Bannerlord Cunning Perks: Scouting
The Scouting perk tree allows you to focus on enhancing your experience of the campaign map. You can choose to specialise in increased movement speed during the day or night, significantly lower food consumption and increase movement speed in forests, deserts, hills, and marshes. All other perks are accessible without having to choose between two mutually exclusive perks. These include providing you with more tracking information, increased enemy spotting range, and general movement speed. In addition you can slightly increase your hit points from one of the later perks, though this is fairly negligible unless you’re attempting to create the toughest possible build.
Scouting Perk Skill Levels:
Skill Level 25:
- Night Runner:
(Scout) 5% movement speed bonus during night time
(Scout) You have 30% increased sight range during night time
- Day Traveler:
(Scout) 2% movement speed bonus during day time
(Scout) You have 10% increased sight range during day time
Skill Level 50:
- Water Diviner:
(Scout) 10% sight range bonus while on steppes and plains
(Party Leader) Once per day, when you enter a village you have a 50% chance to increase clan’s relation with a notable by 1
- Pathfinder:
(Scout) 2% movement speed bonus on steppes and plains
(Party Leader) Once per day, when you enter a town you have a 50% chance to increase the clan’s relation with a notable by 1
Skill Level 75:
- Desert Born
(Scout) 5% movement speed bonus on deserts and dunes
(Governor) Towns you govern give 2.5% more tax
- Forest Kin:
(Scout) If your party is more than 75% infantry you receive 50% less speed penalty in forests
(Governor) Villages you govern give 10% more tax
Skill Level 100:
- Unburdened:
(Scout) 20% less penalty from overburden
(Party Leader) Moving while overburdened gives +2 XP to all troops daily
- Forced March:
(Scout) 2.5% movement speed bonus when party morale is higher than 75
(Party Leader) Moving while party morale is higher than 75 gives +2 passive XP to all troops daily
Skill Level 125:
- Tracker:
(Scout) Increase maximum track life by 20%
(Scout) When following a hostile party on the campaign map you gain 2% speed bonus
- Ranger:
(Scout) Increase maximum track spotting distance by 20%
(Scout) Increase track detection chance by 10%
Skill Level 150:
- Mounted Scouts:
(Scout) If your party has more than 50% cavalry, you gain 10% sight range bonus
(Party Leader) Increase the party size limit by +5
- Patrols:
(Scout) When fighting against bandit parties you have +5 battle morale
(Party Leader) Your party has 10% advantage in simulated battles against bandits
Skill Level 175:
- Foragers:
(Scout) When moving through steppes or forests reduce food consumption by 10%
(Party Leader) 15% reduction in disorganized state recovery duration
- Beast Whisperer:
(Scout) When moving through steppes or plains you have a 5% chance of finding a mount daily
(Party Leader) Increase carry capacity from pack animals by 10%
Skill Level 200:
- Village Network:
(Party Leader) Trade penalty within villages of your faction is decreased by 10%
(Governor) Villagers parties are 10% larger
- Rumour Network:
(Party Leader) Trade penalty within cities of your faction is decreased by 5%
(Scout) Hideout detection range is increased by 30%
Skill Level 225:
- Vantage Point:
(Scout) When stationary for a while (1 hour), increase sight range by 25%
(Party Leader) Increase the party prisoner size limit by 10
- Keen Sight:
(Party Leader) Prisoner lords are 50% less likely to desert from your party
Skill Level 250:
- Vanguard:
(Party Leader) When attacking, your troops have 5% more damage in simulated battles
(Governor) 10% more damage in simulated battles when sallying out
- Rearguard:
(Party Leader) Increase troop wounded recovery ratio by 20% while in an army
(Party Leader) 10% more damage in simulated battles defending the siege camp
Skill Level 275:
- Uncanny Sight:
(Personal) Increase party speed by 0.1% for every skill level over 200
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