tree is perhaps one of the easiest to level. All you need to do is utilise the in-game economy to your advantage. You will gain points as you purchase or sell any item, but you will gain much more when you purchase cheap goods from one settlement, and then sell them for a profit at another settlement. This is by far the fastest way to level the skill and can be repeated at different settlements. However, any action will suffice if you would rather level the skill naturally. For more information on how to exploit the economy, see How to Make Money.

Trade Perk Skill Levels:

Skill Level 25:

  • Appraiser:

(Party Leader) 15% decrease in sell price penalty for equipment
(Personal) Your profits are marked

  • Whole Seller:

(Party Leader) 15% decrease in sell price for penalty of trade goods
(Personal) Your profits are marked

Skill Level 50:

  • Market Dealer:

(Clan Leader) Your shops have 20% less upkeep
(Personal) Mark item prices relative to average price

  • Caravan Master:

(Quartermaster) Party can carry 30% more weight
(Personal) Mark item prices relative to average price

Skill Level 75:

  • Local Connection:

(Personal) Your workshops gather trade rumours
(Quartermaster) 15% decrease in sell price penalty for animals

  • Traveling Rumors:

(Personal) Your caravans gather trade rumours
(Quartermaster) 15% decrease in buy price penalty from villages

Skill Level 100:

  • Distributed Goods:

(Personal) Double relationship gain by resolved issues with artisans
(Governor) Every villager party entering your town generates 30 gold income

  • Toll Gates:

(Personal) Double relationship gain by resolved issues with merchants
(Governor) Every caravan entering your town generates 20 gold income

Skill Level 125:

  • Artisan Community:

(Clan Leader) Every profitable shop you own gives you 1 renown per day
(Quartermaster) Increase recruitment slot by 1 when recruiting from merchant notables

  • Great Investor:

(Clan Leader) Every profitable caravan you own gives you 1 renown per day
(Quartermaster) Hiring companions is 30% cheaper

Skill Level 150:

  • Village Connections:

(Governor) Your workshop production is increased by 25%

  • Content Trades:

(Governor) Increased tariff income by 10%
(Party Leader) Wage decreased by 50% while waiting in settlements

Skill Level 175:

  • Insurance Plans:

(Clan Leader) Your caravans return 5000 gold when destroyed
(Quartermaster) 25% decrease in buy price penalty food items

  • Rapid Development:

(Clan Leader) Your shops return 5000 gold when town is captured by enemy
(Quartermaster) 25% decrease in buy price penalty clay / iron / cotton / silver

Skill Level 200:

  • Granary Accountant:

(Personal) 20% decrease in sell price penalty for food trade goods
(Governor) Your towns’ bound villages’ grain / olives / fish / date production is increased by 20%

  • Tradeyard Foreman:

(Personal) 20% decrease in sell price penalty for pottery, tools, cotton and jewelry
(Governor) Your towns’ bound villages’ clay / iron / cotton / silver production is increased by 20%

Skill Level 225:

  • Sword For Barter:

(Personal) You hire mercenaries from taverns for 20% cheaper
(Quartermaster) 15% lower wage for caravan guard troops

  • Self Made Man:

(Governor) Marketplace, kiln, and aqueduct projects are built 30% faster

Skill Level 250:

  • Silver Tongue:

(Personal) Negotiation for safe passage barter is 50% cheaper
(Quartermaster) Caravans and villagers offer 15% better trade deals

  • Spring of Gold:

(Clan Leader) Gain 0.1% interest per day on gold you have, capped at maximum 1000 per day
(Governor) Gold boosts for town projects are 20% more effective

Skill Level 275:

  • Man of Means:

(Clan Leader) Recruitment of minor factions into your clan is 20% cheaper
(Personal) You will get 30% reduced ransom offer

  • Trickle Down:

(Party Leader) Gain 1 relationship with merchant notables if you buy more than 10000 gold worth of trade goods in a town
(Governor) Governed town gains 1 prosperity per day as long as it is building a project

Skill Level 300:

  • Everything Has a Price:

(Personal) You can now trade settlements when doing barter

Guide Information

  • Publisher
    TaleWorlds Entertainment
  • Platforms
    PC, Steam
  • Genre
    Action RPG, Sandbox, Strategy
  • Guide Release
    23 April 2020
  • Last Updated
    4 August 2021
    Version History
  • Guide Author
    Scott Peers

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The empire of Calradia is plagued by inner conflict, tearing the structure of the old order as new lines are drawn on the map. The chaos creates a dangerous world, with opportunities to capitalise on the uncertainty of the future. Control trade routes to manipulate production and distribution of resources, join factions to gain renown and influence world politics, or create your own clan to build a world of your own. Whatever path you choose, this guide will help you to understand the intricacies of the Bannerlord economy, combat, factions, skills and perks, tactics, troop types, character builds, smithing system, quests, and much more to ensure that you are never left wondering what to do next, or how you might go about doing it. The guide covers:

  • A guide for campaign Quests, including main and side quests
  • A detailed guide covering the Combat system, includes basic and advanced techniques for different weapons
  • Guide to combat Tactics, includes how to organise troops on the battlefield and simulation battles
  • Guides for how to quickly gain Renown and Influence in Calradia
  • A Character Development guide to Factions, Skills, Companions, and Marriage
  • A guide covering Character Builds for different combat styles such as melee, mounted, and ranged
  • A comprehensive guide to all Perks associated with combat and governance
  • A detailed Army Troop Types guide including how to get the Best Troops of Each Type
  • An Economy guide covering How to Make Money quickly through raiding, conquest, and trading

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