In CRISIS CORE -FINAL FANTASY VII- REUNION you’ll encounter the family of enemies, odd trios of magical orbs that are usually more durable than dangerous. They are sought after for the immense amounts of SP they yield when defeated, but their high VIT and SPR make this a bit tricky. This page will cover how to kill Movers quickly.
What are Movers in Crisis Core?
enemies are collections of three orange orbs, each trio of which functions as a single entity in combat. As a group, they are noteworthy for their relatively high MAG scores, the dangerous spells they can cast, and their high VIT and SPR stats, which makes them very hard to damage by conventional means. All of them give excellent SP for their level and are well worth farming for that reason, but the topic of farming Mover-family enemies is covered on the page Best Way to Farm SP in Crisis Core Reunion - this page will stick to the subject of defeating Movers.
|5,870||66||233||250||2,000||Chapter 10, M8-5-2|
|14,860||102||234||251||4,000||M2-3-3, M6-4-1, M8-6-1|
|34,860||244||238||254||8,000||M2-5-2, M6-5-5, M 7-6-5|
As you can see from the table above, are almost exclusively found in optional missions - you’ll only encounter the weakest member of the Mover family during the main questline, and even then, only in the final dungeon. You should also note that 255 is the highest possible value for stats, so their VIT, SPR, and in later variants, MAG, are all either maxed or nearly maxed. Even with a max out STR score, Zack’s normal attacks won’t even break four digits, and usually reliable attacks like will be dealing around 2,000~ damage.
Obviously we’ll want to find a better way of whittle down their HP, one that doesn’t involve dozens of attacks.
How to Kill Movers in Crisis Core
Since the have such high VIT and SPR, conventional attacks won’t harm them much. Even the most powerful magic spells like and do little more than tickle them… so we’ll take a cue from late-game enemies who resort to a variety of tricks to bypass your own defenses, namely by using attacks that deal HP% damage. The most obvious choice for this is , or better yet, , the latter of which will reduce an enemy’s HP by 50% each cast. Three or four casts and the enemy will be down to 12.5% or 6.25% of their HP, respectively, which makes finishing off the last bit of damage much easier.
While will suffice for the task of killing , other, more appealing options remain, namely various command materia that ignore enemy defenses entirely. Top on the list are and , both of which will bypass VIT and SPR, dealing immense damage to Movers. Costly Punch will likely deal its usual 99,999 damage to any Movers you find, killing them in a single blow, and while Darkness is more humble in its damage, it’s still potent enough to kill most Movers in a single hit - may take two. Both of these attacks consume your own HP to execute, however, so be wary.
For more information about getting your hands on the aforementioned Mover-killing materia, check out the following pages:
- How to Get the Gravity Materia in Crisis Core Reunion
- How to Get the Costly Punch Materia in Crisis Core Reunion
- How to Get the Darkness Materia in Crisis Core Reunion