First Steps
How to Obtain : Your starting Garment Grid, technically earned after the first mission.
YRP Auto-Abilities : None
YRP Gate-Crossing Abilities : None
Creatures’ Abilities : Cure, Strength +5, Defense +5, Magic +5, Magic Defense +5
Healing Wind
How to Obtain : Finish the Chapter 1 - Luca mission.
YRP Auto-Abilities : Cure
YRP Gate-Crossing Abilities :
- *Blue* : Cura
- *Blue & Red* : Curaga
**Creatures' Abilities** : Cura
Heart of Flame
How to Obtain : Complete the mission in Chapter 1 - Mushroom Rock .
YRP Auto-Abilities : Fire, Fire Eater
YRP Gate-Crossing Abilities :
- *Yellow* : Firestrike
- *Red & Green* : Fira
- *Red, Green, & Yellow* : Firaga
**Creatures' Abilities** : Flametongue, Fire Eater
Heart Reborn
How to Obtain : In the Chapter 1 - Zanarkand mission, tell Isaaru “Is that you, Isaaru” when asked the meaning of life.
YRP Auto-Abilities : Cure, Life
YRP Gate-Crossing Abilities :
- *Blue* : Cura
- *Blue & Red* : Curaga
**Creatures' Abilities** : Life
Helios Guard
How to Obtain : Complete the Chapter 1 - Moonflow mission.
YRP Auto-Abilities : Protect, SOS Protect
YRP Gate-Crossing Abilities :
- *Red* : Auto-Protect
**Creatures' Abilities** : Protect, SOS Protect
Ice Queen
How to Obtain : Follow O’aka in Macalania in Chapters 1 or 2. Chapter 1 - Macalania has the details.
YRP Auto-Abilities : Ice Eater, Blizzard
YRP Gate-Crossing Abilities :
- *Yellow* : Icestrike
- *Red & Green* : Blizzara
- *Red, Green, & Yellow* : Blizzaga
**Creatures' Abilities** : Ice Eater, Icebrand
Menace of the Deep
How to Obtain : During the mission in Chapter 1 - Kilika, correctly get by all of the guards.
YRP Auto-Abilities : Water, Water Eater
YRP Gate-Crossing Abilities :
- *Yellow* : Waterstrike
- *Red & Green* : Watera
- *Red, Green, & Yellow* : Waterga
**Creatures' Abilities** : Water Eater, Liquid Steel
Protection Halo
How to Obtain : Finish the Chapter 1 - Besaid mission.
YRP Auto-Abilities : Defense +5, Magic Defense +5
YRP Gate-Crossing Abilities :
- *Red* : Magic Defense +5
- *Blue* : Defense +5
- *Yellow* : Magic Defense +5
- *Green* : Defense +5
**Creatures' Abilities** : Esuna, Defense +10, Magic Defense +10
Raging Giant
How to Obtain : This should be covered in the scope of Chapter 1 - Besaid.
YRP Auto-Abilities : Confuse
YRP Gate-Crossing Abilities :
- *Green* : Confuseproof
- *Green & Red* : Confusetouch
- *Yellow* : Berserkproof
- *Yellow & Blue* : Berserktouch
**Creatures' Abilities** : Confuse, Confuseproof
Restless Sleep
How to Obtain : Finish the Chapter 1 - Mushroom Rock mission and go to the Youth League HQ after. It’s there in a chest.
YRP Auto-Abilities : Bio, Sleep
YRP Gate-Crossing Abilities :
- *Green* : Sleepproof
- *Green & Red* : Sleeptouch
- *Yellow* : Poisonproof
- *Yellow & Blue* : Poisontouch
**Creatures' Abilities** : Sleep, Sleepproof
Still of Night
How to Obtain : See Chapter 1 - Bikanel .
YRP Auto-Abilities : Silence, Blind
YRP Gate-Crossing Abilities :
- *Green* : Silenceproof
- *Green & Red* : Silencetouch
- *Yellow* : Darkproof
- *Yellow & Blue* : Darktouch
**Creatures' Abilities** : Silence, Silenceproof
Thunderspawn
How to Obtain : In Chapters 1, 2, or 5, you can go to Luca and to the end of Dock 5 to find it in a chest.
YRP Auto-Abilities : Thunder, Lightning Eater
YRP Gate-Crossing Abilities :
- *Yellow* : Lightningstrike
- *Red & Green* : Thundara
- *Red, Green & Yellow* : Thundaga
**Creatures' Abilities** : Lightning Eater, Lightningstrike
Unerring Path
How to Obtain : Get a Special Dressphere in Chapters 1 or 2.
YRP Auto-Abilities : None. (Its main purpose is to allow quicker use of Special Dresspheres.)
YRP Gate-Crossing Abilities : None.
Creatures’ Abilities : HP/MP +30%, Stats +20, Crackdown
Vanguard
How to Obtain : Deal with Shinra’s Garment Grid tutorial.
YRP Auto-Abilities : Strength +5, Magic +5
YRP Gate-Crossing Abilities :
- *Red* : Magic +5
- *Blue* : Strength +5
- *Yellow* : Strength +5
- *Green* : Magic +5
**Creatures' Abilities** : Armor Break, Strength +10, Magic +10