When you unlock Materia Fusion in Crisis Core Reunion, you’ll soon realize that the game doesn’t really restrict you when combining Materia. Although this is a good thing, it can lead to some really strong combinations, some which can outright break the difficulty of the game. Thankfully, this page will list some of the strongest combinations for the Command Materia.
All Command Materia Fusion Combos
These are just some possible combinations to create the respective Materia. For example, place Vital Slash in the first slot, and AP UP in the second slot to obtain
Assault Twister. Abilities marked with “(M☆)” means that the ability needs to be a fully upgraded Master Rank version of the spell. If there is only one “(M☆)” in the list, either of them can be a Master Rank. When you see “Any DMW”, this means use any materia which impacts the DMW like
Rush Assault.
Quick Jump | – | – |
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Spinning Attacks | Jump Attacks | Power Attacks |
Punch Attacks | Status Blade Attacks | Elemental Blade Attacks |
Aerial Attacks | Misc Attacks | – |
Spinning Attacks
Assault Twister is one of the first materia's you'll start off with. It will make you spin around with your blade to inflict damage to surrounding enemies.
Assault Twister
Enables spinning physical attacks. (Area of Effect)
- Base AP Cost: 8
- Base Materia Power: 8
Materia 1 | Materia 2 |
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Assault Twister+
Enables spinning physical attacks. (Area of Effect)
- Base AP Cost: 16
- Base Materia Power: 12
Materia 1 | Materia 2 |
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Poison Twister
Enables spinning physical attacks that inflicts Poison. (Area of Effect)
- Base AP Cost: 16
- Base Materia Power: 10
Materia 1 | Materia 2 |
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Stop Twister
Enables spinning physical attacks that inflicts Stop. (Area of Effect)
- Base AP Cost: 16
- Base Materia Power: 10
Materia 1 | Materia 2 |
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Death Twister
Enables spinning physical attacks that inflicts Death. (Area of Effect)
- Base AP Cost: 20
- Base Materia Power: 12
Materia 1 | Materia 2 |
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Jump Attacks
High Jump will make you leap into the air, and crash down on the enemy for large amounts of damage.
Death Jump will give you a small chance of inflicting
Death when you land.
Jump
Enables aerial attacks.
- Base AP Cost: 24
- Base Materia Power: 12
Materia 1 | Materia 2 |
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High Jump
Enables aerial attacks.
- Base AP Cost: 48
- Base Materia Power: 14
Materia 1 | Materia 2 |
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Death Jump
Enables aerial attacks that inflict Death.
- Base AP Cost: 38
- Base Materia Power: 22
Materia 1 | Materia 2 |
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Power Attacks
The Power Attack material will charge up a powerful attack before unleashing it upon the enemies.
Power Attack
Enables attacks that cause the enemy to stagger.
- Base AP Cost: 4
- Base Materia Power: 14
Materia 1 | Materia 2 |
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Power Drain
Enables attacks that steals HP.
- Base AP Cost: 16
- Base Materia Power: 6
Materia 1 | Materia 2 |
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Power Osmose
Enables attacks that steals MP.
- Base AP Cost: 6
- Base Materia Power: 6
Punch Attacks
Goblin Punch
Enables special attacks. Charge up to unleash a nasty haymaker.
- Base AP Cost: 10
- Base Materia Power: 18
Materia 1 | Materia 2 |
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Iron Fist
Enables special attacks. Charge up to unleash a nasty haymaker.
- Base AP Cost: 10
- Base Materia Power: 18
Materia 1 | Materia 2 |
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Magical Punch
Enables attacks by expending MP. Charge up to unleash a nasty haymaker. The nearer to full MP, the more damage it does. Ignores enemy VIT.
- Base MP Cost: 99
- Base Materia Power: 18
Materia 1 | Materia 2 |
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Hammer Punch
Enables attacks by expending AP. Charge up to unleash a nasty haymaker. The nearer to full AP, the more damage it does. Ignores enemy VIT.
- Base MP Cost: 64
- Base Materia Power: 20
Materia 1 | Materia 2 |
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Costly Punch
Enables attacks by expending HP. Charge up to unleash a nasty haymaker. The nearer to low HP, the more damage it does. Ignores enemy VIT. Non-Physical, and non-Magical.
- Base AP Cost: Uses HP
- Base Materia Power: 32
Materia 1 | Materia 2 |
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Any Punch | Any DMW |
Status Blade Attacks
Poison Blade
The Death Blade materia will allow you to do a
Power Attack with a chance to inflict
Death on the enemy.
Enables attacks that Poison the enemy.
- Base AP Cost: 6
- Base Materia Power: 16
Materia 1 | Materia 2 |
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Silence Blade
Enables attacks that Silence the enemy.
- Base AP Cost: 6
- Base Materia Power: 16
Materia 1 | Materia 2 |
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Stop Blade
Enables attacks that Stop the enemy.
- Base AP Cost: 8
- Base Materia Power: 16
Materia 1 | Materia 2 |
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Death Blade
Enables attacks that defeat the enemy with a single strike.
- Base AP Cost: 8
- Base Materia Power: 16
Materia 1 | Materia 2 |
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Dispel Blade
Enables attacks that Null the enemies Magic.
- Base AP Cost: 8
- Base Materia Power: 16
Materia 1 | Materia 2 |
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Drain Blade
Enables attacks that steal HP from the enemy.
- Base AP Cost: 8
- Base Materia Power: 4
Materia 1 | Materia 2 |
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Osmose Blade
Enables attacks that steal MP from the enemy.
- Base AP Cost: 2
- Base Materia Power: 4
Materia 1 | Materia 2 |
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Elemental Blade Attacks
Fire Blade
Enables Fire-based elemental attacks.
- Base AP Cost: 8
- Base Materia Power: 18
Materia 1 | Materia 2 |
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Blizzard Blade
Enables Ice-based elemental attacks.
- Base AP Cost: 8
- Base Materia Power: 18
Materia 1 | Materia 2 |
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Thunder Blade
Enables Thunder-based elemental attacks.
- Base AP Cost: 8
- Base Materia Power: 18
Materia 1 | Materia 2 |
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Fira Blade
Enables Fire-based elemental attacks.
- Base AP Cost: 52
- Base Materia Power: 23
Materia 1 | Materia 2 |
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Blizzara Blade
Enables Ice-based elemental attacks.
- Base AP Cost: 52
- Base Materia Power: 23
Materia 1 | Materia 2 |
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Thundara Blade
Enables Thunder-based elemental attacks.
- Base AP Cost: 52
- Base Materia Power: 23
Materia 1 | Materia 2 |
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Firaga Blade
Enables Fire-based elemental attacks.
- Base AP Cost: 32
- Base Materia Power: 32
Blizzaga Blade
Enables Ice-based elemental attacks.
- Base AP Cost: 32
- Base Materia Power: 32
Thundaga Blade
Enables Thunder-based elemental attacks.
- Base AP Cost: 32
- Base Materia Power: 32
Aerial Attacks
Aerial Drain will leap in the air of the surrounding enemies, and absorb HP from them as you land.
Aerial Drain
Enables aerial attacks that steal HP. (Area of Effect)
- Base AP Cost: 64
- Base Materia Power: 6
Poison Aerial
Enables aerial attacks that inflict Poison. (Area of Effect)
- Base AP Cost: 32
- Base Materia Power: 13
Materia 1 | Materia 2 |
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Silence Aerial
Enables aerial attacks that inflict Silence. (Area of Effect)
- Base AP Cost: 32
- Base Materia Power: 13
Materia 1 | Materia 2 |
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Misc Attacks
Darkness is one of the strongest materia in the game. It uses your HP to deal damage to surrounding enemies.
Steal
Allows the user to take items from the enemy. (Cannot be fused)
- Base AP Cost: –
- Base Materia Power: –
Materia 1 | Materia 2 |
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N/A | N/A |
N/A | N/A |
Mug
Allows the user to steal items when attacking.
- Base AP Cost: –
- Base Materia Power: 24
Materia 1 | Materia 2 |
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Gil ’Toss
Enables attacks by expending money. The more Gil you have, the more damage you do.
- Base Cost: Gil
- Base Materia Power: –
Materia 1 | Materia 2 |
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Darkness
Enables special attacks by expending HP. Consumes 1/8 of your total HP. Ignores VIT.
- Base HP Cost: 1/8 of your total
- Base Materia Power: 18
Vital Slash
Enables Critical Hits with every strike.
- Base AP Cost: 6
- Base Materia Power: 24
Materia 1 | Materia 2 |
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Blast Wave
Enables attacks that blast the enemy out of the battle area.
- Base AP Cost: 12
- Base Materia Power: 16
Materia 1 | Materia 2 |
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Exploder Blade
Enables attacks with explosions.
- Base AP Cost: 20
- Base Materia Power: 12
Materia 1 | Materia 2 |
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