Scouting |
Water Diviner / Pathfinder |
50% chance to increase clan’s relation with notable by 1 when you enter a village (once per day) |
50 |
Scouting |
Unburdened |
Moving while overburdened gives +2 XP to all troops daily |
100 |
Scouting |
Forced March |
Moving while party morale is higher than 75 gives +2 passive XP to all troops daily |
100 |
Scouting |
Mounted Scouts |
Increase the party size limit by +5 |
150 |
Scouting |
Patrols |
Your party has 10% advantage in simulated battles against bandits |
150 |
Scouting |
Foragers |
15% reduction in disorganized state recovery duration |
175 |
Scouting |
Beast Whisperer |
Increase carry capacity from pack animals by 10% |
175 |
Scouting |
Village Network |
Trade penalty within villages of your faction is decreased by 10% |
200 |
Scouting |
Rumour Network |
Trade Penalty within cities of your faction is decreased by 5% |
200 |
Scouting |
Vantage Point |
Increase the prisoner size limit by +10 |
225 |
Scouting |
Keen Sight |
Prisoner lords are 50% less likely to escape from your party |
225 |
Scouting |
Vanguard |
When attacking, your troops have 5% more damage in simulated battles |
250 |
Scouting |
Rearguard |
Increase troop wounded recovery ratio by 20% while in army / 10% more damage in simulated battles defending siege camps |
250 |
Tactics |
Tight Formations |
Your infantrymen deal 10% more damage to cavalry in simulations |
25 |
Tactics |
Loose Formations |
Your infantrymen suffer 10% less damage by ranged troops in simulations |
25 |
Tactics |
Asymmetrical Warfare |
Troops deal 10% more damage in simulations in snow and forest terrain |
50 |
Tactics |
Proper Engagement |
Troops deal 5% more damage in simulations in open ground like plains, steppes, and desert terrains |
50 |
Tactics |
Horde Leader |
+10 to party size |
75 |
Tactics |
Small Unit Tactics |
+1 troop joins you when fighting in hideouts |
75 |
Tactics |
Coaching |
3% more damage bonus in all battle simulations |
100 |
Tactics |
Law Keeper |
10% more damage bonus in simulations against bandit parties |
100 |
Tactics |
Swift Regroup |
You can escape from battles by leaving 50% less soldiers behind |
125 |
Tactics |
Improviser |
Lose 25% fewer troops when breaking into and breaking out from a settlement under siege |
125 |
Tactics |
Elite Reserves |
Tier 3+ troops suffer 20% less damage in simulations |
200 |
Tactics |
Encirclement |
5% more damage in simulations while outnumbering the enemy |
200 |
Tactics |
Pre Battle Maneuvers |
If Tactics skill is greater than the enemy, gain bonus in simulations proportional to the difference |
225 |
Tactics |
Counter Offensive |
10% more damage when attacked in field battle simulations / 10% more damage when outnumbered in simulations |
250 |
Roguery |
No Rest for the Wicked |
Bandit units in party gain XP 20% faster / Raiding is 5% faster |
25 |
Roguery |
Sweet Talker |
Bandits are 20% easier to convince to leave in peace while bartering |
25 |
Roguery |
Two Faced |
Convert bandit prisoners without suffering morale penalty |
50 |
Roguery |
Know-How |
Defeated villagers and caravans give 5% more access to their inventory |
75 |
Roguery |
In Best Light |
Villages of your clan recover 20% faster |
75 |
Roguery |
Promises |
Bandit units in party consume 50% less food / Bandit prisoners can be recruited 30% faster |
100 |
Roguery |
Slave Trader |
Increase prisoner limit by 20% |
100 |
Roguery |
Smuggler Connections |
When you have any amount of criminal rating you suffer 50% less trade penalty |
150 |
Roguery |
One of the Family |
Bandit units in your party have +10 to Vigor and Control skills |
175 |
Roguery |
Salt the Earth |
When villagers comply with hostile actions, you gain 20% more access to the available resources |
175 |
Roguery |
Ransom Broker |
Hero prisoners gain 25% faster deal from ransom broker and are 30% less likely to escape |
200 |
Roguery |
Arms Dealer |
20% decrease in sell price penalty for weapons |
225 |
Charm |
Show Your Scars |
20% more renown from battles |
50 |
Charm |
Courtship |
Gain +1 influence per day for each allied lord party that are not currently in an army while waiting in same town |
225 |
Charm |
Parade |
When you visit your own settlements they get a +5 loyalty bonus once per day |
225 |
Leadership |
Combat Tips |
+2 XP per day to all troops in party / increase recruit level of units who share your culture |
25 |
Leadership |
Raise the Meek |
+4 XP per day to tier 1-2 troops |
25 |
Leadership |
Stout Defender |
Additional 8 morale at beginning of battles when defending / Increase rate of recruiting tier 4 - 6 prisoners by 50% |
50 |
Leadership |
Fervent Attacker |
Additional 4 morale at beginning of battles when attacking / Increase rate of recruiting tier 1 - 3 prisoners by 50% |
50 |
Leadership |
Authority |
Increase party size limit by +5 |
75 |
Leadership |
Loyalty and Honor |
Tier 3+ troops under command ignore retreat due to low morale / Convert non-bandit prisoners 30% faster |
100 |
Leadership |
Presence |
Remove morale penalty for recruiting prisoners of your faction |
125 |
Leadership |
Leader of the Masses |
Heroes generate shared experience |
125 |
Leadership |
Veteran’s Respect |
Increase garrison size by 20 |
150 |
Leadership |
Citizen Militia |
Increased morale gain from victories by 20% |
150 |
Leadership |
Uplifting Spirit |
Increase battle morale by 10 during siege assault and defence / Party size limit increased by 10 |
175 |
Leadership |
Make a Difference |
Archer troops generate 10% more shared experience |
200 |
Leadership |
Lead by Example |
Increase rate of recruiting melee prisoners by 50% / Cavalry troops generate 10% more shared experience |
200 |
Leadership |
Trusted Commander |
Increase rate of recruiting ranged prisoners by 50% / Troops experience gain while fighting in simulated battles increased by 20% |
225 |
Leadership |
Great Leader |
Troops with same culture as party leader have their battle morale increased by 5 at the start of battle |
225 |
Leadership |
We Pledge our Swords |
Each tier 6 troop increases party battle morale by 1, up to 10 at the start of battle |
250 |
Leadership |
Ultimate Leader |
Every skill increase after 250 gives you +1 party size |
275 |
Trade |
Appraiser |
15% decrease in sell price penalty for equipment |
25 |
Trade |
Whole Seller |
15% decrease in sell price penalty for trade goods |
25 |
Trade |
Content Trades |
Wage decreased by 50% while waiting in settlements |
150 |
Trade |
Trickle Down |
Gain 1 relation with merchant notables if you buy more than 10000 gold worth of trade goods in a town |
275 |
Steward |
Spartan |
No morale penalty from having single type of food |
25 |
Steward |
Frugal |
Recruitment costs are reduced by 15% |
25 |
Steward |
Paid in Promise |
Companion wages and recruitment fees are reduced by 25% |
100 |
Medicine |
Sledges |
Increase the health of every mount in your party by 15 |
75 |
Medicine |
Fortitude Tonic |
Increase max health of other heroes in your party by 10 |
225 |
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